Page 152 - Volo's Guide to Monsters
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giant disperses it (no action required), and it can't be     C   -  ; __   =   4  .; ...  :   -  S   - ¥   #I
                dispersed by wind.                              STORM GIANT QUINTESSENT
              •  The giant creates a 60-foot-long, 10-foot-wide line of   Huge giant (storm giant), chaotic good
                strong wind ( or strong current within water) originat-
                ing from a point anywhere in its lair. Each creature   Armor Class 12
                in that line must succeed on a DC 18 Strength saving   Hit Points 230 (20dl2 + 100)
                throw or be pushed 15 feet in the direction the wind   Speed 50 ft., fly 50 ft.  (hover), swim 50 ft.
                is blowing. The gust disperses gas or vapor, and it
                extinguishes candles, torches, and similar unpro-  STR   DEX    CON      INT   WIS     CHA
                tected flames in its area. Protected flames, such as   29  (+9)   14 (+2)   70 (+5)   17 (+3)   20 (+5)   19 (+4)
                those of lanterns, have a 50 percent chance of being
                extinguished.                                   Saving Throws Str +14, Con +10, Wis +10, Cha +9
                                                                Skills Arcana +8, History +8, Perception +10
                Regional Effects. The region containing a storm giant   Damage Resistances cold; bludgeoning, piercing, and slashing
              quintessent's lair is warped by the giant's presence,   from  nonmagical attacks
              which creates one or more of the following effects:   Damage Immunities lightning, thunder
                                                                Senses truesight 60 ft., passive Perception 20
              •  High wind blows within 1 mile of the lair, making it   Languages Common, Giant
                impossible to light a fire unless the location where the   Challenge 16 (15,000 XP)
                fire is lit is protected from the wind.
              •  Rain, snow, or blowing dust or sand (whichever is
                                                                Amphibious. The giant can breathe air and water.
                most appropriate) is constant within 1 mile of the lair.
                Rain causes rivers and streams to fill or overflow their
                                                                ACTIONS
                banks; snow, dust, or sand form deep drifts or dunes.
                                                                Multiattack. The giant makes two Lightning Sword attacks or
              •  Flashes of lightning and peals of thunder are contin-
                                                                uses Wind Javelin twice.
                ual, day and night, within 5 miles of the lair.
              If the giant dies, the lightning, thunder, and high wind   Lightning Sword.  Melee Weapon Attack: +14 to hit, reach 15 ft.,
              regional effects end immediately. Rain, snow, and blow-  one target. Hit: 40 (9d6 + 9)  lightning damage.
              ing dust abate gradually within ld8 days.         Wind Javelin. The giant coalesces wind into a javelin-like form
                                                                and hurls it at a creature it can see within 600 feet of it. The
                                                                javetin is considered a magic weapon and deals 19 (3d6 + 9)
                                                                piercing damage to the target, striking unerringly. The javelin
                                                                disappears after it hits.
                                                                LEGENDARY ACTIONS
                                                                The giant can take 3 legendary actions, choosing from the op-
                                                                tions below. Only one legendary action option can be used at
                                                                a time and only at the end of another creature's turn. The giant
                                                                regains spent legendary actions at the start of its turn.
                                                                Gust. The giant targets a creature it can see within 60 feet of it
                                                                 and creates a magical gust of wind around it. The target must
                                                                 succeed on a DC 18 Strength saving throw or be pushed up
                                                                 to 20 feet in  any horizontal direction the giant chooses.
                                                                Thunderbolt (2 Actions). The giant hurls a thunderbolt at a
                                                                 creature it can see within 600 feet of it. The target must make
                                                                 a DC 18 Dexterity saving throw, taking 22  (4dl0) thunder
                                                                 damage on a failed save, or half as much damage on a suc-
                                                                 cessful one.
                                                                One with the Storm (3 Actions). The giant vanishes, dispersing
                                                                 itself into the storm surrounding its lair. The giant can end
                                                                 this effect at the start of any of its turns, becoming a giant
                                                                 once more and appearing in any location it chooses within
                                                                 its lair. While dispersed, the giant can't take any actions other
                                                                 than lair actions, and it can't be targeted by attacks, spells, or
                                                                 other effects. The giant can't use this ability outside its lair,
                                                                 nor can it use this ability if another creature is  using a control
                                                                 weaiher spell or similar magic to quell the storm.
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                 l.-.e111Ts  C.LAIM  TME  5LAC.K  ROAD  TME  Sr\FEST  PATM  AC.ROSS  TME  OESE~T  OF  ANr\UROCH,  BtJT
                 THERE'S  A  STRETCM  TMAT  PASSES  IIIEAR  TME  SAIIIO·SWALLOWEO  RUINS  OF  A OIIICE•GREAT
                 ARCM-,\  PORTAL  8UILT  BV  GIANTS,  SOME  SAV.  A  SANDSTORM  RAGES  ALL  AROUND  l~, ANO  IN  TME
                 STORM  SOME  MA.VE  SEEN  A  FACE;  A GIANT  SCOWLING  VISAGE.
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