Page 155 - Volo's Guide to Monsters
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s.peed is reduced by 10 feet until the end of its next turn.
creases by 60 feet and it doesn't provoke opportunity attacks.
one target. Hit: 6 (ld8 + 2) piercing damage, and the target's
Sudden Rush. Until the end of the turn, the gnoll's speed in-
Longbow. Ranged Weapon AUack: +4 to hit, range 150/600 ft.,
target. Hit: 5 (ld6 + 2) piercing damage.
make a melee attack.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
or 6 (ld8 + 2) piercing damage when used with two hands to
Hit: 4 (ld4 + 2) piercing damage.
range 20/60 ft., one target. Hit: 5 (ld6 + 2) piercing damage,
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
and two with its shortsword.
Hit: 4 (ld4 + 2) piercing damage.
Multiattack. The gnoll makes three attacks: one with its bite
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
ACTIONS
or two ranged attacks with its longbow.
Multiattack. The gnoll makes two melee attacks with its spear
tion to move up to half its speed and make a bite attack.
with a melee attack on its turn, the gnoll can take a bonus ac-
ACTIONS
Rampage. When the gnoll reduces a creature to O hit points
tion to move up to half its speed and make a bite attack.
with a melee attack on its turn, the gnoll can take a bonus ac-
Challenge 1 (200 XP)
Rampage. When the gnoll reduces a creature to O hit points
Languages Gnoll
Senses darkvision 60 ft., passive Perception 10
Saving Throws Dex +4
Challenge 1/2 (100 XP)
Languages Gnoll
8 (-1)
8 (-1)
12 (+l)
10 (+O)
14 (+2)
Senses darkvision 60 ft., passive Perception 13
12 (+l)
CON
WIS
STR
CHA
Skills Perception +3, Stealth +4
DEX
INT
12 (+l)
8 (-1)
12 (+l)
14 (+2)
14 (+2)
Speed 30 ft.
8 (-1
Hit Points 22 (4d8 + 4)
CHA
DEX
WIS
INT
CON
STR
Armor Class 14 (studded leather)
Speed 30 ft.
Hit Points 22 (4d8 + 4)
Medium humanoid (gnoll), chaotic evil
Armor Class 13 (leather armor)
Medium humanoid (gno/1), chaotic evil
GNOLL HUNTER
duces a keening wail similar to a banshee's yell.
stealthy, it sounds a horn crafted from bone that pr~
prowl finds prey and isn't concerned about remaining
hobbled in its attempt to run away. When a hunter on the
the arrow strike brings so much pain that the victim is
when a hunter doesn't kill its target with its first shot,
and they fire arrows with viciously barbed heads. Even
Hunters are particularly skilled with the longbow,
shod over the enemy's territory.
clearing the way for the rest of the force to run rough-
creep around, picking off isolated opposition while
ber of ways. In the vanguard of a war band, hunters
they put their talents to use on the battlefield in a num-
Hunters are the stealthiest gnolls in a war band, and
GNOLL HUNTER
stragglers and finish off wounded foes.
across the field, slashing and snarling as they run down
ciency. In the thick of a fight, they are capable of dashing
favor of short blades that they wield with speed and effi-
ers. These gnolls eschew the use of ranged weapons in
the others, that distinction would go to the flesh gnaw-
If any group of gnolls could be said to be more feral than
GNOLL FLESH GNAWER