Page 150 - ghosts-of-saltmarsh
P. 150

The drowned ones killed several hermits here, then
             5. MIDDEN
                                                               hauled the bodies to area 14. The door from this area to
                                                               area 11 has since been barricaded from this side.
               A foul stench permeates this dark room, which holds a   A character who studies the blood spatters in the
               pile of  filth beneath a trapdoor in the ceiling. A ladder is   room and succeeds on a DC  14  Intelligence (Inves-
               bolted to the west wall below the trapdoor. The bricked-  tigation) check determines that several people were
                                                               recently slain here-including one who was drowned
               over outlines of  three arrow slits line the east wall, and an
                                                               in the tub. The blood spatters on the floor are a day old
               entire doorway has been bricked up to the south.   at most. The character also notices a few more recent
                                                          •    tracks, suggesting that at least one person survived
                                                               the onslaught. It's not clear in which direction the sur-
             The inhabitants of the hermitage use this room as a
             dump and privy, dropping their refuse through the trap-  vivor fled.
             door above. They bricked over the arrow slits and the   Bricked-Up Door. Characters who pass along the
             door to contain the smell. A hole in the north wall allows   hallway between this area and area 15 can see that a
             creatures of  Small size or smaller to come and go freely.   doorway in the north wall has been bricked over. The
               Five giant rats slither and skitter through the pile of   sloppy brickwork can be smashed through with a suc-
             waste. They instinctively attack any intruders.   cessful DC 18 Strength (Athletics) check.
               Ladder. A rung at the top of the ladder has rotted, and   Treasure. One of the hermits owned a well-made
             it breaks if more than 50 pounds of  weight are placed   set of false teeth carved of  elephant ivory. These teeth,
             on it. A character who succeeds on a DC 14 Wisdom   worth 150 gp, can be found  by anyone who searches the
             (Perception) check notices the weak rung. Any character   tub, where they ended up after their prior owner was
             who breaks the rung while climbing falls 10 feet and has   drowned by an undead attacker.
             a 50 percent chance of landing in the waste pile.   8. DINING  HALL
               Pile of  Waste. Any character who makes substantial
             contact with the pile of  waste (searching through it,                                         •
             falling into it. and so forth) must succeed on a DC 14   This large hall has a vaulted ceiling that rises to nearly
             Constitution saving throw or contract sewer plague. See   thirty feet high at its center. The area is dominated by a
             "Diseases" in chapter 8 of the Dungeon Masters Guide.   flagstone hearth at the north end and a twenty-foot-high
               Treasure. A character who searches the waste pile
             discovers a brooch of  shielding dropped here years ago.   wooden balcony to the south. supported by rickety-look-
                                                                 ing posts. High windows are set into the east and west
              6. ARCHER'S POST                                   walls, which also have door·sized holes smashed through
                                                                 them at either end of  the balcony.
                                                          T
               Cobwebs shroud this apparently abandoned room, ob-  The shattered remnants of  a large trestle table and
               scuring three arrow slits on the west wall. A ladder bolted   a pair of  benches litter the center of  the room. Broken
               to the east wall leads to a trapdoor in the ceiling.   crockery is scattered about, along with chunks of  food.


              This room can make a defensible hideout later in the   The great hall of the fortress once served as a defensive
              adventure when the drowned ones return.          position as well as a gathering place.
                                                                 Windows. The cast windows open to the outside and
              7.  SCULLERY                                     allow light into the hall during the day. The west win-
                                                               dows allowed archers on the second level to fire down
             •                                                 on any intruders in this area.
               Stairs rise to a railed balcony that covers two walls of
                                                                 Hermit Alterations. The hermits have made several
               this large, vaulted chamber. The balcony stands ten feet   structural alterations to the hall. including widening ar-
               above the floor, with heavy crossbeams above reinforcing   row slits in the guard tower and the entry hall balcony to
               the twenty-foot-high, slate·tiled ceiling. Here and there,   create doorways on the second level. They then built the
               missing ceiling tiles have been covered over with thatch.   crude wooden balcony to connect the upper ftoor of the
                                                                watchtower with the inside of the main building.
                 A large, rusty metal tub and a broken wooden frame
                                                                 The balcony's construction is shabby. and the wooden
               stand near the staircase. The floor shows spatters of
                                                                poles that precariously support it look unsafe. lt  can
               blood and obvious signs of  a recent scuffle.    support up to 200 pounds of weight before collapsing.
                                                                Anyone on the balcony when it collapses falls 20 feet to
                                                                the floor below, taking normal falling damage.
              This area was once a gallery, but the hermitage resi-
              dents have turned it into a scullery. The tub formerly   Smashed Table. Two of the hermits were enjoying a
              served as the oil receptacle for the beacon in the tower   late repast here when the drowned ones attacked. They
              above (see area 24). but it now holds dirty water and   went to area 7 to investigate !>Ounds of  a scuffle and
              shattered crockery. The wooden frame is a drying rack   were slain there. The survivors of  the assault later broke
                                                                up the table and benches so they the pieces could be lo
              for laundry. Behind the tub sits a bucket of lye with a   bar the entrances to the hermitage.
              copper scoop, and several pumice stones for scrubbing.

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