Page 146 - ghosts-of-saltmarsh
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LOOK OUT A BOVE                                   his fate as a backwater sailor. If  the characters request
                                                                him to wait for them (or if  he thinks the characters are
              Chief among the creatures drawn to the scent of  death   rich), he asks for an extra payment of  as much as 50 gp.
              on the island is a monstrous perytoo (see appendix C)   To give the characters a way to explore on their own or
              known as Rasp. This creature has long hunted across
                                                                to leave the island independently. the Uskarn council ar-
              the region, searching for fishing boats or  passenger
                                                                ranges for their use of  a large rowboat, which Underhill
              ships to attack. The locals watch for and fear Rasp, and
                                                                tows to the island when he transports his passengers.
              they know that it has several lairs along the coast. None
                                                                  If the characters have their own ship it's easy for them
              who have tried to hunt the creature have returned.
                                                                to reach Firewacch Island. Keep in mind that having ac-
                The peryton makes frequent passes over the island
                                                                cess to their own ship makes escaping the island easy.
              nowadays. hoping to spot survivors of  the recent attack
                                                                but if  the characters flee, then they might have no way of
              that it can devour. If  the characters arrive by day. Rasp
                                                                tracking the undead back to the Pit of  Hatred.
              welcomes them with its  claws and beak. It is smart
                                                                  Characters who make their own way to the island
              enough to not fight to the death, though, and it leaves the
                                                                can start the adventure by landing at any point along
              island to return to one of  its mainland lairs  if  reduced to   its shore. If  they use the ferry, Raserhill puts in only at
              half  its hit points or fewer.                    the pier near the hermitage on the north shore of  the is-
                If  Rasp reduces a character to 0 hit points. it attempts
                                                                land. I le drops off his passengers and the rowboat, then
              to pick the character up and fly back to its newly claimed   promptly heads back to the mainland.
              lair in area 24.
                Rasp's recent predations have prompted other crea-  END OFTuE j OURNEY
              tures on the island to stay out of  sight. The native fauna   ln good weather, the journey to Firewatch Island takes
              do not wander freely, nor do the remaining residents.   an hour. As the characters approach, they can hear the
                                                                faint sound of  a large bell being rung, seemingly coming
              TRAVELING TO F IREWATCH ISLAND                    from the island. But the sound fades quickly and is not
              A small keelboat makes the three-mile journey south   heard again. (One of  the survivors at the hermitage rang
              from Uskarn to Firewatch Island at first light each day,   the bell when he saw the characters' vessel approach-
              delivering supplies and bringing passengers back and   ing, but he was waylaid thereafter; see area 24 for more
              forth from the hermitage. A one-way trip costs 5 sp. The   information.)
              ferry is mastered by Ulder Raserhill (LN male half-ore   When the characters come within sight of  the is-
              commoner), a short-tempered individual who begrudges   land. read:
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