Page 239 - Mordenkainen's Tome of Foes Deluxe
P. 239

STEEDERS
            Giant hunting spiders, steeders prowl the depths of the
            Underdark. Most steeders are encountered in the com-
            pany of duergar.
             Female Dominance. Female steeders grow larger
            and stronger than males, and the female often devours
            the male after breeding. In captivity, males are used as
            draft animals, while females serve as steeds in battle.
             Lone Predators. Steeders consider other steeders
            as enemies and attempt to tear apart perceived threats.
            Their duergar handlers must stable steeders separate
            from one another and place blinders on
            them when they're put to work to keep
            them from attacking each other.
             Low  Cunning. Steeders are intelligent
            enough to learn simple hand signals and
            vocal commands, but even a domesticated
            steeder can turn against its handler.
           Training these beasts requires a rider
            to bond with the steeder, a process that
            begins shortly after the creature hatches.
            The rider stays with the steeder as it
            grows to full size, working throughout
            that time to channel the beast's predatory
            instincts.
             Deadly  Hunters. Rather than spinning
           webs, steeders excrete a viscous sub-
           stance from their legs. This goo allows
            them to creep along walls and ceilings
           and to grapple prey.


            FEMALE STEEDER                                      MALE STEEDER
            Large monstrosity, unaligned                        Medium monstrosity, unaligned
                                                      .
                                                      r  ..
           Armor Class 14 {natural armor)                       Armor Class 12 (natural armor)
            Hit Points  30 (4dl0 + 8)                           Hit  Points 13  (2d8 + 4)
           Speed  30 ft., climb 30 ft.                          Speed 30 ft., climb 30 ft.
              STR     DEX    CON     INT     WIS    CHA           STR     DEX    CON      INT    WIS    CHA
             15  (+2)   16 (+3)   14 (+2)   2 (-4)   10 (+O)   3 {- 4)   15  (+2)   12 (+  l)   14 {+2)   2 (- 4)   10  (+0)   3 (- 4)

           Skills Stealth +7,  Perception +4                    Skills Stealth +5, Perception +4
           Senses darkvision 120 ft., passive Perception 14     Senses darkvision 120 ft., passive Perception 14
            Languages -                                         Languages -
           Challe nge l  (200 XP)                               Challenge 1/4 (SO XP)

           Spider Climb. The steeder can climb difficult surfaces, in-  Spider Climb. The steed  er can climb difficult surfaces, in-
           cluding upside down on ceilings, without needing to make an   cluding upside down on ceilings, without needing to make an
           ability check.                                       ability check.

           Extraordinary Leap. The distance of  the steeder's long jumps   Extraordinary Leap. The distance of  the steeder's long jumps
           is tripled; every foot of  its walking speed that it s pends on the   is tripled; every foot of  its walking speed that it spends on the
           jump allows it to move 3 feet.                       jump allows it to jump 3 feet.

           ACT IONS                                            ACTIONS
           Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
           Hit: 7 (ld8 + 3)  piercing damage plus 9 {2d8) poison damage.   Hit: 6 (ld8 + 2)  piercing damage plus 4  (ld8) poison damage.
           Sticky L eg.  Melee Weapon Attack: +5 to hit, reach 5 ft., one   Sticky Leg. Melee Weapon Attack:  +4 to hit, reach 5 ft., one
           Medium or smaller creature. Hit: The target is stuck to the   Small or Tiny creature. Hit: The target is stuck to the steeder's
           steeder's leg and grappled until it escapes (escape DC 12). The   leg and grappled until it escapes (escape DC 12). The steeder
           steeder can have only one creature grappled at a time.   can have only one creature grappled at a time.



           CHAPTER 6  I BESTIARY
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