Page 153 - Volo's Guide to Monsters
P. 153
·#! .aa-N!±&
i -· •" a # c · ... ,Rt ?S?f ·
predatory nature at any time.
always be wary, because the creature could revert to its
Hit: 7 (ld6 + 4) slashing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target.
guild. Those who would keep a girallon as a pet must
place, such as guarding the entrance to a city's thieves'
Hit: 7 {ld6 + 4) piercing damage.
trained, a girallon could end up in a seemingly unlikely
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
enter their domain. If one is taken young and properly
and four with its claws.
on tasks more complicated than attacking strangers that
Multiattack. The girallon makes five attacks: one with its bite
serve as guards, though they lack the intelligence to take
Girallons that are well treated might be willing to
ACTIONS
establishing an alliance with the creatures.
tion) checks that rely on smell.
group's leader, offering food and other gifts in hopes of
Keen Smell. The girallon has advantage on Wisdom (Percep-
kind, some humanoids have learned how to approach a
girallons are known to be peaceful among their own
speed toward a hostile creature that it can see.
border sentinels for their serpent kingdoms. Because
Aggressive. As a bonus action, the girallon can move up to its
instance, yuan-ti enslave girallons, turning them into
to tame, subjugate, or cooperate with the monsters. For
Challenge 4 (1,100 XP)
In the time since then, numerous creatures have tried
Languages-
lons turned feral and spread out across the world.
Senses darkvision 60 ft., passive Perception 13
some lost empire. When that empire fell ages ago, giral-
Skills Perception +3, Stealth +5
were created through magic to serve as guardians for
rallon's appearance, lead sages to believe that girallons
16 (+3)
12 (+l)
5 (-3)
7 (-2)
18 (+4)
16 (+3)
humanoid structures. These facts, together with the gi-
CHA
WIS
INT
STR
CON
DEX
are unusual for apes, as is their instinctive attraction to
Magical Origin. The social habits of wild girallons
Speed 40 ft., climb 40 ft.
the surrounding area.
Hit Points 59 (7d10 + 21)
Armor Class 13
tower tops and other high vantages to keep an eye on
easily scale walls and battlements, and they perch on
Lorg13 monstrosity, unaligned
advantage of their skill in climbing. The creatures can
the creatures. In such a setting, the girallons take full
one whose uppermost "branches" can easily support
buildings are just another sort of forest- and better yet,
buttresses of such formations. To a girallon, a city's
and balconies, as well as on the sloped rooftops and
to attract girallons. They move effortlessly along stairs
especially those found in deep forests and jungles, seem
Wall Climbers. The ruins of humanoid habitations,
going to mothers caring for their young.
one in the group shares the spoils, with the best parts
work together to make a big kill. If they succeed, every-
adequate fodder. The leader might organize members to
separated from the others, to ensure that everyone gets
tance. Each individual typically hunts alone and widely
language to communicate with one another over dis-
hunt away from their lair, girallons use roars and body
tends to be the oldest member of the group. When on the
their offspring, usually led by a dominant adult that also
Girallons form loose bands of several individuals and
and its lack of camouflage.
A girallon is surprisingly stealthy, considering its size
hide in ruined sites while waiting for prey to come near.
forest floor, lurk in narrow ravines or shallow caves, or
that can't support their bulk. Instead, they stalk the
these half-ton creatures shy away from scaling trees
They share the ape's adeptness at climbing, although
perate or warm forest environments abundant with life.
Forest Hunters. Girallons are most common in tem-
strous predator.
it apart from a normal ape, revealing it to be a mon-
with gray skin and white fur. Its fangs and claws set
A girallon looks like an oversized, four-armed ape
G IRALLON

