Page 128 - Mordenkainen's Tome of Foes Deluxe
P. 128

CORPSE  FLOWER
              A corpse flower can sprout atop the grave of
              an evil necromancer or the remains of power-
              ful undead. Unless it is uprooted and burned
             while it is still a seedling, the corpse flower
              grows to enormous size over several weeks,
              then tears itself free of the earth and begins
             scavenging humanoid corpses from battle-
              fields and graveyards. Using its fibrous ten-
              tacles, it stuffs the remains into its body and
             feeds on carrion to repair itself. The plant has
             a malevolent bent and despises the living.
               Horrible Odor. With or without humanoid
             corpses nested in its body, a corpse flower
             exudes a stench of decay that can overwhelm
             the senses of nearby creatures, causing them
             to become nauseated. The stench, which
             serves as a defense mechanism, fades 2d4
             days after the corpse flower dies.

              CORPSE FLOWER                                       •  The corpse flower animates one dead humanoid in its body,
             Large plant, chaotic evil                             turning it into a zombie. The zombie appears in an unoccu-
                                                                   pied space within 5 feet of  the corpse flower and acts imme·
             Armor Class 12                                        diately after it in the initiative order. The zombie acts as an
             Hit Points 127 (15dl0 + 45)                           ally of  the corpse flower but isn't under its control, and the
             Speed 20 ft., climb 20 ft.                            flower's stench clings to it (see the Stench of Death trait).
                                                                 Spider Climb. The corpse flower can climb difficult surfaces,
                STR    DEX     CON     INT    WIS     CHA
              14 (+2)   14 (+2)   16 (+3)   7 (- 2)   15 (+2)   3 (-4)   including upside down on ceilings, without needing to make an
                                                                 ability check.
             Condition Immunities blinded, deafened              Stench of  Death. Each creature that starts its turn within 10
             Senses blindsight 120 ft.  (blind beyond this radius),   feet of  the corpse flower or one of its zombies must make a DC
               passive Perception 12                             14 Constitution saving throw, unless the creature is a construct
             Languages-
                                                                 or undead. On a failed save, the creature is incapacitated
             Challenge 8 (3,900 XP)
                                                                 until the end of  the turn. Creatures that are immune to poison
                                                                 damage or the poisoned condition automatically succeed on
             Corpses. When first encountered, a corpse flower contains the
                                                                 this saving throw. On a successful save, the creature is immune
             corpses of ld6 + 3 humanoids. A corpse flower can hold the
                                                                 to the stench of  all corpse flowers for 24 hours.
             remains of up to nine dead humanoids. These remains have
             total cover against attacks and other effects outside the corpse   ACTIONS
             flower. If the corpse flower dies, the corpses within it can be
                                                                 Multiattack. The corpse flower makes three tentacle attacks.
             pulled free.
                                                                 Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one tar-
               While it has at least one humanoid corpse in  its body,
             the corpse flower can use a bonus action to do one of  the   get. Hit: 9 (2d6 + 2)  bludgeoning damage, and the target must
             following:                                          succeed on a DC 14 Constitution saving throw or take 14  (4d6)
                                                                 poison damage  .
             •  The corpse flower digests one humanoid corpse in  its body
                                                                 Harvest the Dead. The corpse flower grabs one unsecured
               and instantly regains 11  (2dl0) hit points. Nothing of  the
              digested body remains. Any equipment on the corpse is ex-  dead humanoid within 10 feet of  it and stuffs the corpse into
               pelled from the corpse flower in its space.       itself, along with any equipment the corpse is wearing or carry·
                                                                 ing. The remains can be used with the Corpses trait.

                                                                                              CHAPTER 6  I BESTIARY
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