Page 15 - ghosts-of-saltmarsh
P. 15

casters are kept here, blindfolded and manacled. Occa-  four suits of animated armor and a rug of smothering
           sionally Eliander uses this cell to conduct meetings that   left in the vault. The constructs do not attack dwarves
           require the utmost secrecy.                       and can be disabled for 10 minutes if the command
             The jail is used to hold prisoners with sentences of   word "Tatalot" is spoken to them. Manistrad and her
           up to a year, but those facing longer terms or sentenced   close advisors know the command word.
           to hard labor are transferred to the prison at Seaton, a
           larger, heavily fortified port to the east.       6. KELEDEK T OWER
             At any given time, 2d4 guards, led by a veteran. keep   This three-story tower is home to the town's resident
           watch here.                                       sage and wizard, Keledek the Unspoken (LE male hu-
                                                             man mage). Keledek's dusky skin, bald head, and bright
           3. THE WICKER GOAT                                red silk turban-not to mention his height of nearly 7
           Bearing the dubious honor of being the oldest tavern in   feet-make him an unmistakable figure in town.
           town, the Wicker Goat is owned by Lankus Kurrid (NG   Keledek came to town years ago from Ket. a distant
           male human guard), a retired officer of the Keoish army   kingdom held in a mix of contempt, mistrust, and fear
           who caters to the dwarven miners and town guard. The   by the locals. Rumor around town claims that speaking
           two-story building has sleeping quarters for rent on the   his name aloud allows Keledek to eavesdrop on a con-
           upper floor,  usually sufficient to accommodate the slow   versation for a short time. In truth, Keledek relies on his
           stream of travelers making their way through Saltmarsh   familiar, an imp named Zivmal, to spy on the townsfolk.
           on the way to somewhere else.                       Keledek is a close associate of Gellan Primewater. He
             Those who seek an audience with Manistrad can find   uses his magic to help a gang of smugglers based out of
           her here when she's not working at the mine. She some-  the nearby Tower of Zenopus in exchange for rare spell
           times has need for adventurers to help keep the mining   components and magic items.
           operation secure. Roll a d6 and consult the table below
           to determine the nature of an available task.     7.  FAITHFUL QUARTERMASTERS OF Iuz
                                                             A trade delegation led by Captain Xendros (CE female
             d6   Task                                       tiefting priest) has come to Saltmarsh to acquire large
                 Guard a mining shaft that was recently attacked by   quantities of fish (salted and preserved for transport) in
                 duergar from the Underdark.                 the name ofluz, a mighty cambion and demigod who
             2   Escort supply wagons moving to and from Saltmarsh.   rules much of the distant north. luz's realm does not
                                                             produce enough food  to feed all its citizens, so it relies
             3   Explore a tunnel discovered in the mines that bears
                                                             on imports for the rest, and Saltmarsh is one of its ma-
                 signs of troglodyte infestation.
                                                             jor suppliers.
             4   Find a group of miners who went missing under·
                                                               The minions of Juz have only rarely come into direct
                 ground and may have been snatched by slavers.
                                                             conflict with Keoland, and its ongoing war with Keo-
             5   Track down a thief who stole a shipment of expensive
                                                             land's rivals makes the nation an acceptable trade part-
                 mining gear in Saltmarsh.                   ner in the eyes of the king. The emissaries from Iuz pay
             6   Locate the source of zombies and skeletons that have   on time and they buy shiploads of fish at once, so no one
                 been sighted in the mines recently.         inquires too closely into the captain's sepulchral voice
                                                             or her penchant for wearing gold jewelry etched with
           4.  ELIANDER'S H OUSE                             grim designs.
           Tucked at the edge of town and overlooking the sea,   Xendros sometimes has need for adventurers. She is
           Eliander's home provides him with a relaxing sanctuary   particularly interested in tracking down an apparatus
           away from the bustle of Saltmarsh. Eliander maintains   of Kwalish. If news of one reaches her. she offers magic
           the largest library in town; during his days of military   items to those willing to recover it for her (short of an
           service, he made a hobby of collecting rare books. lf   artifact, she can supply anything if given enough time to
           the characters need information on the history of Salt-  send word to Tuz). If her offer is rebuked. agents of Iuz
           marsh, they might find it in Eliander's archives.   conjure a team of demonic assassins to take the device
                                                             and spirit it back to luz's realm.
           5.  MINING  COMPANY HEADQUARTERS
           Once a mansion owned by a local noble family, this   8. EMPTY NET
           building was purchased by the crown and serves as the   Partially supported by stilts driven into the harbor
           dwarven mining company's headquarters in Saltmarsh.   waters. this rickety tavern is purportedly a haven for
           Manistrad Copperlocks stays here when she must do   smugglers, mercenaries, assassins and even pirates.
           business in town: otherwise. several dwarf clerks work   The owner, Kreb Shenker (NE male human thug), takes
           here during the day, logging deliveries at the docks to be   coin from anyone and asks no questions. Troublemakers
           transported to the mine and arranging for the processed   are thrown out the door, over the railing, and into the
           ore to be loaded on trade ships bound for distant ports.   reeking harbor. Characters looking to carouse find this
             Rumors abound of a vault hidden beneath the build-  the best place for a rowdy night of drinking and brawl-
           ing. In the cellar, the dwarves have dug a chamber in   ing. The town guard comes here only if called.
           the earth that is sealed with a heavy iron door and a fine   Kreb works with Gellan Primewater to screen pro-
           lock (requiring a successful DC 25 Dexterity check with   spective buyers and sellers for smuggled wares. He also
           thieves' tools to pick). The dwarves keep their funds   recruits local toughs and sailors for Gellan's ventures,
           here- about 1.000 gp in coins and gems, guarded by   but he prefers those who are business-minded and less
                                                             likely to cause trouble.
           C'B\P1ERI   SAlTM\R:O.H
   11
 ~
   10   11   12   13   14   15   16   17   18   19   20