Page 13 - ghosts-of-saltmarsh
P. 13

M ILITIA AND DEFENSE                              COMMERCE
           One hundred trained warriors serve in the town guard.
                                                             Saltmarsh might be encrusted in sea salt and reek of
           Each of  them wears studded leather armor marked with
                                                             rotting fish guts, but there is gold aplenty in the coffers
           a town guard's badge  the green reed of  Saltmarsh-
                                                             of  its citizens. For more than a century, the ships of
           and is armed with a club while patrolling in town. The
                                                             Saltmarsh have worked the rich fishing grounds along
           guards work in pairs, operating from two guardhouses
                                                             the coast. Trade ships from near and far have been
           built near the road into Saltmarsh. A smaller station at
                                                             using the docks to unload their goods, and lately more
           the docks quells the fights that break out there nightly.
                                                             ships have come to call as the dwarven mining opera-
           The captain of  the town guard is Eliander Fireborn.
                                                             tion grows. Smuggling has also long been a profitable
            The guard also patrols the area around Saltmarsh on
                                                             business here.
           horseback. Groups assigned to this duty are more heav-
                                                              The dwarven mining operation promises to bring
           ily armed and armored; they wear chain mail and wield
                                                             about a rapid growth in Sahmarsh's fortunes. Whether
           longswords and heavy crossbows.
                                                             that's a good or a bad thing depends on who you ask.
            A militia of  five hundred residents can be mustered to
                                                             The merchants look forward to more business, but the
           take up the defense of  the town if  it comes under attack.
                                                             fishers don't see how the mines will do anything to en-
           The militia members have undergone minimal training,
                                                             rich their coffers. If  anything, they fear that competition
           since they are expected only to keep an enemy at bay
                                                             for fish will become more ferocious as the town grows.
           until the king's forces arrive.
            A small force of  marines watches over the docks and.   FISHING
           if  needed, can take to sea to meet the threat of  a pirate
                                                             More folk in town work in the fishing industry than
           ship or sahuagin incursion. The marines are hardened
                                                             any other, and it has been the backbone of  Saltmarsh
           veterans of several battles against the Sea Princes. They
                                                             for generations. The wealthier families own their own
           are led by a married couple, Tom and Will Stoutly, vet-
                                                             boats, while less well-to-do folk hire out to work as
           erans who have fought dozens of  engagements against
                                                             deckhands. The work is difficult and dangerous, but a
           pirates. raiders. and monsters.                   smart deckhand can save money for several years and
            The guard is seen as something of a meddlesome
                                                             eventually buy their own boat. That promise of  earned
           force. since most of  its members are drawn from the   prosperity is important to the townsfolk, and they see
           military veterans who migrated here with the crown's   newcomers as a threat to it.
           blessing. Townsfolk tend to see them as brutish thugs.
           though they arc quick to call them when trouble arises.   TRADING
                                                             The wealthiest families in town own large trading ves-
           LOCAL LAW ENFORCEMENT                             sels that they use to ship goods across the Azure Sea.
           The town guard arrests lawbreakers and imprisons   Saltmarsh exports other foodstuffs from the farms
           them in the town jail. In most cases, criminals pay a   around town. Most manufactured goods, except for
           fine and are let go. Those who cannot pay are required
                                                             rope, nets. and other items created locally to support the
           to work off their debt, usually put to work sweeping   fishing industry, are imported into town.
           streets or helping with construction projects. If  a crime
           requires a trial, the town council hears evidence and   SMUGGLING
           renders a verdict. Crime breaks down into three basic   As a sleepy backwater town, Saltmarsh has long been
           categories in Saltmarsh.                          an ideal market for illegal goods. Pirates, agents of  the
            Petty Crime. Public unarmed brawling, pickpocket·   Sea Princes, and Keoish nobles looking to evade the
           ing, and other crimes that cause up to 50 gp in property   king's taxes have all helped fuel a bustling local black
           damages are classified as petty crimes. The accused   market. Some fishing boats meet ships at sea co  load
           pays a fine of  2d6 gp. or one clay of hard labor per gold   and unload illegal goods, while other cartels conduct
           piece owed.                                       business at isolated points along the shore near town.
            Minor Crime. Armed assault, defined as any nonfatal   The locals see smuggling as a victimless crime and
           attack made with a weapon, along with any other assault   resent the crown's growing insistence on cracking
           or property crimes that cause more than 50 gp in dam-  down on it.
           ages, but less than 250 gp, are minor  crimes. The per-
           petrator must pay a fine of JOO gp and serve ld4 years in   MINING
           prison or at forced labor.                        The mine outside town is a new development. Despite
            M'fjor Crime. Crimes more severe than those out-  the skepticism of  the locals, the mine has started to
           lined above, including murder, are major crimes. The   yield silver in growing quantities. and the dwarves are
           criminal faces 2d  10 years of imprisonment, though   convinced that the nearby cliffs are rich with gold. If  the
           serious cases earn the death penalty. In most instances.   mine takes off. Saltmarsh could transform into a sprawl-
           these crimes are dealt with in Seaton, the provincial   ing boomtown overnight.
           capital located east of  Saltmarsh.
                                                             D OCKS
                                                             The docks of  Saltmarsh are the beating heart of the
                                                             town. The fishing trade and related commerce that keep
                                                             the town alive arc based here.



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