Page 18 - Volo's Guide to Monsters
P. 18

the beholder uses "the Xanathar" as a title rather than   8EHOLDERS  RULE  TERRITORIES  AND  TRV  TO  MANIPULATE
                  its personal name (which is Zushaxx). The guild has
                                                                       TJ.jE  \VIOER  \VORLO  FROM  THEM.  FOR  ADVENTURE!:t$,  THE
                  been in operation for nearly two hundred years, with a
                                                                       TRICk  tS  LEARNING  WHERE  A  GIVEN  BEHOLDER  8ELIEVES
                  different beholder taking over every few decades.              1
                                                                       fTS  TERRITORV S  BOUNOARI.ES  ARE.
                                                                                                       ELM11'11STEA  \:I
                  PARANOID MEGALOMANIA                                                                -
                  The Xanathar, like its forerunners, is an eye tyrant- a
                  type of beholder that chooses to live among other crea-
                  tures in a position of superiority over them. Its paranoia
                  is kept under control most of the time, and it turns its
                                                                                             t
                  strange mind to the pursuit of organized crime in Un-                j , ha-.• to think like a
                  dermountain and Waterdeep. The Xanathar believes             It•& easy,  IOU  JU:,  ~ to  E,lminster, \they all  ld
                                                                               beholder.  Accor  in   h  center  o{ the wor  '
                  its intelligence and magic make it uniquely suited for       think of t  emselves as t  •
                  this- even more so than its slain predecessor-and it          Well. I kn  w  1 am.             -Volo
                  uses its abilities to ruthlessly enforce its will on as much
                  political and criminal territory as possible.
                    The Xanathar's bond is its lair, an elaborate cavern
                  complex created by its predecessors, carved out be-
                  tween the twisting sewers ofWaterdeep. It almost never
                  leaves its home, for at the center of this world it is the   DIVISION OF LABOR
                  master of all it sees and safe from outside threats. The   Thanks to its superior intelligence and its unique way
                  expansive lair is well stocked with the exotic pleasures   of thinking, the Xanathar is able to efficiently supervise
                  it craves, such as scented oils for bathing, fragrant   and direct the efforts of many creatures at the same
                  incense, and fine foods prepared by skilled chefs. It   time. It holds sway over a dozen specialized lieutenants.
                  surrounds itself with evidence of its wealth and success,   Each lieutenant is responsible for operating one of the
                  eating off gold plates, drinking from diamond-encrusted   aspects of guild business, including assassination,
                  chalices, decorating its sleeping area with marvelous   blackmail, extortion, mercenaries, slavery, smuggling,
                  tapestries, and adorning itself and its sanctum with   spying, and thievery (of these operations, slavery and
                  powerful magic items.                             thievery are the largest). When one needs to be re-
                    Its fear of conspiracies is merely dormant, though, not   placed, the best candidates are those who appreciate the
                  absent. From time to time it is gripped by overwhelming   benefits of strict organization (and thus are lawful evil or
                  concerns about assassination plots, revenge-seekers,   at worst neutral evil) and who have a high tolerance for
                  and other schemes against it. When these thoughts bub-  their boss's sometimes erratic behavior.
                  ble to the surface, the Xanathar might crack down on its   Each lieutenant is allowed to manage its part of the
                  lieutenants, interpreting their mistakes as disobedience,   guild operation as desired. Some use a direct, hands-on
                  their failures as deliberate attempts to undermine its   approach, and some establish a chain of command that
                  power, and their successes as challenges to its superi-  establishes a clear hierarchy from the top to the low-
                  ority. The beholder's ire might manifest as abruptly as   est underling. As long as a lieutenant's operation runs
                  a disintegration ray or as slowly as an angry glare and   smoothly, the Xanathar doesn't object to methods or
                  increasing scrutiny over the next few weeks.      micromanage day-to-day activity.
                    The Xanathar is ambitious and wants to expand its   When a human megalomaniac rises to power in an
                  power by making alliances, but it is constantly wary of   evil organization, that individual is always at risk of
                  betrayal. The only allies it considers relatively safe are   being killed or replaced by a power-hungry rival. When
                  individuals that it (or its predecessor) has worked with   such a group is led by a beholder rather than a human,
                  for years, and most of these are creatures it has no rea-  the tyrant has incredible staying power against chal-
                  son to fear because they aren't a physical threat to it or   lengers. Not only are its opponents unsure of the best
                  the guild. It is hesitant to form alliances with other pow-  way to kill it, but it can quickly retaliate with lethal force
                  erful groups, and is likely to break off ties with a new   against multiple enemies at the same time, and it liter-
                  ally if it senses even a hint of betrayal or difficulty. If an   ally sleeps with its eyes open. The only real threat to
                  organization is useful but significantly weaker than the   the Xanathar's rule is another beholder, which speaks
                  guild, the Xanathar is likely to absorb its members and   to the reason why the Xanathar Guild has been led by a
                  resources into its guild (either immediately or gradually)   succession of beholders instead of by various humanoid
                  so it can keep an eye on threats from within that group.   or inhuman creatures. Lieutenants who have their own
                    Like all beholders, the Xanathar craves information.   ambitions, who might come to oppose the tyrant or fear
                  It is aware of the great library at Candlekeep and the   for their safety, are much more likely to flee (or "retire")
                  lore stored there, and one of its main objectives is to get   than to confront the beholder. The petrified heads of sev-
                  an agent into the place that can start sending copies of   eral traitorous lieutenants decorate the Xanathar's lair
                  that information back to the Xanathar for review. The   as testimony to how it deals with challengers.
                  Xanathar's ultimate goal is to control the entire region   In addition to its lieutenants, the Xanathar has many
                  under Waterdeep (both Undermountain and Skullport),   minions with specific jobs. These underlings don't have
                  giving it as much political clout as all the Lords ofWa-  as much clout as the lieutenants do, but they do hold
                  terdeep combined.                                 key roles in its guild and have some degree of influence
   13   14   15   16   17   18   19   20   21   22   23