Page 128 - Mordenkainen's Tome of Foes Deluxe
P. 128
CORPSE FLOWER
A corpse flower can sprout atop the grave of
an evil necromancer or the remains of power-
ful undead. Unless it is uprooted and burned
while it is still a seedling, the corpse flower
grows to enormous size over several weeks,
then tears itself free of the earth and begins
scavenging humanoid corpses from battle-
fields and graveyards. Using its fibrous ten-
tacles, it stuffs the remains into its body and
feeds on carrion to repair itself. The plant has
a malevolent bent and despises the living.
Horrible Odor. With or without humanoid
corpses nested in its body, a corpse flower
exudes a stench of decay that can overwhelm
the senses of nearby creatures, causing them
to become nauseated. The stench, which
serves as a defense mechanism, fades 2d4
days after the corpse flower dies.
CORPSE FLOWER • The corpse flower animates one dead humanoid in its body,
Large plant, chaotic evil turning it into a zombie. The zombie appears in an unoccu-
pied space within 5 feet of the corpse flower and acts imme·
Armor Class 12 diately after it in the initiative order. The zombie acts as an
Hit Points 127 (15dl0 + 45) ally of the corpse flower but isn't under its control, and the
Speed 20 ft., climb 20 ft. flower's stench clings to it (see the Stench of Death trait).
Spider Climb. The corpse flower can climb difficult surfaces,
STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 16 (+3) 7 (- 2) 15 (+2) 3 (-4) including upside down on ceilings, without needing to make an
ability check.
Condition Immunities blinded, deafened Stench of Death. Each creature that starts its turn within 10
Senses blindsight 120 ft. (blind beyond this radius), feet of the corpse flower or one of its zombies must make a DC
passive Perception 12 14 Constitution saving throw, unless the creature is a construct
Languages-
or undead. On a failed save, the creature is incapacitated
Challenge 8 (3,900 XP)
until the end of the turn. Creatures that are immune to poison
damage or the poisoned condition automatically succeed on
Corpses. When first encountered, a corpse flower contains the
this saving throw. On a successful save, the creature is immune
corpses of ld6 + 3 humanoids. A corpse flower can hold the
to the stench of all corpse flowers for 24 hours.
remains of up to nine dead humanoids. These remains have
total cover against attacks and other effects outside the corpse ACTIONS
flower. If the corpse flower dies, the corpses within it can be
Multiattack. The corpse flower makes three tentacle attacks.
pulled free.
Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one tar-
While it has at least one humanoid corpse in its body,
the corpse flower can use a bonus action to do one of the get. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must
following: succeed on a DC 14 Constitution saving throw or take 14 (4d6)
poison damage .
• The corpse flower digests one humanoid corpse in its body
Harvest the Dead. The corpse flower grabs one unsecured
and instantly regains 11 (2dl0) hit points. Nothing of the
digested body remains. Any equipment on the corpse is ex- dead humanoid within 10 feet of it and stuffs the corpse into
pelled from the corpse flower in its space. itself, along with any equipment the corpse is wearing or carry·
ing. The remains can be used with the Corpses trait.
CHAPTER 6 I BESTIARY

