Page 188 - Mordenkainen's Tome of Foes Deluxe
P. 188

DROW MATRON MOTHER
               At the head of each drow noble house sits a matron
               mother, an influential priestess of Lolth charged with
               carrying out the god's will while also advancing the
               interests of the family. Matron mothers embody the
               scheming and treachery associated with the Queen of
               Spiders. Each stands at the center of a vast conspir-
               atorial web, with demons, drow, spiders, and slaves
               positioned between them and their enemies. Although
               matron mothers command great power, that power
               depends on maintaining the Spider Queen's favor, and
               the dark god sometimes capriciously takes back what
               she has given. The stat block here represents a matron
               mother at the height of her power.
               DROW SHADOWBLADE
               Drow shadowblades steal down the darkened passages
               of the Underdark, bound on errands of mayhem. Ruth-
               less killers, shadowblades find employment with a noble   V AR IANT: SHADOW D EMON  S UMM ONING
               house, usually involving the elimination of a rival in   Some drow shadowblades have an action that allows them
               another house. Shadowblades also protect enclaves and   to summon a demon.
               Underdark cities from enemies and track down thieves   Summon Shadow Demon (1 Day). The drow attempts
                                                                                           /
               who make off with prized treasures. In whatever role   to magically summon a shadow demon with a 50 percent
               they serve, they move undetected until the moment they   chance of success. If the attempt fails, the drow takes 5
               attack. And then they are the last thing their victims see.   (ldlO) psychic damage. Otherwise, the summoned demon
                A shadowblade harnesses a dark magic that is said    appears in an unoccupied space within 60 feet of its sum-
                                                                     moner, acts as an ally of its summoner, and can't summon
               to arise from a fiendish ritual in which the drow kills a
                                                                     other demons. It remains for l 0 minutes, until it or its
               lesser demon and mystically prevents it from reforming   summoner dies, or until its summoner dismisses it as
               in the Abyss. This ritual creates a shadow demon and   an action.
               infuses the drow with shadow magic.

               DROW SHA DOWBLA DE                                  has advantage on the first melee attack it makes before the end
               Medium humanoid (elf), neutral evil                 of the turn.
                                                                   Sunlight Sensitivity. While in sunlight, the drow has
              Armor Class 17 (studded leather)
                                                                   disadvantage on attack rolls, as well as on Wisdom
               Hit Points 150 (20d8 + 60)
               Speed 30 ft.                                        (Perception) checks that rely on sight.     ..
                                                                   ACT IONS
                 STR     DEX    CON     INT     WIS    CHA
                14 (+2)   21  (+S)   16 (+3)   12 (+l)   14 (+2)   13 (+l)   Multiattack. The drow makes two attacks with its shadow
                                                                   sword. If either attack hits and the target is within 10 feet of a
              Saving Throws Dex +9, Con +7, Wis +6                 5-foot cube of darkness created by the shadow sword on a pre-
              Skills Perception +6, Stealth +9                     vious turn, the drow can dismiss that darkness and cause the
              Senses darkvision 120 ft.,  passive Perception 16   ' ..   target to take 21  (6d6) necrotic damage. The drow can dismiss
               Languages Elvish, Undercommon                       darkness in this way no more than once per turn.
              Challenge 11  (7,200 XP)
                                                                   Shadow Sword. Melee Weapon Attack: +9 to hit, reach 5 ft., one
              Fey Ancestry. The drow has advantage on saving throws against   target. Hit: 8 (ld6 + 5)  piercing damage plus 10 (3d6)  necrotic
              being charmed, and magic can't put the drow to sleep.   damage and 10 (3d6) poison damage. The drow can then fill  an
                                                                   unoccupied 5-foot cube within 5 feet of the target with magical
               Innate Spel/casting. The drow's innate spellcasting ability is   darkness, which remains for 1 minute.
              Charisma (spell save DC 13). It can innately cast the following
                                                                   Hand Crossbow.  Ranged Weapon Attack: +9to hit, range 30/120
              spells, requiring no material components:
                                                                   ft., one target. Hit: 8 (ld6 + 5)  piercing damage, and the target
              At will: dancing lights                              must succeed on a  DC 13 Constitution saving throw or be poi-
              1/day each: darkness.faerie fire, levitate (self only)   soned for 1 hour. If the saving throw fails by 5 or more, the tar-
                                                                   get is also unconscious while poisoned in this way. The target
              Shadow Step. While in dim light or darkness, the drow can
              teleport as a bonus action up to 60 feet to an unoccupied   regaios consciousness if it takes damage or if another creature
              space it can see that is also in dim light or darkness. It then   takes an action to shake it.



                                                                                                C HAPTER 6  ) .BESTIARY
   183   184   185   186   187   188   189   190   191   192   193