Page 62 - Dungeon Master's Guide
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Finally, a creature can use an action to make an ABYSSAL CoRRUPTION
Intelligence check to stabilize a spherical area centered
dlO Result
on the creature. The DC depends on the radius of the
1-4 Treachery. The character gains the following flaw:
sphere. The base DC is 5 for a 10-foot-radius sphere;
"I can only achieve my goals by making sure that
each additional 10 feet added to the radius increases the
DC by 5. On a successful check, the creature prevents my companions don't achieve theirs."
the area from being altered by the plane for 24 hours, or 5-7 Bloodlust. The character gains the following flaw:
until the creature uses this ability again. "I enjoy killing for its own sake, and once I start,
it's hard to stop."
PANDEMONIUM 8-9 Mad Ambition. The character gains the following
Pandemonium is a plane of madness, a great mass of flaw: "I am destined to rule the Abyss, and my
rock riddled with tunnels carved by howling winds. It is companions are tools to that end."
cold, noisy, and dark, with no natural light. Wind quickly 10 Demonic Possession. The character is possessed
extinguishes nonmagical open flames such as torches by a demonic entity until freed by dispel evil and
and campfires. It also makes conversation possible only good or similar magic. Whenever the possessed
by yelling, and even then only to a maximum distance
character rolls a 1 on an attack roll, ability check,
of 10 feet. Creatures have disadvantage on any ability
or saving throw, the demon takes control of the
check that relies on hearing.
character and determines the character's behavior.
Most of the plane's inhabitants are creatures that were
At the end of each of the possessed character's
banished to the plane with no hope of escape, and many
turns, he or she can make a DC 15 Charisma saving
of them have been driven mad by the incessant winds
or forced to take shelter in places where the winds die throw. On a success, the character regains control
down until they sound like distant cries of torment. until he or she rolls another 1.
OPTIONAL RULE: MAD WINDS IMPORTANT LAYERS
A visitor must make a DC 10 Wisdom saving throw The layers of the Abyss are defined by the demon lords
after each hour spent among the howling winds. On a who rule them, as the following examples illustrate.
failed save, the creature gains one level of exhaustion. More information about the demon lords can be found in
A creature that reaches six levels of exhaustion while the Monster Manual.
on this plane doesn't die. Instead, the creature gains The Gaping Maw. Demogorgon's layer in the Abyss
a random form of indefinite madness, as described in is a vast wilderness of savagery and madness known
chapter 8, "Running the Game." Finishing a long rest as the Gaping Maw, where even powerful demons
doesn't reduce a creature's exhaustion level unless the go insane with fear. Reflecting Demogorgon's dual
creature can somehow escape the maddening winds. nature, the Gaping Maw consists of a massive primeval
continent covered in dense jungle, surrounded by a
THE ABYSS ----------- -- seemingly endless expanse of ocean and brine fiats. The
The Abyss embodies all that is perverse, gruesome, and Prince of Demons rules his layer from two serpentine
chaotic. Its virtually endless layers spiral downward into towers, which emerge from a turbid sea. Each tower
ever more appalling forms. is topped with an enormous fanged skull. The spires
Each layer of the Abyss boasts its own horrific constitute the fortress of Abysm, where few creatures
environment. Although no two layers are alike, they are can venture without descending into madness.
all harsh and inhospitable. Each layer also reflects the Thanatos. If Orcus had his way, all planes would
en tropic nature of the Abyss. In fact, much of what one resemble his dead realm of Thanatos, and all creatures
sees or touches on the plane seems to be in a decaying, would become undead under his control. Under its
crumbling, or corroded state. black sky, Thanatos is a land of bleak mountains, barren
moors, ruined cities, and forests of twisted black trees.
OPTIONAL RULE: ABYSSAL CORRUPTION Tombs, mausoleums, gravestones, and sarcophagi
A non-evil visitor that finishes a long rest in the Abyss litter the landscape. Undead swarm across the plane,
must make a DC 10 Charisma saving throw. On a bursting from their tombs and graves to tear apart any
failure, the creature becomes corrupted. Refer to the creatures foolish enough to journey here. Orcus rules
Abyssal Corruption table to determine the effects of Thanatos from a vast palace known as Everlost, crafted
this corruption. You can substitute different corruption of obsidian and bone. Set within a howling wasteland
effects of your own creation. called Oblivion's End, the palace is surrounded by tombs
After finishing a long rest, a corrupted creature can and burial sites dug into the sheer slopes of narrow
make a DC 15 Charisma saving throw. On a successful valleys, creating a tiered necropolis.
save, the corruption effect ends. A dispel evil and good The Demonweb. Lolth's layer is an immense network
spell or any magic that removes a curse also ends of thick, magical webbing that forms passageways and
the effect. cocoon-like chambers. Throughout the web, buildings,
If a corrupted creature doesn't leave the plane within structures, ships, and other objects hang as if caught
ld4 + 2 days, its alignment changes to chaotic evil. in a spider's snare. The nature of Lolth's web creates
Casting the dispel evil and good spell on the creature random portals throughout the plane, drawing such
restores its original alignment. objects in from demiplanes and Material Plane worlds
CHAPTER 2 I CREATING A MULTIVERSE

