Page 62 - Dungeon Master's Guide
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Finally, a creature can use an action to make an   ABYSSAL  CoRRUPTION
             Intelligence check to stabilize a spherical area centered
                                                                 dlO   Result
             on the creature. The DC depends on the radius of the
                                                                 1-4   Treachery. The character gains the following flaw:
             sphere. The base DC is 5 for a 10-foot-radius sphere;
                                                                       "I  can only achieve my goals by making sure that
             each additional 10 feet added to the radius increases the
             DC by 5. On a successful check, the creature prevents     my companions don't achieve theirs."
             the area from being altered by the plane for 24 hours, or   5-7   Bloodlust. The character gains the following flaw:
             until the creature uses this ability again.               "I enjoy killing for  its own sake, and once I start,
                                                                       it's hard to stop."
             PANDEMONIUM                                         8-9   Mad Ambition. The character gains the following
             Pandemonium is a plane of madness, a great mass of        flaw:  "I am destined to rule the Abyss, and my
             rock riddled with tunnels carved by howling winds. It is   companions are tools to that end."
             cold, noisy, and dark, with no natural light. Wind quickly   10   Demonic Possession. The character is  possessed
             extinguishes nonmagical open flames such as torches       by a demonic entity until freed  by dispel evil and
             and campfires. It also makes conversation possible only   good or similar magic. Whenever the possessed
             by yelling, and even then only to a maximum distance
                                                                      character rolls a 1 on an attack roll,  ability check,
             of 10 feet. Creatures have disadvantage on any ability
                                                                      or saving throw, the demon takes control of the
             check that relies on hearing.
                                                                      character and determines the character's behavior.
              Most of the plane's inhabitants are creatures that were
                                                                      At the end of each of the possessed character's
             banished to the plane with no hope of escape, and many
                                                                      turns,  he or she can make a DC  15 Charisma saving
             of them have been driven mad by the incessant winds
             or forced to take shelter in places where the winds die   throw. On a success, the character regains control
             down until they sound like distant cries of torment.      until  he or she rolls  another 1.
             OPTIONAL RULE:  MAD WINDS                         IMPORTANT LAYERS
             A visitor must make a DC 10 Wisdom saving throw   The layers of the Abyss are defined by the demon lords
             after each hour spent among the howling winds. On a   who rule them, as the following examples illustrate.
             failed save, the creature gains one level of exhaustion.   More information about the demon lords can be found in
            A creature that reaches six levels of exhaustion while   the Monster Manual.
             on this plane doesn't die. Instead, the creature gains   The Gaping Maw. Demogorgon's layer in the Abyss
             a random form of indefinite madness, as described in   is a vast wilderness of savagery and madness known
             chapter 8, "Running the Game." Finishing a long rest   as the Gaping Maw, where even powerful demons
             doesn't reduce a creature's exhaustion level unless the   go insane with fear. Reflecting Demogorgon's dual
             creature can somehow escape the maddening winds.   nature, the Gaping Maw consists of a massive primeval
                                                              continent covered in dense jungle, surrounded by a
            THE ABYSS          ----------- --                 seemingly endless expanse of ocean and brine fiats. The
             The Abyss embodies all that is perverse, gruesome, and   Prince of Demons rules his layer from two serpentine
             chaotic. Its virtually endless layers spiral downward into   towers, which emerge from a turbid sea. Each tower
            ever more appalling forms.                        is topped with an enormous fanged skull. The spires
              Each layer of the Abyss boasts its own horrific   constitute the fortress of Abysm, where few creatures
             environment. Although no two layers are alike, they are   can venture without descending into madness.
             all harsh and inhospitable. Each layer also reflects the   Thanatos. If Orcus had his way, all planes would
            en tropic nature of the Abyss. In fact, much of what one   resemble his dead realm of Thanatos, and all creatures
            sees or touches on the plane seems to be in a decaying,   would become undead under his control. Under its
            crumbling, or corroded state.                     black sky, Thanatos is a land of bleak mountains, barren
                                                              moors, ruined cities, and forests of twisted black trees.
             OPTIONAL RULE: ABYSSAL CORRUPTION                Tombs, mausoleums, gravestones, and sarcophagi
            A non-evil visitor that finishes a long rest in the Abyss   litter the landscape. Undead swarm across the plane,
            must make a DC 10 Charisma saving throw. On a     bursting from their tombs and graves to tear apart any
            failure, the creature becomes corrupted. Refer to the   creatures foolish enough to journey here. Orcus rules
            Abyssal Corruption table to determine the effects of   Thanatos from a vast palace known as Everlost, crafted
            this corruption. You can substitute different corruption   of obsidian and bone. Set within a howling wasteland
            effects of your own creation.                     called Oblivion's End, the palace is surrounded by tombs
              After finishing a long rest, a corrupted creature can   and burial sites dug into the sheer slopes of narrow
            make a DC 15 Charisma saving throw. On a successful   valleys, creating a tiered necropolis.
            save, the corruption effect ends. A dispel evil and good   The Demonweb. Lolth's layer is an immense network
            spell or any magic that removes a curse also ends   of thick, magical webbing that forms passageways and
            the effect.                                       cocoon-like chambers. Throughout the web, buildings,
              If a corrupted creature doesn't leave the plane within   structures, ships, and other objects hang as if caught
             ld4 + 2 days, its alignment changes to chaotic evil.   in a spider's snare. The nature of Lolth's web creates
            Casting the dispel evil and good spell on the creature   random portals throughout the plane, drawing such
            restores its original alignment.                  objects in from demiplanes and Material Plane worlds

            CHAPTER 2  I CREATING A  MULTIVERSE
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