Page 129 - Volo's Guide to Monsters
P. 129
always finds some way to entertain itself.
rary alliances with these little tricksters. A bored boggle
with a successful DC 11 Strength check.
the effect and moving into the nearest safe unoccupied space
viduals who make the right offers have enjoyed tempo-
action to try to extricate itself from the sticky puddle, ending
been known to command boggles, and charismatic indi-
ing throw or be restrained. On its turn, a creature can use an
lairs. Warlocks who form pacts with archfey have also
or starts its turn there must succeed on a DC 11 Strength sav-
fomorians and hags sometimes shelter boggles in their
If the oil is sticky, any creature that enters the puddle's area
for a strong-willed master, and wicked creatures such as
ing throw or fall prone.
Unreliable Allies. A boggle makes a decent servant
or starts its turn there must succeed on a DC 11 Dexterity sav-
the boggle to step, reach, or ~attack through it.
If the oil is slippery, any creature that enters the puddle's area
and disappears after a few seconds-enough time for
terrain for all creatures except boggles and lasts for l hour.
tween the feet of a bed and the floor. The rift is invisible
covers the ground in the boggle's space. The puddle is difficult
a gap between the bars of a cage, or the opening be-
pery or sticky (boggle's choice). The puddle is l inch deep and
fined by a frame, such as an open window or a doorway,
Oil Puddle. The boggle creates a puddle of oil that is either slip-
rift in space, a boggle must be adjacent to a space de-
Hit: 2 (ld6 - 1) bludgeoning damage.
would otherwise be beyond its reach. To create such a
Pummel. Melee Weapon Attack:+ l to hit, reach 5 ft., one target.
ings to travel short distances or to pilfer items that
Twisting Space. A boggle can create magical open-
ACTIONS
dries up and disappears an hour later.
tion) checks that rely on smell.
pores and can make its oil slippery or sticky. The oil
Oily Excretions. A boggle excretes an oil from its
Uncanny Smell. The boggle has advantage on Wisdom (Percep-
threatened, a boggle flees rather than stand and fight.
next turn.
harm, mischief-not mayhem-is usually its intent. If
boggle can use the rift, and it lasts until the end of the boggle's
boggle's antics might cause distress and unintentional
a portion of its body) emerges at the destination. Only the
sour their milk, or hiding a baby in an attic. Although a
well, and anything the boggle puts through the rift (including
tools, making frightening sounds to startle cows and
through it and is considered to be next to the destination as
expense. A boggle isn't above breaking dishes, hiding
"30 feet straight up"}. While next to the rift, the boggle can see
amuse themselves, passing the time at their hosts'
boggle ~an see or specify by distance and direction (such as
Irksome Pests. Boggles engage in petty pranks to
between that space and any point within 30 feet of it that the
lonely widower's house or in the caves of a hermit.
10 feet on any side. The dimensional rift bridges the distance
see within 5 feet of it, provided that the space is no bigger than
inary friend. A boggle might also appear in the attic of a
invisible and immobile rift within an opening or frame it can
tentionally conjure a boggle and see it as a sort of imag-
Dimensional Rift. As a bonus action, the boggle can create an
abandoned. For example, a forsaken child might unin-
in proximity to an intelligent being that feels isolated or
make an ability check.
alizing in a place where the Feywild touches the world
faces, including upside down on ceilings, without needing to
A boggle is born out of feelings of loneliness, materi-
surface, or an object. The boggle can also climb difficult sur-
waiting to frighten and bedevil folk with their mischief.
ability check made to maintain a hold on another creature, a
terial Plane, where they hide under beds and in closets,
tage on Strength (Athletics) checks made to grapple and any
the fringes of the Feywild and are also found on the Ma-
Sticky Oil: While coated in sticky oil, the boggle gains advan-
Boggles are the little bogeys of fairy tales. They lurk in
bonds, squeeze through narrow spaces, and end grapples.
advantage on Dexterity (Acrobatics} checks made to escape
BOGGLE
Slippery Oil: While coated in slippery oil, the boggle gains
other as a bonus action.
and can change the oil on its skin from one consistency to an-
pores. The boggle chooses whether the oil is slippery or sticky
Boggle Oil. The boggle excretes nonflammable oil from its
I--------------------- -
Challenge 1/8 (25 XP)
Languages Sylvan
Senses darkvision 60 ft., passive Perception 13
Damage Resistances fire
Skills Perception +3, Sleight of Hand +6, Stealth +6
6 (-2)
8 (-1)
13 {+1)
18 (+4)
12 (+l}
7 (-2)
INT
CON
CHA
WIS
STR
DEX
Speed 30 ft., climb 30 ft.
Hit Points 18 (4d6 + 4)
Armor Class 14
Sm()// fey, thaotic neutral
BOGGLE
.. ;-.
·tS
S

