Page 203 - Volo's Guide to Monsters
P. 203

poison damage.
                                                             one creature. Hit:  27  (6d6 + 6)  piercing damage plus 14  (4d6)
                                                             Flurry of  Bites.  Melee Weapon Attack: +10 to hit, reach 10 ft.,
                                                             constrict another target.
                                                             damage at the start of  each of its turns, and the anathema can't
                                                             and takes 16 (3d6 + 6)  bludgeoning damage plus 7 (2d6) acid
                                                             (escape DC 16). Until this grapple ends, the target is restrained
                                                             damage plus 7 (2d6) acid damage, and the target is grappled
                                                             Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning
                                                             Constrict.  Melee Weapon Attack:+  10 to hit, reach 15 ft., one
                                                             reach 10 ft., one target. Hit: 13  (2d6 + 6)  slashing damage.
                                                             Claw (Anathema Form Only).  Melee Weapon Attack: +  10 to hit,
                                                             Bites attack.
                                                             two claw attacks, one constrict attack, and one Flurry of
                                                             Multiattack (Anathema Form Only). The anathema makes
                                                             ACTIONS
                                                             unconscious.
                                                             charmed, deafened, frightened, stunned, or knocked
                                                             ception) checks and on saving throws against being blinded,
                                                             Six Heads. The anathema has advantage on Wisdom  (Per-
                                                             wearing or carrying isn't transformed.
                                                             Its statistics are the same in each form. Any equipment it is
                                                             into a Huge giant constrictor snake, or back into its true form.
                                                             Shapechanger. The anathema can use its action to polymorph
                                                             for it, the target is immune to this aura for the next 24 hours.
                                                             cess. If a target's saving throw is successful or the effect ends
                                                             the end of each of its turns, ending the effect on itself on a suc-
                                                             and yuan-ti. A  frightened target can repeat the saving throw at
                                                             DC 17 Wisdom saving throw or become frightened of snakes
                                                             feet of  the anathema and can see or hear it must succeed on a
                                                             other than a snake or a yuan-ti, that starts its turn within 30
                                                             Ophidiophobia Aura. Any creature of  the anathema's choice,

                                                             throws against spells and other magical effects.
                                                             Magic Resistance. The anathema has advantage on saving
                                                             1  /day: divine word
                                                             3/day each: darkness, entangle.fear, haste, suggestion, polymorph
                                                                                                               sance from weaker yuan-ti and uses every resource at
                                                             At will: animal friendship  (snakes only)
                                                                                                               demigod on the path to greater divinity. It demands obei-
                                                                                                             Not Quite Divine. An anathema considers itself a
                                                             components:
                                                                                                               their lessers for their own evil ends.
                                                             can innately cast the following spells, requiring no material
                                                                                                               come an anathema, since anathemas brutally subjugate
                                                             innate spellcasting ability is Charisma (spell save DC 17). It
                                                             Innate Spellcasting (Anathema Form Only). The anathema's
                                                                                                             Not all yuan-ti are eager to see one of their own be-
                                                                                                               The transformation is quick yet painful.
                                                                                                               the abomination to bathe in the blood of its enemies.
                                                             Challenge 12 (8,400 XP)
                                                                                                               mands the sacrifice of hundreds of  snakes and requires
                                                             Languages Abyssal, Common, Draconic
                                                                                                               an even greater form: a yuan-ti anathema. This ritual de-
                                                             Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17
                                                                                                               to perform a ritual that, if successful, transforms it into
                                                             Condition Immunities poisoned
                                                                                                               A yuan-ti abomination's quest for godhood might lead it
                                                             Damage Immunities poison
                                                             Damage Resistances acid, fire, lightning
                                                                                                               YUAN-TI ANATHEMA
                                                             Skills Perception +7, Stealth +S
                                                                                                               guard and the horrifying yuan-ti anathema.
                                             19 (+4)
                                      19 (+4)
                                                            23  (+6)
                                                    13  (+1)
                              17 (+3)
                       20 (+S)
                                                                                                             Also described here are the degenerate yuan-ti brood-
                                                   DEX
                                                           STR
                      CHA
                                    INT
                             WIS
                                            CON
                                                                                                               perform sacrificial rites to appease their vile gods.
                                                                                                               spiritual leaders among the serpent folk. These priests
                                                             Speed 40 ft., climb 30 ft  .• swim 30 ft.
                                                                                                               or Merrshaulk-often rise through the ranks to become
                                                             Hit Points 189 (18d12 + 72)
                                                                                                               particular god- be it Sseth, Dendar the Night Serpent,
                                                             Armor Class 16 (natural armor)
                                                                                                               Yuan-ti malisons who become priestly devotees of a
                                                             Huge monstrosity (shapechanger,  yuan-ti), neutral evil
                                                                                                               YUAN-TI
                                                             YUAN-TI ANATHEMA
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