Page 131 - Volo's Guide to Monsters
P. 131

get, the cave fisher can't extrude another filament.
                                                            was attached to the filament. Until the grapple ends on the tar-
                                                            a bonus action. Reeling up the target releases anyone else who
                                                            cave fisher, and the cave fisher makes a claw attack against it as
                                                            target is pulled into an unoccupied space within S feet of  the
                                                            that the target weighs 200 pounds or less. On a failure, the
                                                            filament must make a DC 13 Strength saving throw, provided
                                                            Filament. One creature grappled by the cave fisher's adhesive
                                                            Hit: 10 {2d6 + 3)  slashing damage.
                                                            Claw.  Melee Weapon Attack: +5 to hit, reach S ft., one target.
                                                            Multiattack. The cave fisher makes two attacks with its claws.
                                                            ACTIONS
                                                            ability check.
                                                            cluding upside down on ceilings, without needing to make an
                                                            Spider Climb. The cave fisher can climb difficult surfaces  in-
                                                            or fewer,  it gains vulnerability to fire damage.
                                                            Flammable Blood. If the cave fisher drops to half its hit points
                                                            its next turn.
                                                            the cave fisher, which can extrude a replacement filament on
                                                            check to pull free.  Destroying the filament deals no damage to
                                                            stuck to it,  requiring an action and a successful DC 13 Strength
                                                            psychic damage), but a weapon that fails to sever it becomes
                                                            can be attacked (AC 15; 5 hit points; immunity to poison and
                                                            made to escape this grapple have disadvantage. The filament
                                                            grappled by the cave fisher {escape DC 13), and ability checks
                                                            anything that touches it. A  creature adhered to the filament is
                                                            a sticky filament up to 60 feet, and the filament adheres to
                                                            Adhesive Filament. The cave fisher can use its action to extend
                                                                                                              is alcoholic and tastes like strong liquor. Several dwar-
                                                                                                              useful after the creature has been dispatched. Its blood
                                                            Challenge 3 (700 XP)
                                                                                                            Valuable Innards. Nearly every part of a cave fisher is
                                                            Languages-
                                                                                                              attention of the entire group.
                                                            Senses blindsight 60 ft., passive Perception 12
                                                                                                              a straggler lagging behind, rather than attracting the
                                                            Skills Perception +2, Stealth +5
                                                                                                              pick off a scout moving ahead of a group of travelers or
                                                                                                              they come across a solitary target. They might try to
                                                   13  (+l)
                      3 (-4)
                                                           16 (+3)
                             10 (+O)
                                    3 (-4)
                                            14 {+2)
                                                                                                              the creatures shy away from attacking such prey unless
                                   INT
                                           CON
                                                   DEX
                     CHA
                            WIS
                                                          STR
                                                                                                              such as humanoids are more difficult to overcome, so
                                                                                                            A cave fisher instinctively knows that larger targets
                                                            Speed 20 ft., climb 20 ft.
                                                            Hit Points 58 (9d8 + 18)
                                                                                                              occasionally moving through the area.
                                                            Armor Class 16 (natural armor)
                                                                                                              imal prey and creatures such as explorers or travelers
                                                                                                              canyon or a gloomy forest that features both native an-
                                                            Medium  monstrosity, unaligned
                                                                                                              group of cave fishers up to the surface, into a shadowy
                                                            CAVE FISHER
                                                                                                            Mavin; Up in the World. Scarce food might draw a
                                                                                                              its prey by shooting a filament out to capture it again.
                                                                                                              capes from the initial ambush, a cave fisher can reclaim
                                                            then employ them to guard passages or as beasts of  ~ar.
                                                                                                              fisher in the area competes for the prize. If a victim es-
                                                            sometimes use the threat of fire to train cave fishers
                                                                                                              but as soon as one captures potential food, every cave
                                                            blood is flammable. As such, chitines and hobgoblins
                                                                                                              might work together to cover a large area with filaments,
                                                            Cave fishers have a natural aversion to fire, since their
                                                                                                              the cave fisher reels in its meal. A group of cave fishers
                                                            others capture cave fisher eggs and rear the hatchlings.
                                                                                                              to rest and wait. When prey blunders into the filament,
                                                            fishers to kill them for their filaments and their blood,
                                                                                                              climbs to a hiding spot and adheres itself to the surface
                                                           Reluctant Servants. While some folk hunt cave
                                                                                                              an opening that such prey might travel through. It then
                                                            and jewelry.
                                                                                                              mals and is fond of bats, so it stretches its filament over
                                                            ture's shell is used in the manufacture of tools, armor,
                                                                                                            Ambushers. A cave fisher usually hunts small ani-
                                                            tasting much like crab cooked in strong wine. The crea-
                                                                                                              der's webbing, which the creature uses to snag prey.
                                                            tough, and nearly invisible. Cave fisher meat is edible,
                                                                                                              produce sticky filament, much like the strands of a spi-
                                                            cave fisher filaments can be woven into rope that is thin,
                                                                                                              snout that houses spinnerets, enabling the creature to
                                                            blood straight. If they are gathered after being extruded,
                                                                                                              A cave fisher is a subterranean arachnid with a long
                                                            ipe, and some dwarves, especially berserkers, drink the
                                                            ven spirits include cave fisher blood as part of the rec-
                                                                                                              CAVE FISHER
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