Page 146 - Mordenkainen's Tome of Foes Deluxe
P. 146

LAIR ACTIONS
              On initiative count 20 (losing initiative ties),
              Demogorgon can take a lair action to cause one of
              the following effects; he can't use the same effect two
              rounds in a row:
              •  Demogorgon creates an illusory duplicate of himself,
                which appears in his own space and lasts until initia-
                tive count 20 of the next round. On his turn, Demogor-
                gon can move the illusory duplicate a distance equal
                to his walking speed (no action required). The first
                time a creature or object interacts physically with De-
                mogorgon (for example, by hitting him with an attack),
                there is a 50 percent chance that the illusory duplicate
                is being affected, not Demogorgon himself, in which
                case the illusion disappears.
              •  Demogorgon casts the darkness spell four times at
                its lowest level, targeting different areas with the
                spell. Demogorgon doesn't need to concentrate on   M ADNESS  OF D EMOGORGON
                the spells, which end on initiative count 20 of the   If  a creature goes mad in Demogorgon's lair or within
                next round.                                       line of  sight of the demon lord, roll on the Madness of
                                                                  Demogorgon table to determine the nature of the mad-
              REGIONAL EFFECTS
                                                                  ness, which is a character flaw that lasts until cured.
              The region containing Demogorgon's lair is warped by   See the Dungeon Master's Guide for more on madness.
              his magic, creating one or more of the following effects:
              •  The area within 6 miles of the lair becomes overpop-  MADNESS OF DEMOCORCON
                ulated with lizards, poisonous snakes, and other ven-  dlOO   Flaw (lasts until cured)
                omous beasts.                                       01-20   "Someone is plotting to kill me. I need to strike
              •  Beasts within 1 mile of the lair become violent and
                                                                           first to stop them!"
                crazed- even creatures that are normally docile.    21-40   "There is only one solution to my problems: kill
              •  If  a humanoid spends at least 1 hour within 1 mile
                                                                           them all!"
                of the lair, that creature must succeed on a DC 23
                                                                    41-60   "There is more than one mind inside my head."
                Wisdom saving throw or descend into a madness
                                                                    61-80   "If  you don't agree with me, I'll beat you  into
                determined by the Madness of  Demogorgon table. A
                                                                           submission to get my way."
                creature that succeeds on this saving throw can't be
                affected by this regional effect again for 24 hours.   81-00   " I can't allow anyone to touch anything that
                                                                           belongs to me. They might try to take it away from
              If  Demogorgon dies, these effects fade over the course
                                                                           me!"
              of ldlO days.
                                                                                               CHAPTER 6  I BESTIARY
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