Page 131 - Volo's Guide to Monsters
P. 131
get, the cave fisher can't extrude another filament.
was attached to the filament. Until the grapple ends on the tar-
a bonus action. Reeling up the target releases anyone else who
cave fisher, and the cave fisher makes a claw attack against it as
target is pulled into an unoccupied space within S feet of the
that the target weighs 200 pounds or less. On a failure, the
filament must make a DC 13 Strength saving throw, provided
Filament. One creature grappled by the cave fisher's adhesive
Hit: 10 {2d6 + 3) slashing damage.
Claw. Melee Weapon Attack: +5 to hit, reach S ft., one target.
Multiattack. The cave fisher makes two attacks with its claws.
ACTIONS
ability check.
cluding upside down on ceilings, without needing to make an
Spider Climb. The cave fisher can climb difficult surfaces in-
or fewer, it gains vulnerability to fire damage.
Flammable Blood. If the cave fisher drops to half its hit points
its next turn.
the cave fisher, which can extrude a replacement filament on
check to pull free. Destroying the filament deals no damage to
stuck to it, requiring an action and a successful DC 13 Strength
psychic damage), but a weapon that fails to sever it becomes
can be attacked (AC 15; 5 hit points; immunity to poison and
made to escape this grapple have disadvantage. The filament
grappled by the cave fisher {escape DC 13), and ability checks
anything that touches it. A creature adhered to the filament is
a sticky filament up to 60 feet, and the filament adheres to
Adhesive Filament. The cave fisher can use its action to extend
is alcoholic and tastes like strong liquor. Several dwar-
useful after the creature has been dispatched. Its blood
Challenge 3 (700 XP)
Valuable Innards. Nearly every part of a cave fisher is
Languages-
attention of the entire group.
Senses blindsight 60 ft., passive Perception 12
a straggler lagging behind, rather than attracting the
Skills Perception +2, Stealth +5
pick off a scout moving ahead of a group of travelers or
they come across a solitary target. They might try to
13 (+l)
3 (-4)
16 (+3)
10 (+O)
3 (-4)
14 {+2)
the creatures shy away from attacking such prey unless
INT
CON
DEX
CHA
WIS
STR
such as humanoids are more difficult to overcome, so
A cave fisher instinctively knows that larger targets
Speed 20 ft., climb 20 ft.
Hit Points 58 (9d8 + 18)
occasionally moving through the area.
Armor Class 16 (natural armor)
imal prey and creatures such as explorers or travelers
canyon or a gloomy forest that features both native an-
Medium monstrosity, unaligned
group of cave fishers up to the surface, into a shadowy
CAVE FISHER
Mavin; Up in the World. Scarce food might draw a
its prey by shooting a filament out to capture it again.
capes from the initial ambush, a cave fisher can reclaim
then employ them to guard passages or as beasts of ~ar.
fisher in the area competes for the prize. If a victim es-
sometimes use the threat of fire to train cave fishers
but as soon as one captures potential food, every cave
blood is flammable. As such, chitines and hobgoblins
might work together to cover a large area with filaments,
Cave fishers have a natural aversion to fire, since their
the cave fisher reels in its meal. A group of cave fishers
others capture cave fisher eggs and rear the hatchlings.
to rest and wait. When prey blunders into the filament,
fishers to kill them for their filaments and their blood,
climbs to a hiding spot and adheres itself to the surface
Reluctant Servants. While some folk hunt cave
an opening that such prey might travel through. It then
and jewelry.
mals and is fond of bats, so it stretches its filament over
ture's shell is used in the manufacture of tools, armor,
Ambushers. A cave fisher usually hunts small ani-
tasting much like crab cooked in strong wine. The crea-
der's webbing, which the creature uses to snag prey.
tough, and nearly invisible. Cave fisher meat is edible,
produce sticky filament, much like the strands of a spi-
cave fisher filaments can be woven into rope that is thin,
snout that houses spinnerets, enabling the creature to
blood straight. If they are gathered after being extruded,
A cave fisher is a subterranean arachnid with a long
ipe, and some dwarves, especially berserkers, drink the
ven spirits include cave fisher blood as part of the rec-
CAVE FISHER

