Page 188 - Mordenkainen's Tome of Foes Deluxe
P. 188
DROW MATRON MOTHER
At the head of each drow noble house sits a matron
mother, an influential priestess of Lolth charged with
carrying out the god's will while also advancing the
interests of the family. Matron mothers embody the
scheming and treachery associated with the Queen of
Spiders. Each stands at the center of a vast conspir-
atorial web, with demons, drow, spiders, and slaves
positioned between them and their enemies. Although
matron mothers command great power, that power
depends on maintaining the Spider Queen's favor, and
the dark god sometimes capriciously takes back what
she has given. The stat block here represents a matron
mother at the height of her power.
DROW SHADOWBLADE
Drow shadowblades steal down the darkened passages
of the Underdark, bound on errands of mayhem. Ruth-
less killers, shadowblades find employment with a noble V AR IANT: SHADOW D EMON S UMM ONING
house, usually involving the elimination of a rival in Some drow shadowblades have an action that allows them
another house. Shadowblades also protect enclaves and to summon a demon.
Underdark cities from enemies and track down thieves Summon Shadow Demon (1 Day). The drow attempts
/
who make off with prized treasures. In whatever role to magically summon a shadow demon with a 50 percent
they serve, they move undetected until the moment they chance of success. If the attempt fails, the drow takes 5
attack. And then they are the last thing their victims see. (ldlO) psychic damage. Otherwise, the summoned demon
A shadowblade harnesses a dark magic that is said appears in an unoccupied space within 60 feet of its sum-
moner, acts as an ally of its summoner, and can't summon
to arise from a fiendish ritual in which the drow kills a
other demons. It remains for l 0 minutes, until it or its
lesser demon and mystically prevents it from reforming summoner dies, or until its summoner dismisses it as
in the Abyss. This ritual creates a shadow demon and an action.
infuses the drow with shadow magic.
DROW SHA DOWBLA DE has advantage on the first melee attack it makes before the end
Medium humanoid (elf), neutral evil of the turn.
Sunlight Sensitivity. While in sunlight, the drow has
Armor Class 17 (studded leather)
disadvantage on attack rolls, as well as on Wisdom
Hit Points 150 (20d8 + 60)
Speed 30 ft. (Perception) checks that rely on sight. ..
ACT IONS
STR DEX CON INT WIS CHA
14 (+2) 21 (+S) 16 (+3) 12 (+l) 14 (+2) 13 (+l) Multiattack. The drow makes two attacks with its shadow
sword. If either attack hits and the target is within 10 feet of a
Saving Throws Dex +9, Con +7, Wis +6 5-foot cube of darkness created by the shadow sword on a pre-
Skills Perception +6, Stealth +9 vious turn, the drow can dismiss that darkness and cause the
Senses darkvision 120 ft., passive Perception 16 ' .. target to take 21 (6d6) necrotic damage. The drow can dismiss
Languages Elvish, Undercommon darkness in this way no more than once per turn.
Challenge 11 (7,200 XP)
Shadow Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one
Fey Ancestry. The drow has advantage on saving throws against target. Hit: 8 (ld6 + 5) piercing damage plus 10 (3d6) necrotic
being charmed, and magic can't put the drow to sleep. damage and 10 (3d6) poison damage. The drow can then fill an
unoccupied 5-foot cube within 5 feet of the target with magical
Innate Spel/casting. The drow's innate spellcasting ability is darkness, which remains for 1 minute.
Charisma (spell save DC 13). It can innately cast the following
Hand Crossbow. Ranged Weapon Attack: +9to hit, range 30/120
spells, requiring no material components:
ft., one target. Hit: 8 (ld6 + 5) piercing damage, and the target
At will: dancing lights must succeed on a DC 13 Constitution saving throw or be poi-
1/day each: darkness.faerie fire, levitate (self only) soned for 1 hour. If the saving throw fails by 5 or more, the tar-
get is also unconscious while poisoned in this way. The target
Shadow Step. While in dim light or darkness, the drow can
teleport as a bonus action up to 60 feet to an unoccupied regaios consciousness if it takes damage or if another creature
space it can see that is also in dim light or darkness. It then takes an action to shake it.
C HAPTER 6 ) .BESTIARY

