Page 147 - Volo's Guide to Monsters
P. 147
dreadnought.
the strongest among them can excel and gain rank: the
lows or moving coal. However, there is one role at which
signed to the lowliest of tasks such as working forge bel-
Those who have brawn but little brain are usually con-
ground, and political hub rolled into one.
any fire giant community. It is temple, school, proving
but also skill at forgecraft. The foundry is the heart of
The ordning for fire giants emphasizes not just strength
FIRE GIANT DREADNOUGHT
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form. It reverts to its true form if it dies .
form. Its statistics, other than its size, are the same in each
ment the giant is wearing or carrying is absorbed by the new
or humanoid it has seen, or back into its true form. Any equip-
Change Shape. The giant magically polymorphs into a beast
the attack roll.
deals an extra 14 (4d6) damage if the giant has advantage on
target. Hit: 30 (4dl0 + 8) bludgeoning damage. The attack
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one
attack roll.
an extra 14 (4d6) damage if the giant has advantage on the
target. Hit: 21 (3d8 + 8) bludgeoning damage. The attack deals
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one
Multiattack. The giant makes two attacks with its morningstar.
ACTIONS
checks that rely on smell.
Keen Smell. The giant has advantage on Wisdom (Perception)
3rd level (2 slots): major image, tongues
2nd level (3 slots): invisibility, suggestion
conceal their wearers' true facial expressions.
Tasha's hideous laughter
masks serve as symbols of their devotion, but they also
l st level (4 slots): cure wounds, disguise self, silent image,
place in the ordning- second to the storm giants. The
Cantrips (at will): minor illusion, prestidigitation, vicious mockery
represents the displeasure smiling ones feel about their
tacks). The giant has the following bard spells prepared:
umphant sneer than a pleasant grin. The frowning half
ability is Charisma (spell save DC 15, +7 to hit with spell at-
ing half of the face often looks more like a smirk or a tri-
Spellcasting. The giant is a 5th-level spellcaster. Its spellcasting
from the strange two-faced masks they wear. The smil-
Mysterious Masks. Smiling ones take their name
1/day each: control weather, gaseous form
ants consider beneath the dignity of their kind.
3/day each:feather fa/1,jly. misty step, telekinesis
behavior, doing and saying things that nobler cloud gi-
At will: detect magic.fog cloud, light
smiling ones overstep the bounds of decorum with their
spells, requiring no material components:
and deceit in their dealings with others of their kind,
Charisma (spell save DC 15). It can innately cast the following
While cloud giants expect a certain amount of trickery
Innate Spellcasting. The giant's innate spellcasting ability is
sense of humor.
also possess a flair for unpredictability and a wicked
Challenge 11 (7,200 XP)
misdirection, and magic in their pursuit of wealth. They
Languages Common, Giant
tricksters supreme who use sleight of hand, deception,
Senses passive Perception 17
Memnor's craftiness and deceit above all else. They are
Skills Deception + 11, Insight +7, Perception +7, Sleight of Hand +9
Smiling ones are cloud giants who honor and emulate
Saving Throws Con +10, Int +6, Cha +7
Memnor. The smiling ones strain that tolerance.
erate many conflicting ideas about their patron deity,
15 (+2)
17 (+3)
22 (+6)
12(+1)
16 (+3)
26 (+8)
Cloud giants aren't, on the whole, religious. They tol-
INT
STR
WIS
CON
CHA
DEX
CLOUD GIANT SMILING ONE
Speed 40 ft.
Hit Points 262 (2ldl2 + 126)
and forced them to seek out other paths to power.
Armor Class 15 (natural armor)
them favor or because fate has dealt them a bad hand
ers of their kind, either because their gods have shown
H"ge giant (cloud giant), chaotic neutral
The giants presented here are more powerful than oth-
CLOUD GIANT SMILING ONE
GIANTS
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