Page 239 - Mordenkainen's Tome of Foes Deluxe
P. 239
STEEDERS
Giant hunting spiders, steeders prowl the depths of the
Underdark. Most steeders are encountered in the com-
pany of duergar.
Female Dominance. Female steeders grow larger
and stronger than males, and the female often devours
the male after breeding. In captivity, males are used as
draft animals, while females serve as steeds in battle.
Lone Predators. Steeders consider other steeders
as enemies and attempt to tear apart perceived threats.
Their duergar handlers must stable steeders separate
from one another and place blinders on
them when they're put to work to keep
them from attacking each other.
Low Cunning. Steeders are intelligent
enough to learn simple hand signals and
vocal commands, but even a domesticated
steeder can turn against its handler.
Training these beasts requires a rider
to bond with the steeder, a process that
begins shortly after the creature hatches.
The rider stays with the steeder as it
grows to full size, working throughout
that time to channel the beast's predatory
instincts.
Deadly Hunters. Rather than spinning
webs, steeders excrete a viscous sub-
stance from their legs. This goo allows
them to creep along walls and ceilings
and to grapple prey.
FEMALE STEEDER MALE STEEDER
Large monstrosity, unaligned Medium monstrosity, unaligned
.
r ..
Armor Class 14 {natural armor) Armor Class 12 (natural armor)
Hit Points 30 (4dl0 + 8) Hit Points 13 (2d8 + 4)
Speed 30 ft., climb 30 ft. Speed 30 ft., climb 30 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
15 (+2) 16 (+3) 14 (+2) 2 (-4) 10 (+O) 3 {- 4) 15 (+2) 12 (+ l) 14 {+2) 2 (- 4) 10 (+0) 3 (- 4)
Skills Stealth +7, Perception +4 Skills Stealth +5, Perception +4
Senses darkvision 120 ft., passive Perception 14 Senses darkvision 120 ft., passive Perception 14
Languages - Languages -
Challe nge l (200 XP) Challenge 1/4 (SO XP)
Spider Climb. The steeder can climb difficult surfaces, in- Spider Climb. The steed er can climb difficult surfaces, in-
cluding upside down on ceilings, without needing to make an cluding upside down on ceilings, without needing to make an
ability check. ability check.
Extraordinary Leap. The distance of the steeder's long jumps Extraordinary Leap. The distance of the steeder's long jumps
is tripled; every foot of its walking speed that it s pends on the is tripled; every foot of its walking speed that it spends on the
jump allows it to move 3 feet. jump allows it to jump 3 feet.
ACT IONS ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (ld8 + 3) piercing damage plus 9 {2d8) poison damage. Hit: 6 (ld8 + 2) piercing damage plus 4 (ld8) poison damage.
Sticky L eg. Melee Weapon Attack: +5 to hit, reach 5 ft., one Sticky Leg. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Medium or smaller creature. Hit: The target is stuck to the Small or Tiny creature. Hit: The target is stuck to the steeder's
steeder's leg and grappled until it escapes (escape DC 12). The leg and grappled until it escapes (escape DC 12). The steeder
steeder can have only one creature grappled at a time. can have only one creature grappled at a time.
CHAPTER 6 I BESTIARY

