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9. GREEN MARKET The Snapping Line is run by a young woman named
A strip of open land that is the place for everything that Hanna Rist (NG female human commoner), who comes
isn't fish, salt, or nautical wares, this market stretches from a family of well-known lobster catchers. The Rist
among a dozen stalls down to the bridge. A few goats. family also makes a spirit from lobster meat and pota-
eggs, cloth, marsh plants, and pots are available, as well toes called claw wine; it is, to put it mildly, an acquired
as the occasional mule or ox for hauling carts. taste. Hanna employs several former dockhands to keep
peace in her bar.
10. SHARKFIN B RIDGE
This single large bridge spans the river, with shops and 14. COUNCIL HALL
homes along its length. The bridge predates the village This large brick building contains the offices of the town
and is large enough for laden carts to pass two abreast. council and the chamber where they meet to discuss
Elves and fey folk feel vaguely nauseated when they the town business. The hall is built from sturdy stone
cross the bridge, owing to an ancient curse placed on it from the nearby cliffs and a variety of hardwood from
long before Keoland rose to existence. the nearby Hool Marshes. A wooden sign depicting a
net filled with fish hangs above the double doors lead-
11. KESTER'S LEATHER Gooos ing into the hall. A small tower rises from the building.
Kiorna Kester (LN female human commoner) runs this housing a horn at the top, which is blown to announce
tannery. where she produces smooth, colorful leather the beginning of a council session or other signifi-
for every purpose and sells both the cured hides and cant events.
items she fashions from it. Kiorna is keenly interested The town has a sturdy but weatherbeaten platform
in acquiring hides from exotic creatures to craft into and gallows in front of the hall for use in the event of an
expensive leather. She pays a fee in gold pieces equal execution. Such punishments are rare, but when they do
to 100 times a creature's challenge rating for the intact occur, they draw a large crowd. In any given week, there
hide of any beast or monstrosity of challenge rating 3 is a 2 percent chance of an execution, usually of some
or higher. Harvesting the hide from such a creature re- bandit or other non-native ne'er-do-well.
quires an intact carcass, an hour of work. and a success-
ful DC 15 Dexterity (Sleight of Hand) or Wisdom (Sur- 15. WEEKLY MARKET
vival) check to preserve it in top condition for Kiorna's Built around the first well dug for the fishers in the
purposes. On a failed check. the hide docs not meet Ki- town's early days is a large market square where mer-
orna's standards but can still be sold for a lesser price. chants of all descriptions gather on the first day of each
week to sell their wares. Initially established to sell fish,
12. HOOLWATCH TOWER the market has grown to include a wide variety of goods.
This 60-foot-tall tower was the first defensive building of The center area of the square contains a dozen long
Saltmarsh. and it still serves as an armory and lookout tables where shoppers can eat communally. Items from
as well as the official base oft he town guard. Eliander the Player's Handbook costing up to 150 gp are avail-
spends most of his time here in his duties as com- able for purchase here.
mander of the guard. He sometimes has need for adven-
turers, and at such times he posts jobs on a board hang- 16. PRJMEWATER MANSTON
ing by the tower's entrance. Roll a d6 and consult the Gellan Primewater maintains a large mansion right
table below to determine the nature of an available task. on the docks, allowing him to oversee his ships from
his upstairs window. He sometimes leans out to shout
d6 Goal Foes Location orders or answer questions for his captains and crews,
Recover stolen Goblins Hool Marshes his booming voice echoing over the docks. The location
goods or his house also makes it convenient for his smugglers;
2 Apprehend a Wild beasts Hool Marshes the crews slip goods through a secret entrance that
leads to his mansion's cellar.
wanted criminal
The mansion's most notable feature is its grand entry-
3 Rescue a captive Bandits Dreadwood
way and feast hall. Gellan hosts at least one extravagant
4 Defeat a threat Cultists Dreadwood
feast per week. headlined by food and drink bought in
5 Find a lost patrol Bullywugs Drowned Forest
distant ports. His cook, a young gnome named Feliza.
6 Scout a dangerous Un dead Azure Sea sometimes hires adventurers to find rare herbs, meats,
area and other ingredients for her dishes.
13. THE SNAPPING LINE 17. THE 0WARVEN ANVIL
This popular inn and tavern is built from the planks and The blacksmith's forge has a single anvil with a clear
hulls of half a dozen decommissioned fishing ships. Its sign of dwarven origins, and a backlog of orders ten
decor is predictably nautical in theme. and its sleeping miles long. The human smiths make hooks, nails, har-
rooms are plain but comfortable renditions of a ship's poons, knives, fishing weights. and much more all day.
cabins. The smell of fish has never been scrubbed from Their master smith is an elderly. dark-skinned woman
its walls, and chose who stay the night find their belong- named Mafera (LG female human commoner): her son,
ings steeped in the scent, which lasts for several days. Jasker (LG male human commoner). is her best jour-
Sailors and fishers gather here to trade stories and neyman. A small shrine to Morad in can be found under
drink into the night. the eaves as well. though it is somewhat neglected.
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