Page 155 - Volo's Guide to Monsters
P. 155

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                                                            s.peed is reduced by 10 feet until the end of  its next turn.
                                                                                                             creases by 60 feet and it doesn't provoke opportunity attacks.
                                                            one target. Hit: 6 (ld8 + 2)  piercing damage, and the target's
                                                                                                             Sudden Rush. Until the end of  the turn, the gnoll's speed in-
                                                            Longbow. Ranged Weapon AUack: +4 to hit,  range 150/600 ft.,
                                                                                                             target. Hit:  5 (ld6 + 2)  piercing damage.
                                                            make a melee attack.
                                                                                                             Shortsword.  Melee Weapon Attack: +4 to hit, reach 5 ft., one
                                                            or 6 (ld8 + 2)  piercing damage when used with two hands to
                                                                                                             Hit: 4 (ld4 + 2)  piercing damage.
                                                            range 20/60 ft., one target. Hit: 5 (ld6 + 2)  piercing damage,
                                                                                                             Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                                                            Spear.  Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
                                                                                                             and two with its shortsword.
                                                            Hit: 4  (ld4 + 2)  piercing damage.
                                                                                                             Multiattack. The gnoll makes three attacks: one with its bite
                                                            Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                                                                                                             ACTIONS
                                                            or two ranged attacks with its longbow.
                                                            Multiattack. The gnoll makes two melee attacks with its spear
                                                                                                             tion to move up to half its speed and make a bite attack.
                                                                                                             with a melee attack on its turn, the gnoll can take a bonus ac-
                                                            ACTIONS
                                                                                                             Rampage. When the gnoll reduces a creature to O hit points
                                                            tion to move up to half its speed and make a bite attack.
                                                            with a melee attack on its turn, the gnoll can take a bonus ac-
                                                                                                             Challenge 1 (200 XP)
                                                            Rampage. When the gnoll reduces a creature to O hit points
                                                                                                             Languages Gnoll
                                                                                                             Senses darkvision 60 ft., passive Perception 10
                                                                                                             Saving Throws Dex +4
                                                            Challenge 1/2 (100 XP)
                                                            Languages Gnoll
                                                                                      8 (-1)
                                                                       8 (-1)
                                                                                             12 (+l)
                                                                               10 (+O)
                                                                                                     14 (+2)
                                                            Senses darkvision 60 ft., passive Perception 13
                                                                                                            12 (+l)
                                                                                             CON
                                                                              WIS
                                                                                                           STR
                                                                       CHA
                                                            Skills Perception +3, Stealth +4
                                                                                                    DEX
                                                                                     INT
                             12 (+l)
                                    8 (-1)
                                            12 (+l)
                                                   14 (+2)
                                                           14 (+2)
                                                                                                             Speed 30 ft.
                     8 (-1
                                                                                                             Hit Points 22  (4d8 + 4)
                     CHA
                                                  DEX
                            WIS
                                   INT
                                           CON
                                                          STR
                                                                                                              Armor Class 14 (studded leather)
                                                            Speed 30 ft.
                                                            Hit Points 22 (4d8 + 4)
                                                                                                             Medium humanoid (gnoll), chaotic evil
                                                            Armor Class 13  (leather armor)
                                                            Medium humanoid (gno/1),  chaotic evil
                                                            GNOLL HUNTER
                                                            duces a keening wail similar to a banshee's yell.
                                                            stealthy, it sounds a horn crafted from bone that pr~
                                                            prowl finds prey and isn't concerned about remaining
                                                            hobbled in its attempt to run away. When a hunter on the
                                                            the arrow strike brings so much pain that the victim is
                                                            when a hunter doesn't kill its target with its first shot,
                                                            and they fire arrows with viciously barbed heads. Even
                                                          Hunters are particularly skilled with the longbow,
                                                            shod over the enemy's territory.
                                                            clearing the way for the rest of the force to run rough-
                                                            creep around, picking off isolated opposition while
                                                            ber of  ways. In the vanguard of a war band, hunters
                                                            they put their talents to use on the battlefield in a num-
                                                            Hunters are the stealthiest gnolls in a war band, and
                                                            GNOLL HUNTER
                                                            stragglers and finish off wounded foes.
                                                            across the field, slashing and snarling as they run down
                                                            ciency. In the thick of a fight, they are capable of dashing
                                                            favor of short blades that they wield with speed and effi-
                                                            ers. These gnolls eschew the use of ranged weapons in
                                                            the others, that distinction would go to the flesh gnaw-
                                                            If any group of gnolls could be said to be more feral than
                                                            GNOLL FLESH GNAWER
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