Page 204 - Volo's Guide to Monsters
P. 204
MAKINC A BROODCUARD
Yuan-ti create broodguards from captured humanoids.
Each subject is fed a special potion that immediately ren-
ders it incapacitated and transforms it into a broodguard
over th( next 1 d6 + 6 days. A subject forced to imbibe the
brew can make a DC 15 Constitution saving throw; on a
success, it takes 14 (4d6) poison damage and isn,t other·
wise affected.
A speH such as lesser restora#on or remove curse can end
the transformation process at any time before it runs its
course. After the process is complete, only a wish spell can
reverse the effect.
its disposal to launch small-scale wars against its neigh-
bors. Each conquest brings new slaves and sacrifices,
as well as glory and riches, that the anathema thinks it
needs to achieve true divinity.
An anathema's most loyal yuan-ti followers see it as
the pinnacle of the serpentine form, an unbelievable
improvement on the nearly perfect abomination. Its
devoted human followers think of it as "divine flesh in a
mortal body," and cultists serving an anathema tend to
be more bloodthirsty and self-sacrificing in its presence.
Immortal. Anathemas don't age, allowing them to
pursue their goals until the end of days. Truly powerful
ones can grow to rule multiple yuan-ti cities and bring
entire regions, including humanoid realms, under
yuan-ti control.
YUAN-TIBROODGUARD
YUAN-TIBROODGUARD
Broodguards are humanoids transformed by yuan-ti into Medium humanoid (yuan-ti), neutral evil
simple-minded, scaly creatures that do their masters'
bidding. The transformation process warps not only a Armor Class 14 (natural armor)
subject's body but also its mind, making it instinctively Hit Points 45 (7d8 + 14)
obey any yuan-ti and filling it with a seething rage that Speed 30 ft.
rises at the sight of non-reptilian creatures.
CON
DEX
STR
CHA
WIS
INT
Although broodguards have low intelligence, they 15 (+2) 14 (+2) 14 (+2) 6 (-2) 11 (+O) 4 (-3)
are able to perform simple yet important tasks in the
community, such as guarding eggs or patrolling for in-
Saving Throws Str +4, Dex +4, Wis +2
truders. The yuan-ti refer to broodguards as "histachii," Skills Perception +2
which means "egg-watchers." Damage Immunities poison
Human Na Mare. Most broodguards are made from Condition Immunities poisoned
human prisoners forced to consume a magical brew that Senses darkvision 60 ft., passive Perception 12
renders them helpless and unable to fight off the inevi- languages Abyssal, Common, Draconic
table. A human transformed into a broodguard loses all Challenge 2 (450 XP)
semblance of who it once was, and even its human ori-
gin is barely discernible. A broodguard is hairless and Mental Resistance. The broodguard has advantage on saving
emaciated, with yellow-green, scaly skin. It has beady, throws against being charmed, and magic can't paralyze it.
bloodshot eyes and a forked tongue, and smells faintly of
rotting meat. Broodguards can speak but rarely do so, Reckless. At the start of its turn, the broodguard can gain ad-
vantage on all melee weapon attack rolls it makes during that
preferring to use snake-like hisses and guttural noises.
turn, but attack rolls against it have advantage until the start of
its next turn.
YUAN-TI MIND WHISPERER
Mind whisperers are malison spellcasters that enter into ACTIONS
a pact with the serpent god Sseth, the Sibilant Death. Multiattack. The broodguard makes three attacks: one with its
They use their abilities to convert others to their faith, bite and two with its claws.
increase their personal power, and befuddle the minds
of their enemies. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
A mind whisperer is elusive, manipulative, unpredict- Hit: 6 (ld8 + 2) piercing damage.
able, and willing to cheat or kill comrades and rivals Claws. Me/ee Weapon Attack: +4 to hit, reach 5 ft., one target.
alike if doing so benefits it. The worshipers of Sseth Hit: 5 (ld6 + 2) slashing damage.
have their hands in many schemes, often plying the § it@ es,,, ;;;p
CHAPTER 3