Page 173 - Volo's Guide to Monsters
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the effect on itself on a success.
                                                         Doing so costs l  legendary action per level o_ f the spell.
                                                                                                              repeat the saving throw at the end of  each of  its turns, ending
                                                         cast a 1st-, 2nd-, or 3rd-level spell that it has prepared.
                                                                                                              4)  psychic damage and be stµnned for 1 minute. A target can
                                                           Cast Spell (Costs 1-3 Actions). The lich  uses a spell slot to
                                                                                                              succeed on a DC 16 Intelligence saving throw or take 22 (4d8 +
                                                         Blast and uses it.
                                                                                                              chic energy in  a GO-foot cone. Each creature in  that area must
                                                           Mind Blast (Costs 3 Actions). The lich recharges its  Mind
                                                                                                              Mind Blast (Recharge 5-6). The alhoon magically emits psy-
                                                           Extract Brain (Costs 2 Actions). The lich uses Extract Brain.
                                                                                                              target. Hit:  10 (3d6) cold damage.
                                                           Tentacles. The lich makes one attack with its tentades.
                                                                                                              Chilling Grasp.  Melee  Spell Attack: +8 to hit. reach 5 ft., one
                                                           which replace all of  the lich's legendary actions.
                                                                                                              ACTIONS
                                                           The lich gains the following legendary action options,
                                                                                                              against any effect that turns undead.
                                                           LEGENDARY ACTIONS
                                                                                                              Turn  Resistance. The alhoon has advantage on saving throws
                                                           ofits turns, ending the effect on itself on a success.
                                                                                                              6th level  (1  slot): disintegrate, globe of  invulnerability
                                                           A creature can repeat the saving throw at the end of  each
                                                                                                              5th level  (2 slots): modify memory, wall of  force
                                                           27  (Sd8 + 5)  psychic damage and be stunned for  1 minute.
                                                                                                             tasmal killer
                                                           must succeed on a DC 18 lntelJigence saving throw or take
                                                                                                              4th level  (3  slots): confusion,  Evard's black tentacles, phan-
                                                           chic energy in  a 60-foot cone. Each creature in that area
                                                                                                              3rd level  (3 slots): counterspe/1,fly, lightning bolt
                                                           Mind Blast (Recharge 5-6). The lich magically emits psy-
                                                                                                              2nd level  (3 slots): invisibility, mirror image, scorching ray
                                                           devouring its brain.
                                                                                                              1st level  (4 slots): detect magic, disguise self. magic missile, shield
                                                                                                             digitation, shocking grasp
                                                           get to O  hit points, the lich  kills the target by extracting and
                                                          (lOdlO)  piercing.damage. If this damage reduces the tar-
                                                                                                              Cantrips (at will): chill touch, dancing lights, mage hand, presti-
                                                           one incapacitated humanoid grappled by the lich.  Hit: 55
                                                                                                              spells prepared:
                                                           Extract Brain.  Melee Weapon Attack: +  12 to hit, reach 5 ft. 1
                                                                                                              hit with spell attacks). The alhoon has the following wizard
                                                           stunned until this grapple ends.
                                                                                                              spellcasting ability is  Intelligence (spell save DC 16, +8 to
                                                           must succeed on a DC 20 Intelligence saving throw or be
                                                                                                              Spell,asting. The alhoon is a 12th-level spellcaster. Its
                                                           is  Large or smaller, it is grappled {escape DC 15) and
                                                                                                              1/day each: dominate monster, plane shift (self only)
                                                           creature. Hit: 21  ,(3d10 + 5)  psychic damage. If  the target
                                                                                                              At will: detect thoughts, levitate
                                                           Tentacles.  Melee Weapon Attack: +  12 to hit;  reach 5 ft., one
                                                                                                              following spells, requiring no components:
                                                           ACTIONS
                                                                                                              ability is  Intelligence (spell save DC 16). It can innately cast the
                                                                                                              Innate Spellcasting (Psionics). The alhoon's innate spellcasting
                                                         1  /day each; dominate monster, plane shift (self only)
                                                         At will: detect thoughts, levitate
                                                                                                              against spells and other magical effects.
                                                           cast the following spells* requiring no components.
                                                                                                              Magic Resistance. The alhoon has advantage on saving throws
                                                           ability is Intelligence (spell save DC 20). It can innateJy
                                                           Innate Spellcasting (Psionics). The lich's innate spellcasting
                                                                                                              Challenge 10 (5,900 XP)
                                                           against spells and other magical effects.
                                                                                                              languages Deep Speech, Undercommon, telepathy 120 ft.
                                                           Magic Resistance. The lich  has advantage on saving throws
                                                                                                              Senses truesight 120 ft., passive Perception 17
                                                         ent from that of  the normal lich.
                                                                                                             paralyzed, poisoned
                                                                                                              Condition Immunities charmed, exhaustion, frightened,
                                                           •  Its suite of  legendary actions  (described below) is differ-
                                                         and the ability to extract brains.
                                                                                                             slashing from nonmagical attacks
                                                                                                              Damage Immunities poison; bludgeoning, piercing, and
                                                         lactery, it maintains the musc;ular power ofits tentades
                                                                                                              Damage Resistances cold, lightning,  necrotic
                                                         long as a mind flayer lich feeds captured souls to its phy-
                                                                                                             Perception +7, Stealth +S
                                                         and Mind  Blast action options (all described below). So
                                                         (Psionics) traits, as well as the Tentades, Extract Brain,
                                                                                                              Skills Arcana +8, Deception +7,  History +8, Insight +7,
                                                           •  It has the Magic Resistance and Innate Spellcasting
                                                                                                              Saving Throws Con +7,  Int +8, Wis +7, Cha +7
                                                         lepathy out to a range of 120 feet.
                                                           •  It speaks Deep Speech and Undercommon, and has te-
                                                                                              16  (+3)
                                                                                                     12 (+l)
                                                                                                             11  (+O)
                                                                                       19 {+4)
                                                                               17 {+3)
                                                                        17 {+3)
                                                                              WIS
                                                                                     INT
                                                           •  It has a chatlenge rating of 22  (41,000 XP).
                                                                       CHA
                                                                                              CON
                                                                                                    DEX
                                                                                                            STR
                                                          Manual), with the following changes:
                                                                                                              Speed 30 ft.
                                                           A mind flayer lich uses the lich stat block (see the Monster
                                                                                                              Hit Points 120 (16d8 + 48)
                                                           ability to craft a phylactery and cast the imprisonment spell.
                                                                                                              Armor Class 15  (naturaJ armor)
                                                           erful mind flayer mages can pursue, since it requires the
                                                           The path to true tichdom is something only the most pow-
                                                                                                              Medium 1.mdead, any evil alignment
                                                           VARIANT:  MIND  FLAYER  LICH  (ILLITHILICH)
                                                                                                              ALHOON
                                                                                      ·-ii  ·JS
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                                                            trapped souls.
                                                                                                              with its creation, and those alhoons in turn suffer disad-
                                                            prevent communication from alhoons but can silence
                                                                                                              attacks, saves, and check against the alhoons associated
                                                             with the holder. A creature carrying the periapt can't
                                                                                                              holds the periapt of mind trapping gains advantage on
                                                            and alhoons within the periapt can speak telepathically
                                                            communicate with any sacrificed soul trapped within,
                                                                                                              ping, but this is a dangerous proposition. Anyone who
                                                            In addition, the holder of the periapt can telepathically
                                                                                                              single alhoon is entrusted with the periapt of mind trap-
                                                            vantage on attacks, saves, and check against the holder.
                                                                                                              the periapt and their preferred ritual site. Sometimes a
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