Page 13 - Volo's Guide to Monsters
P. 13

PETRIFICATION RAY                                 abling you to create a custom beholder without altering
               The most mundane function of the petritication ray is   the monster's challenge rating. As another option, you
               as a means of decorating a beholder's lair with statues.   can switch any of the damaging eye rays in the Monster
               Beyond that, this ray has a multitude of uses. An unruly   Manual to an effect with a different damage type, such
               minion could be turned to stone, eliminating the crea-  as replacing the enervation ray with a combustion ray
               ture as a threat and creating a permanent reminder of   that deals fire damage instead of necrotic damage.
               the price of disobeying the beholder. A beholder might   Unless otherwise indicated, an alternative ability
               use loosely scattered petrified creatures to create obsta-  has the same range as the eye ray it is replacing, and it
               cles in an open chamber, or pack them tightly in a cor-  affects only one creature per use (even if the ability is
               ridor to seal off an area, or use them as falling hazards   based on a spell that normally affects an area or multi-
               instead of heavy blocks in order to engender fear and   ple targets) . The saving throw for an alternative ability
               uncertainty among intruders.                      uses the same DC and the same ability score as the
                                                                 spell the eye ray is based on.
               DISINTEGRATION RAY
                                                                 Antimagic Cone: mirage arcane, power word stun (affecting the
               A beholder's disintegration ray is a useful tool for exca-
                                                                  weakest non-stunned target in the cone each round)
               vation. The beholder can also manipulate the ray with
                                                                 Charm  Ray: banishment (l  minute), confusion  (1  minute)
               pinpoint control, enabling it to cut and shape objects
               as though it were wielding a fine chisel, drill holes too   Death Ray: circle of death (10-foot-radius sphere; 4d6 necrotic
               small for an arrow to pass through, carve masonry   damage to all creatures in the area),feeblemind
               blocks out of raw stone, amputate limbs, or brand crea-  Disintegration Ray: chain lightning (primary target takes 6d8
               tures with burn-like scars. This ray and the telekinetic   lightning damage; two secondary targets within 30 feet of the
               ray are the basis for a beholder's ability to shape its lair   primary target take 3d8 lightning damage each), eyebite (sick-
               to its very specific and exacting needs, whether sculpt-  ened effect; l  minute)
               ing rooms or fabricating traps.
                                                                 Enervation Ray: create undead (usable regardless of the time of
                                                                  day), polymorph (l  minute)
               VARIANT ABILITIES
                                                                 Fear Ray: gaseous form  (self or willing creature only), moonbeam
               When a beholder's dream-imagination runs wild, the   Paralyzing Ray: modify memory, silence (l  minute)
               result can be an offspring that has an unusual or unique
                                                                 Petrification Ray: Otto's irresistible dance  (1  minute), wall of ice
               set of abilities. Rather than the standard powers of a be-  (1  minute; one 10-foot-square panel}
               holder's central eye and eyestalks, the creature has one
               or more variant abilities-guaranteed to surprise any   Sleep Ray: blindness/deafness, misty step (self or willing
                                                                  creature only)
               enemies who thought they knew what they were getting
               themselves into.                                  Slowing Ray: bestow curse (l  minute), sleet storm (one
                 This section provides several alternative spell effects   l 0-foot-cube)
               for a beholder's eye. Each of these effects is designed   Telekinesis Ray: geas  (1  hour), wall of force  (1  minute; one
               to be of the same power level as the one it replaces, en-  l 0-foot-sq uare panel)
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