Page 123 - Volo's Guide to Monsters
P. 123
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is provided with a lock of hair, a personal belonging, or
track down a target is particularly dangerous when it
tongue attack.
it can see. Before or after teleporting, it can make a bite or
serve and succeed. A banderhobb that is assigned to
feet to an unoccupied space of dim light or darkness that
for the harm it suffers or creates. Its only desire is to
Shadow Step. The banderhobb magically teleports up to 30
birthed it. It accomplishes its mission with no concern
hobb attempts to carry out the bidding of the one who
dies, it likewise regurgitates a swallowed creature.
Asents of Evil. During its brief existence, a bander-
within 5 feet of it. The creature exits prone. If the banderhobb
hobbs in a psychic manner.
gitate the creature at any time {no action required) in a space
it by its creator and communicates with nearby bander-
time. While the banderhobb isn't incapacitated, it can regur-
capable of speech, but it can understand orders given to
The banderhobb can have only one creature swallowed at a
silently as the shadows that infuse it. A banderhobb isn't
ing the necrotic damage and becomes stable.
spite its size, a banderhobb makes little noise, moving as
turns. A creature reduced to O hit points in this way stops tak-
perhaps an object the banderhobb intends to steal. De-
(3d6) necrotic damage at the start of each of the banderhobb's
tacks and other effects outside the banderhobb, and it takes 10
both of which it uses to grab and swallow a creature or
creature is blinded and restrained, it has total cover against at-
Its broad maw holds a long tongue and rows of fangs,
creature is swallowed, and the grapple ends. The swallowed
monstrosity has spindly limbs that belie great strength.
dium or smaller creature it is grappling. If the attack hits, the
produce a creature as big as an ogre. The newly formed
Swallow. The banderhobb makes a bite attack against a Me-
hobb is complete, flesh, spirit, and shadow combine to
Silent and Deadly. When the ritual to create a bander-
use a bonus action to make a bite attack against the target.
be found in a tome devoted to debased wizardry.
pulled to a space within 5 feet of the banderhobb, which can
cess, as do a few mortal mages. Instructions might also
a DC 15 Strength saving throw. On a failed save, the target is
other dark fey and powerful fiends also know of the pro-
ture. Hit: 10 (3d6) necrotic damage, and the target must make
might be willing to teach it for the right price. Some
Tongue. Melee Weapon Attack: +8 to hit, reach 15 ft., one crea-
ation of the first banderhobb. A hag that knows the ritual
can't use its bite attack or tongue attack on another target.
coven of night hags devised a ritual that led to the cre-
grapple ends, the target is restrained, and the banderhobb
Birthed by Hags. In the earliest days of the world, a
(escape DC 15) if it is a Large or smaller creature. Until this
thug, a thief, and a kidnapper.
Hit: 22 (5d6 + 5) piercing damage, and the target is grappled
form, a banderhobb temporarily serves its creator as a
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
vile humanoid shape, resembling a bipedal toad. In this
ACTIONS
dark magic, these components take on an enormous and
A banderhobb is a hybrid of shadow and flesh. Through
hobb can take the Hide action as a bonus action.
Shadow Stealth. While in dim light or darkness, the bander-
BANDERHOBB
creature or object if it is within 1 mile of the banderhobb.
hair or a splinter of wood, it knows the most direct route to that
of a creature or an object in its possession, such as a lock of
Resonant Connection. If the banderhobb has even a tiny piece
Challenge 5 {1,800 XP)
creator, but can't speak
Languages understands Common and the languages of its
Senses darkvision 120 ft., passive Perception 12
Condition Immunities charmed, frightened
Skills Athletics +8, Stealth +7
11 {+O)
20 (+5)
20 (+5)
8 (-1)
12 {+1)
14 {+2)
CON
STR
WIS
CHA
INT
DEX
Speed 30 ft.
Hit Points 84 (&d10 + 40)
Armor Class lS (natural armbr}
t.arae monstrosity, neutral evil
BANDERHOBB
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shadows sometimes reform, and banderhobbs roam.
ends tell of a dark tower in the Shadowfell where the
leaves behind only tarry goo and wisps of shadow. Leg-
When it expires, usually several days after its birth, it
A banderhobb fulfills its duties until its existence ends.
far as a mile away.
an item allows it to sense the creature's location from as
other object connected to the target. Possession of such

