Page 148 - Mordenkainen's Tome of Foes Deluxe
P. 148

•  Fraz-Urb'luu creates a wave of anguish. Each crea-  MADN ESS  OF  FRAZ· URB'LUU
                ture he can see within the lair must succeed on a
                                                                    dl OO   Flaw (lasts until cured)
                DC 23 Wisdom saving throw or take 33 (6d10) psy-
                                                                   01-20  "I never let anyone know the truth about my ac-
                chic damage.
                                                                          tions or intentions, even if doing so would be ben-
              REGIONAL EFFECTS                                            eficial to me."
              The region containing Fraz-Urb'luu's lair is warped by   21- 40   "I have intermittent hallucinations and fits of cata-
              his magic, creating one or more of the following effects:   tonia."
                                                                   41-60  "My mind wanders as I have elaborate fantasies
                Intelligent creatures within 1 mile of the lair fre-
                quently see hallucinations of long-dead friends and       that have no bearing on reality. When I return my
                comrades that vanish after only a brief glimpse.          focus to the world, I have a hard time remembering
                Roads and paths within 6 miles of the lair twist and      that it was just a daydream."
                turn back on themselves, making navigation in the   61- 80  "I convince myself that things are true, even in the
                area exceedingly difficult.                               face of overwhelming evidence to the contrary."
                If a humanoid spends at least 1 hour within 1 mile   81- 00  "My perception of reality doesn't match anyone
                of the lair, that creature must succeed on a DC 23        else's. It makes me prone to violent delusions that
                Wisdom saving throw or descend into a madness             make no sense to anyone else."
                determined by the Madness of Fraz-Urb'luu table. A
                creature that succeeds on this saving throw can't be
                affected by this regional effect again for 24 hours.
              If Fraz-Urb'luu dies, these effects fade over the course of
              ldlO days.

              MADNESS  OF FRAZ- URB'LUU
              If a creature goes mad in Fraz-Urb'luu's lair or within
              line of sight of the demon lord, roll on the Madness of                                              "
              Fraz-Urb'luu table to determine the nature of the                                                      ..
              madness, which is a character flaw that lasts
              until cured. See the Dungeon Master's
              Guide for more on madness.


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                          •                                                                    CHAPTER 6  I BESTIARY
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