Page 143 - Mordenkainen's Tome of Foes Deluxe
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DEMONS: DEMON LORDS
           This section provides game statistics for the demon   Baphomet chooses a room within the lair that is no
           lords who are detailed in chapter 1. They are incredibly   larger in any dimension than 100 feet. Until the next
           formidable opponents.                                 initiative count 20, gravity is reversed within that
                                                                 room. Any creatures or objects in the room when this
           BAPHOMET                                              happens fall in the direction of the new pull of grav-
                                                                 ity, unless they have some means of remaining aloft.
           Civilization is weakness and savagery is strength in the
           credo of Baphomet, the Horned King and the Prince of   Baphomet can ignore the gravity reversal if he's in the
                                                                 room, although he likes to use this action to land on a
           Beasts. He rules over minotaurs and others with savage
                                                                 ceiling to attack targets flying near it.
           hearts. He is worshiped by those who want to break the
           confines of civility and unleash their bestial natures, for   •  Baphomet casts mirage arcane, affecting a room
           Baphomet envisions a world without restraint, where   within the lair that is no larger in any dimension
           creatures live out their most savage desires.         than 100 feet. The effect ends on the next initia-
             Cults devoted to Baphomet use mazes and complex     tive count 20.
           knots as their emblems, creating secret places to in-
           dulge themselves, including labyrinths of the sort their
           master favors. Bloodstained crowns and weapons of
           iron and brass decorate their profane altars.
             Over time, Baphomet's cultists become tainted by his
           influence, gaining bloodshot eyes and coarse, thicken-
           ing hair. Small horns eventually sprout from the fore-
           head. In time, a devoted cultist might transform entirely
           into a minotaur-considered the greatest gift of the
           Prince of Beasts.
             Baphomet appears as a great, black-furred minotaur,
           20 feet tall with six iron horns. An infernal light burns
           in his red eyes. Although he is filled with bestial blood
           lust, there lies within him a cruel and cunning intellect
           devoted to subverting all of civilization.
             Baphomet wields a great glaive called Heartcleaver.
           He sometimes casts this deadly weapon aside so that he
           can charge his enemies and gore them with his horns,
           trampling them into the earth and rending them with
           his teeth like a beast.
                         1
           BAPHOMET S  LAIR
           Baphomet's lair is his palace, the Lyktion, which is on
           the layer of the Abyss called the Endless Maze. Nes-
           tled within the twisting passages of the plane-wide
           labyrinth, the Lyktion is immaculately maintained and
           surrounded by a moat constructed in the fashion of
           a three-dimensional maze. The palace is a towering
           structure whose interior is as labyrinthine as the plane
           on which it resides, populated by minotaurs, goristros,
           and quasits.
           LAIR ACTIONS
           On initiative count 20 (losing initiative ties),
           Baphomet can-take a lair action to cause one of
           the following magical effects; he can't use the
           same effect two rounds in a row:
           •  Baphomet seals one doorway or other en-
             tryway within the lair. The opening must
             be unoccupied. It is filled with solid
            stone for 1 minute or until Baphomet
             creates this effect again.









           CHAPTER 6  I BESTIARY
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