Page 204 - Volo's Guide to Monsters
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MAKINC A BROODCUARD
                   Yuan-ti create broodguards from captured humanoids.
                   Each subject is fed  a special potion that immediately ren-
                   ders it incapacitated and transforms it into a broodguard
                   over th( next 1 d6 + 6 days. A subject forced to imbibe the
                   brew can make a DC 15 Constitution saving throw; on a
                   success, it takes 14 (4d6) poison damage and isn,t other·
                   wise affected.
                    A speH such as lesser restora#on or remove curse can end
                   the transformation process at any time before it runs its
                   course. After the process is complete, only a wish spell can
                   reverse the effect.

                 its disposal to launch small-scale wars against its neigh-
                 bors. Each conquest brings new slaves and sacrifices,
                 as well as glory and riches, that the anathema thinks it
                 needs to achieve true divinity.
                   An anathema's most loyal yuan-ti followers see it as
                 the pinnacle of the serpentine form, an unbelievable
                 improvement on the nearly perfect abomination. Its
                 devoted human followers think of it as "divine flesh in a
                 mortal body," and cultists serving an anathema tend to
                 be more bloodthirsty and self-sacrificing in its presence.
                   Immortal. Anathemas don't age, allowing them to
                 pursue their goals until the end of days. Truly powerful
                 ones can grow to rule multiple yuan-ti cities and bring
                 entire regions, including humanoid realms, under
                 yuan-ti control.

                 YUAN-TIBROODGUARD
                                                                   YUAN-TIBROODGUARD
                 Broodguards are humanoids transformed by yuan-ti into   Medium humanoid (yuan-ti),  neutral evil
                 simple-minded, scaly creatures that do their masters'
                 bidding. The transformation process warps not only a   Armor Class 14 (natural armor)
                 subject's body but also its mind, making it instinctively   Hit Points 45 (7d8 + 14)
                 obey any yuan-ti and filling it with a seething rage that   Speed 30 ft.
                 rises at the sight of non-reptilian creatures.
                                                                                   CON
                                                                            DEX
                                                                     STR
                                                                                                          CHA
                                                                                                  WIS
                                                                                            INT
                   Although broodguards have low intelligence, they   15  (+2)   14 (+2)   14 (+2)   6 (-2)   11  (+O)   4 (-3)
                 are able to perform simple yet important tasks in the
                 community, such as guarding eggs or patrolling for in-
                                                                   Saving Throws Str +4, Dex +4, Wis +2
                 truders. The yuan-ti refer to broodguards as "histachii,"   Skills Perception +2
                 which means "egg-watchers."                       Damage Immunities poison
                   Human Na Mare. Most broodguards are made from   Condition Immunities poisoned
                 human prisoners forced to consume a magical brew that   Senses darkvision 60 ft.,  passive Perception 12
                 renders them helpless and unable to fight off the inevi-  languages Abyssal, Common, Draconic
                 table. A human transformed into a broodguard loses all   Challenge 2 (450 XP)
                 semblance of who it once was, and even its human ori-
                 gin is barely discernible. A broodguard is hairless and   Mental Resistance. The broodguard has advantage on saving
                 emaciated, with yellow-green, scaly skin. It has beady,   throws against being charmed, and magic can't paralyze it.
                 bloodshot eyes and a forked tongue, and smells faintly of
                 rotting meat. Broodguards can speak but rarely do so,   Reckless. At the start of its turn, the broodguard can gain ad-
                                                                   vantage on all  melee weapon attack rolls it makes during that
                 preferring to use snake-like hisses and guttural noises.
                                                                   turn, but attack rolls against it have advantage until the start of
                                                                   its next turn.
                 YUAN-TI MIND WHISPERER
                 Mind whisperers are malison spellcasters that enter into   ACTIONS
                 a pact with the serpent god Sseth, the Sibilant Death.   Multiattack. The broodguard makes three attacks: one with its
                 They use their abilities to convert others to their faith,   bite and two with its claws.
                 increase their personal power, and befuddle the minds
                 of their enemies.                                 Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
                   A mind whisperer is elusive, manipulative, unpredict-  Hit: 6 (ld8 + 2)  piercing damage.
                 able, and willing to cheat or kill comrades and rivals   Claws.  Me/ee Weapon Attack: +4 to hit,  reach 5 ft., one target.
                 alike if doing so benefits it. The worshipers of Sseth   Hit:  5 (ld6 + 2)  slashing damage.
                 have their hands in many schemes, often plying the                             §  it@ es,,,   ;;;p


                                                                                               CHAPTER 3
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