Page 168 - Volo's Guide to Monsters
P. 168
i/
Never !make the mistake of th~nkinA
kobold/s are stupid or backward just
because they're small. Size has nothin~
to do ith it.
-Volo
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KOBOLD SCALE SORCERER Sorcery Points. The kobold has 3 sorcery points. It can spend
l or more sorcery points as a bonus action to gain one of the
Small humanoid (kobofd), lawful e11il
following benefits:
Armor Class 15 (natural armor) Heightened Spell: When it casts a spell that forces a creature
Hit Points 27 (5d6 + 10) to make a saving throw to resist the spell's effects, the kobold
Speed 30ft.
can spend 3 sorcery points to give one target of the spell disad-
vantage on its first saving throw against the spell.
STR DEX CON INT WIS CHA
Subtle Spell: When the kobold casts a spell, it can spend l
7 (-2) 15 (+2) 14 (+2) 10 (+O) 9 (-1) 14 (+2)
sorcery point to cast the spell without any somatic or verbal
components.
Skills Arcana +2, Medicine +l
Senses darkvision 60 ft., passive Perception 9 Pack Tactics. The kobold has advantage on an attack roll
Languages Common, Draconic against a creature if at least one of the kobold's allies is within
Challenge l (200 XP) 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensiti11ity. While in sunlight, the kobold has disad-
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcast- vantage on attack rolls, as well as on Wisdom (Perception)
ing ability is Charisma (spell save DC 12, +4 to hit with spell checks that rely on sight.
attacks). It has the following sorcerer spells prepared:
ACTIONS
Cantrips (at will): fire boli, mage hand, mending, poison spray
1st level (4 slots): charm person, chromatic orb, expeditious retreat Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft.
2nd level (2 slots): scorching ray or range 20/60 ft., one target. Hii: 4 (ld4 + 2) piercing damage.