Page 152 - ghosts-of-saltmarsh
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druid was more than a little dependent on his assas-  A ladder within leads down to a secret cellar (area 25),
             sin-berry wine (see area 10). and hid two flasks of  the   where the survivors of  the prior attack have hidden. The
             stuff inside the pole. The cache also contains a charm   drowned ones that ransacked the shelves could sense
             of  plant command (see appendix 8) and a set of  bronzed   the nearness of  the cleric of  the sea god, but the undead
             ore teeth strung as a necklace (no monetary value).   could not find the entrance to the cellar.

             12.  KITCHEN                                      14.  GROTTO
             The door into this area from outside is barricaded from
             within the room. It can be forced open with a successful
             DC 14 Strength (Athletics) check.                  The stone peaks of  the island rise alongside the walls of
                                                                the hermitage to create a sheltered grotto, overlooked by
                                                                a rampart walkway along the west side of  the former for-
              This kitchen shows signs of  recent use and is fairly clean.
                                                                tress. A steep path ascends ten feet from a short strand
              A kettle is suspended above a large fireplace, and a brick
                                                                of  beach up to an exterior door. A boat is pulled halfway
              oven stands nearby. A cutting block bearing half a loaf of
                                                                up on the beach, its stern riding low in the water.
              bread stands in the center of  the room, next to an empty
              table. Shelves for holding dishes and utensils line the
                                                               This partially concealed grotto served as an escape
              east wall.
                                                          •    route for the Firewatch Island garrison  .
                                                                A large mass of corpses is barely visible below the wa-
             T he kettle contains cold vegetable soup, and the bread is   ter's surface near the boat. A character must succeed on
             growing stale.                                    a DC 12 Wisdom (Perception) check or approach within
               Locked  Door. The west door is locked from the other   5 feet of  the water to spot the bodies. which are bound
             side. but can be opened with a successful DC 14 Dexter-  together in a fishing net.
             ity check using thieves· tools.                    The bodies are being stored here by the drowned ones
               Treasure. A character who searches the kitchen   until they can all be transported to the Pit of Hatred,
             and succeeds on a DC 14 Intelligence (Investigation)   where they will be turned into more undead to swell the
             check discovers a flask of  oil  of  slipperiness hidden in   ranks of Syrgaul's minions. It is Syrgaul's ultimate plan
             a cupboard.                                       to create an army of  drowned ones that can lay waste to
                                                               populated coastal areas-which, of  course, leads to even
             13.  LARDER                                       more creatures coming under his sway (see "Conclu-
                                                               sion·· for more information)  .
             •                                            •      Three chuuls hide beneath the mass of  corpses.
               The walls of  this room were once covered with row upon
                                                               These creatures were attracted by blood in the water,
               row of  wooden shelving holding boxes of  foodstuffs,   and have been feeding idly on the bodies below the sur-
               but most of  those supplies have been strewn across the   face. They arc quick to notice anyone on the shore or
               floor. A few sausages still hang from hooks in the ceiling   entering the water, lunging out to attack.
               rafters, and an undisturbed bin of  potatoes is scooted up   Boat. The hermits kept a large rowboat in this area
                                                               for fishing and occasional trips to the mainland. It holds
               against the rear face of  the kitchen's brick hearth.
                                                               up to eight Medium humanoids and is propelled by oars
                                                               and a small sail. When the drowned ones arrived, they
             T his larder once held enough provisions to feed two   damaged the boat by smashing its hull with rocks to
             dozen people for three days.                      prevent the hermits from escaping. Anyone approaching
               Ruined  Map. Any search of  the larder turns up a sin-  can see that the boat is half  submerged and that its hull
             gle piece of  damp. crumpled parchment showing barely   has several holes.
             legible lines and writing. This is a map dropped here by   Grim Haul. After slaughtering the hermitage's inhab-
             one of the drowned ones that ransacked this area. for-  itants, the drowned ones gathered the corpses into a
             merly a navigator on Tammeraut. (See area 25 for more   large fishing net they found in the boat. weighted the net
             information about what happened here.)            with rocks, and dumped it in the water. After they return
               T he map shows Firewatch Island and the nearby   by night to search for other survivors, the undead intend
             coast, and has diagrams that convey the invaders'   to drag their load of  corpses back to the Pit of  Hatred as
             original plans for using the island as a staging ground   a sacrifice to its foul essence.
             for a full-on assault against the mainland. Though the   The thirteen corpses are mostly humans and half-
             sailors· map was waterproofed, long years in the depths   elves, along with one dwarf. All show signs of  vicious
             have made it all but illegible, and it takes a successful   stabbing and slashing wounds. broken bones. and blunt
             DC 15 Intelligence (Investigation) check to understand   trauma. The bodies have been dead for about a day and
             its markings.                                     submerged since dawn.
               Secret Door. A character who searches the larder and   These corpses can be interrogated with a speak with
             succeeds on a DC 12 Intelligence (Investigation) check   dead spell. None of  the dead hermits understands why
             notices that the back slats of  the potato bin are built into   the hermitage was attacked, but they can provide luridly
             the brick of  the hearth's rear face. These slats can be   detailed information about the nature of  their undead
             removed to reveal a hollow behind the kitchen fireplace.   attackers.


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