Page 169 - Volo's Guide to Monsters
P. 169

one who attempts to cut it without permission.
                        -~o
                                                     bom his awe. . ow
                                                                                                               great pride in their hair, and equally great offense at any-
                     1  o
                       .,F
                                      to hi• sitter.
                                                     shears.
                                             e  U
                                                                                                               or snake around creatures and objects. Korreds take
                                 t
                                               Th  kor~ea xe
                                                     triea to·  cut a korre. ·a h'm those ehe•~··
                                                                                                               ropes that they can manipulate, animating them to bind
                                                        .  Tlu n·•·· a \$ena .  a ·  hair "tlith i oldefl
                                                                                                               their hair, then weave the strands together to create iron
                                                       /
                                       bout a merchant •ho
                                                                                                               used to cut it. Korreds use iron shears to cut lengths of
                                                       I
                                                                                                               When cut, it transforms into whatever material was
                                                            -
                                                              @
                                                          ? ·
                                                                                                               ies, but the hair that grows from their heads is magical.
                                                             bludgeoning damage if the korred is on the ground.
                                                                                                             Enchanted  Hair. Korreds have hair all over their bod-
                                                             target. Hit:  l S (2d8 + 6)  bludgeoning damage, or 24 (4d8 + 6)
                                                                                                               strength just from standing on the ground.
                                                             Rock.  Ranged Weapon Attack: +9 to hit, range 60/120 ft., one
                                                                                                               tals and other creatures. They also gain supernatural
                                                             bludgeoning damage if the korred is on the ground.
                                                                                                               clay, swim through rock, and summon earth elemen-
                                                             target. Hit:  10 (ld8 + 6)  bludgeoning damage, or 19 (3d8 + 6)
                                                                                                               they should be able to, shape stone as though it were
                                                             Greatclub.  Melee Weapon Attack: +9 to hit, reach S ft., one
                                                                                                             Korreds can hurl boulders far larger than it seems
                                                                                                               through stone are as obvious as windows to a korred.
                                                             or hurls two rocks.
                                                                                                               ways through the stone for miles. Secret doors that lead
                                                             Multiattack. The korred makes two attacks with its greatclub
                                                                                                               where caves lie, and underground it knows the path-
                                                             ACTIONS
                                                                                                               can feel the rise and fall of bedrock under the earth and
                                                                                                               smell veins of metal or gems. A korred on the surface
                                                             its attacks).
                                                                                                               and earth better than a korred. Korreds can seemingly
                                                             extra dice of  damage with any weapon attack (included in
                                                                                                             Stone Sympathy. No one knows the ways of  stone
                                                             Stone's Strength. While on the ground, the korred deals 2
                                                                                                               insulted or are annoyed by the sounds of mining.
                                                             (Stealth) checks made to hide in  rocky terrain.
                                                                                                               other creatures but become aggressive when they feel
                                                             Stone Camouflage. The korred has advantage on  Dexterity
                                                                                                               depths of the Material Plane, korreds typically flee from
                                                                                                               out rhythms on stone with their hooves and clubs. In the
                                                            sistible dance
                                                                                                               gathers weekly to perform ceremonial dances, beating
                                                            duhr, gargoyle, earth elemental, or xorn only), Otto's irre-
                                                             1/day each: conjure elemental (as 6th-level spell; galeb
                                                                                                               mental earth such as galeb duhr. A tribe of korreds
                                                             At will: commune with nature, meld into stone, stone shape
                                                                                                               pany and occasionally consort with creatures of ele-
                                                                                                             Earthy  Fey. Korreds prefer to keep their own com-
                                                             requiring no components:
                                                                                                               that desire wealth beneath the earth.
                                                             Wisdom  (save DC 13). It can innately cast the following spells,
                                                                                                               sought after by treasure-hunters, dwarves, and others
                                                             Innate Spellcasting. The korred's innate spellcasting ability is
                                                                                                               and their mystical understanding of minerals, they are
                                                             hit points, it is destroyed.
                                                                                                               ties to earth and stone. Because of their magical hair
                                                             at least l  hit point and the korred is alive.  If the rope drops to 0
                                                                                                               Korreds are unpredictable, secretive fey with strong
                                                             l  hit point at the start of  each of  the korred's turns while it has
                                                            A rope of korred hair has AC 20 and 20 hit points. It regains
                                                                                                               KORRED
                                                             or becomes incapacitated.
                                                             tion to release the target, which is also freed  if the korred dies
                                                             ends, the target is restrained. The korred can use a bonus ac-
                                                             become grappled by the rope (escape DC 13). Until this grapple
                                                             The target must succeed on a DC  l 3 Dexterity saving throw or
                                                             entangle a Large or smaller creature that the korred can see.
                                                             one such rope within 30 feet of it to move up to 20 feet and
                                                             woven out of its hair. As a bonus action, the korred commands
                                                             Command Hair. The korred has at least one SO-foot-long rope
                                                             Challenge 7 (2,900 XP)
                                                             Languages  Dwarvish, Gnomish, Sylvan, Terran, Undercommon
                                                            Perception l S
                                                             Senses darkvision 120 ft., tremorsense 120 ft.,  passive
                                                            nonmagical attacks
                                                             Damage Resistances bludgeoning, piercing, and slashing from
                                                             Skills Athletics +9,  Perception +5, Stealth +5
                                                     14 (+2)
                       9 (-1)
                               15  (+2)
                                      10 (+O)
                                             20  (+5)
                                                            23  (+6)
                                     INT
                                             CON
                      CHA
                              WIS
                                                    DEX
                                                           STR
                                                             Speed 30 ft.,  burrow 30 ft.
                                                             Hit Points 102 (12d6 + 60)
                                                             Armor Class 17 (natural armor)
                                                             Small fey, chaotic neutral
                                                             KORRED
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