Page 12 - Volo's Guide to Monsters
P. 12

USE TRAPS AND MINIONS                                 A  beholder always has ·several backup
                 A beholder in its lair has access to so many resources   plans ready.  When deafin& with one,  I
                 that it can often vanquish invaders without directly con-  have three plans of 111,f own; run, hide,
                 fronting them. Devious and hidden traps are liable to   and distract. Rival ad~nturers are always
                                                                       a 8,ood distraction, Rivpl  beholders are
                 be lurking around every corner, and might be blatantly   the best one.
                 obvious in some places, yet no less lethal. In similar                               -Volo
                 fashion, a beholder might station some of its minions
                 in a prime spot for an ambush, or it might send forth a
                 bunch of its servants to overrun a group of enemies that
                 have been weakened by traps and other hazards. Every          B'£sT OF-ALL
                                                                                       ,  IF VE  CAN  LEA
                 beholder has minions, and can always acquire more, so         BEHOLDER  HO      RN  WHAT  SCH£Mes A
                 the master of the lair doesn't hesitate to send its under-   SCHEME  l   LOS  DEAREST,  THREATE .. ,  T"
                                                                                                        ....
                                                                                                           "OSE
                 lings into the fray.                                         l'wlAJ<E   s.  TS  LIJREO  Arre,.,.  TIOIII  WILL  AT  LEAST
                                                                                  IT  MOl'wlENTARILV PREDICTA&
                                                                              S1JsP1c1ous  OF  THE   v   LE.  A1110,  I  FEAR,
                 OUTSIDE  COMBAT                                                            £.  rE  COIJLO
                                                                              CAREER  THAN  AO      CHOOSE  AN  EASIE~
                 As described in the Monster Manual, a beholder's use                     VEIIITIJRING.
                 of its eye rays in combat is random, governed by die
                 rolls instead of by choice. This rule is an abstraction,
                 designed to keep the beholder's opponents unsure of
                 what rays will be coming next (and, not incidentally, to
                                                                   FEAR RAY
                 prevent the monster from using its most lethal eye rays   A beholder uses its fear ray to psychologically torture
                 at every opportunity). The rule also makes the creature   and interrogate a prisoner until the creature loses the
                 easier to run.
                                                                  will to resist.
                  In the safety of its lair, outside the view of any
                 would-be enemies, a beholder can use any of its eye rays   SLOWING RAY
                 whenever it wants to. Many of them serve as tools.   A beholder might use its slowing ray on an uncoopera-
                                                                   tive creature as a demonstration of sorts, threatening to
                 ANTIMAGIC  CONE
                                                                   follow it up with more severe consequences if the crea-
                 The magic-nullifying effect of a beholder's central eye
                                                                   ture doesn't submit to the beholder's will.
                 has a number of possible uses outside combat, but if it's
                 not needed, the beholder can turn it off by simply clos-  DEATH RAY AND ENERVATION RAY
                 ing the eye.                                     A beholder can fine-tune its death ray or enervation ray
                                                                   so that it can "zap" the smallest of targets and deal only
                 NEGATIVE ENERGY CONE
                                                                   a small amount of damage (though usually still enough
                 Normally usable only by a death tyrant, negative energy   to obliterate what it touches). For example, to guard
                 prevents survivors of a battle from healing and animates   against magical spying, a beholder might use either ray
                 any dead or dying creatures as zombies under the be-
                                                                   to eliminate all common vermin (bats, rats, spiders, and
                 holder's control. Because there is no limit to the number
                                                                   so on) from its lair.
                 of zombies a death tyrant can animate and control,
                 it can pack its lair so full of undead that there is little   TELEKINETIC  RAY
                 space for anyone to walk, creating a shambling barrier   In addition to functioning as the beholder's arms and
                 of cadaverous resistance against any invasion.    hands for everyday tasks, the telekinetic ray is essential
                                                                   for building traps and other lair defenses, such as posi-
                 CHARM RAY
                                                                   tioning the weights for a falling block trap. This ray al-
                 It is common for a beholder to charm a hostile monster,
                                                                   lows a beholder to station its minions in parts of the lair
                 lure the creature to the beholder's lair, and confine it
                                                                   that can otherwise be accessed only by climbing or fly-
                 there so it can't escape under its own power. In this way,
                                                                   ing, preventing the occupants from escaping. A beholder
                 even monsters that can't be bribed or coerced can be
                                                                   could also use its telekinetic ray to forcibly transport a
                 useful to a beholder, making its lair a confusing zoo of
                                                                   creature immune to charm effects (such as a construct
                 hostile beasts.
                                                                   or some kinds of undead).
                  Although each use of the charm effect lasts only an
                 hour, repeated uses over time against the same target   SLEEP RAY
                 tend to wear down a creature's will, creating a doc-
                                                                   When it parlays with other creatures, a beholder might
                 ile servant.                                      use its sleep ray as a display of power, quickly disabling
                                                                   the leader and thereby persuading the rest of the group
                 PARALYZING RAY
                                                                   to mount no resistance. This tactic is useful primarily
                 Outside combat, the paralyzing ray is most often used   when the beholder intends to use the group for its own
                 to restrain a fleeing minion that it doesn't want to de-  purposes, and keeping the leader alive is advantageous
                 stroy outright.
                                                                   to those plans. This ray is also used to pacify potentially
                                                                   useful captives, perhaps in preparation for conditioning
                                                                   them with the charm or fear rays.
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