Page 201 - Volo's Guide to Monsters
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get. Hit: 5 (1 d6 + 2) slashing damage.
target. Hit: 4 (ld4 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one tar-
ACTIONS
target. Hit: 5 (ld6 + 2) piercing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one
bats and rats, as well as giant bats and giant rats.
ACTIONS
Raxivort's Tongue. The xvart can communicate with ordinary
bats and rats, as well as giant bats and giant rats.
points, the xvart gains 4 temporary hit points.
Raxi11ort's Tongue. The xvart can communicate with ordinary
Raxivort's Blessing. When the xvart reduces an enemy to O hit
lies is within 5 feet of the target and the ally isn't incapacitated.
nus action on each of its turns.
Low Cunning. The xvart can take the Disengage action as a bo·
letics) checks to shove a creature if at least one of the xvart's al-
011erbearing Pack. The xvart has advantage on Strength (Ath-
treat, invisibility, scorching ray
1st-2nd level (22nd-level slots): burning hands, expeditious re-
nus action on each of its turns.
son spray, prestidigitation
Low Cunning. The xvart can take the Disengage action as a bo-
Cantrips (at will): eldritch blast, mage hand, minor illusion, poi-
short or long rest. It knows the following warlock spells:
Challenge 1/8 (25 XP)
attacks). It regains its expended spell slots when it finishes a
Languages Abyssal
ing ability is Charisma (spell save DC 11, +3 to hit with spell
Senses darkvision 30 ft., passive Perception 8
Spellcasting. The xvart is a 3rd-level spellcaster. Its spellcast-
Skills Stealth +4
At will: detect magic, mage armor (self only)
8 (-1)
7 (-2)
7 (-2)
14 (+2)
8 (-1)
10 (+O)
DEX
INT
CON
WIS
material components:
CHA
STR
Charisma. It can innately cast the following spells, requiring no
Innate Spellcasting. The xvart's innate spellcasting ability is
Speed 30 ft.
Hit Points 7 (2d6)
Armor Class 13 (leather armor)
Challenge 1 (200 XP}
Languages Abyssal
Small humanoid (xvart), chaotic evil
Senses darkvision 30 ft., passive Perception 10
XVART
Skills Stealth +3
8 (-1)
12 (+1}
14 (+2)
8 (-1)
12 (+ l}
11 (+O)
sycophants and giant rat bodyguards in tow.
CHA
CON
WIS
INT
DEX
STR
dungeons for treasures, often with a handful of xvart
litical power. They scour the wilderness, old ruins, and
Speed 30 ft.
feared in xvart society, but they have little interest in po-
Hit Points 22 (Sd6 + 5)
Pandemonium. Raxivort's warlocks are respected and
Armor Class 12 (15 with mage armor}
of a warlock before returning to the howling chaos of
and charisma and grants it the spellcasting abilities
Small humanoid (xvart), chaotic evil
so inclined, he imbues the xvart with greater wisdom
XVART WARLOCK OF RAXIVORT
treasures into Raxivort's custody. If the demigod feels
magical power so that it can find and deliver more great
ter surrendering the item to Raxivort, the xvart asks for
demigod himself appears before the xvart to claim it. Af-
ivort by stealing an item of such great value that the
Xvart Warlocks. A xvart can forge a pact with Rax-
such creatures.
ardice, they also gained his ability to form bonds with
though the xvarts inherited Raxivort's greed and cow-
VE DESERVE NO l.ESS.
tionship traces back to Raxivort's divine nature. Even
IF v1: B-ELtEve w ... AT Vot:& l'ELLs'vi:,
are dominant in any such arrangement. This rela-
form alliances with wererats, although the lycanthropes
domesticate such beasts for food and battle. Xvarts also
specimens) are naturally attracted to xvarts, and xvarts
Vermin Masters. Rats and bats (including giant-sized
language (usually Common or Goblin).
has an Intelligence of 13 (-f 1) and knows one additional
speaker has the statistics of a normal xvart. except that it
A xvart tribe has one speaker that serves as its leader. The
XVART SPEAKERS