Page 145 - ghosts-of-saltmarsh
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USKARN COUNCIL                                    INTRIGUE
          A village council of  six respected merchants guides   Though the village is  small and unassuming overall,
          general policy for Uskarn. The council consists of  the   it's also the site of  a smuggling operation run out of
          following members:                                Uskarn's large port district. Several of Merrick's dep-
          •  Vortanim (NG male human druid), an elderly and   uties are in the pocket of  GriffTalsin (CE male human
            good-natured sage and bookseller                bandit captain), ostensibly a maritime merchant who
          •  Bellis Bellweather (CG female halfling commoner). a   trades in fine cloth and dry  goods. Talsin is actually a
            bright-spirited cheese shop owner               black-hearted privateer who gets most of  his wares from
          •  Mirria Delvane (N female human guard), a retired sol-  illegal raids against coastal villages across the bay. Any
            dier turned blacksmith                          trouble with Talsin attracts the attention of  his more
            Valissia Arrowen (CN female elf spy), an elf guide and   powerful pirate allies, which could lead to or  connect
            scout who runs a fur and leather shop           with further adventures.
            Skeldruff  Plenk  (LN male gnome commoner), a beer
            maker and proprietor of the Fog and Frog tavern   FIREWATCH ISLAND
            Marius Golpin (NE male human thug), the unscrupu-  Firewatch Island is a small island set between a popu-
            lous owner of  a general store
                                                            lous peninsula and the mouth of  a broad river. Its only
                                                            feature of  note is the hermitage built on the site of  the
          LAW AND  ORDER
                                                            abandoned ruin of  its old fortress.
          Although the council steers the village's economy, the   The tiny island. 800 feet long by 400 feet wide. is a
          true power in Uskarn lies in the hands of  Feldrin Kane   mixture of  scrubby woodland and rocky hills. Three
          (LN male human k night), an intimidating bailiff  who   stony peaks rise above the grass and shrubs. The tallest
          ensures that the independent-minded natives don"t stray   stands more than 400 feet high along the southern coast
          too far from his own vision of  good government. His taci-  of  the island, while the other two are 300 and 100 feet
          turn agent Merrick (N male halfting veteran) commands   high respectively.
          a small force of  deputies and officers who maintain   Aside from the hermits, the island is normally home
          order in the village, and who look poorly on foreign trou-  to only vermin, rats, a variety of  noisy birds, and various
          blemakers. Visitors are likely to receive a visit from Mer-  tide pool creatures. But now the stink of  corpses in
          rick or  one of  his officers soon after arriving, the official   area 14 has drawn additional scavengers from the sur-
          offering a cool welcome along with questions about their   rounding waters and the mainland- including a danger-
          business in town and intended length of  stay.    ous monster.


          (II \l' f I  I~  7  I  I  \~I Ml f(\ll r•  f\TI
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