Page 151 - ghosts-of-saltmarsh
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9.  LIBRARY
                                                              The heady scent of  fermentation fills this dark, win·
                                                              dowless hole. Its walls are rough masonry and its floor
            Faded tapestries showing maritime scenes and dramatic
                                                              hard-packed earth. No ladder rises to the trapdoor in the
            storms at sea hang from the north and south walls of  this
                                                              ceiling. A table along the west wall holds a collection of
            cozy room. The floor is carpeted in a ragged green shag
                                                              copper tubing and vats. Next to it are several casks.
            woven to depict a crashing wave. A low set of  book-laden
            shelves sits against the east wall, and three wooden ta-
                                                            This space beneath the watchtower of area 21 was once
            bles and several chairs fill  the rest of  the room. Books are
                                                            a holding cell for prisoners. Tallos the druid converted
            strewn about the tables and the floor.
                                                            the space into a distillery. Berries harvested from his as-
                                                            sassin vines were brought here for fermentation. and the
                                                            tubing and vats make up a functioning distillery.
          This chamber once served as a chapel devoted to the
                                                              Casks. The four casks hold a rotgut vintage ofTallos·s
          god of the sea for the members of the fortress garrison.
                                                            assassin-berry wine. Anyone who drinks this concoction
          It was here that Oloran, the chaplain of the fortress,
                                                            must succeed on a DC 14 Constitution saving throw or
          prayed to Procan for divine intervention against the
                                                            become poisoned for ld4 hours. The saving throw to
          approaching Tammeraut. The residents of the hermit-
                                                            overcome the wine's nauseating effects can be repeated
          age, who generally espouse no particular religion, have
                                                            every 15 minutes.
          converted the chamber into a library. Any character
          who has an appropriate background or who succeeds
                                                            11.  HERMIT CELLS
          on a DC 14 Intelligence (History or Religion) check rec-
                                                            The door into this area from outside is damaged and
          ognizes that the carpet depicts the symbol of Procan.
                                                            opens freely. The door into area 7 is barricaded from the
          the sea god.
                                                            opposite side. It can be forced open with a successful
            Books. A few of the works on the shelves deal with
                                                            DC 14 Strength (Athletics) check.
          the worship of the sea god and date back to the original
          garrison. but most are later acquisitions brought by the
          hermits. By and large. these tomes deal with common   What was apparently once the main barracks of  the
          philosophical quandaries and the passive contemplation
                                                              stronghold has been turned into individual meditation
          of nature. The books are old and impressive-looking but
                                                              cells by the residents of  the hermitage. Numerous
          have no monetary value.
                                                              wooden poles have been crudely lashed together and
            H the characters search the library, one of them dis-
          covers a handwritten poem scrawled into the open cover   hung with curtains to create eight-foot-high partitions
          of  a book. The fragment was composed by Oloran, the   throughout the room. The ceiling peaks twenty feet
          chaplain of the garrison, the morning after Tammeraut   overhead, where a thatched roof is reinforced with
          sank. It was intended as a paean to Procan, also known
                                                              wooden poles.
          as the Storm Lord. and a warning to the god's foes.
                                                               The entire room is a shambles, with many of  the par-
          •                                            •      titions damaged and the curtains torn apart. Debris and
            Beware the sea and its scarlet harbinger.
                                                              the broken remains of  simple furnishings are strewn
            Beware the sword and death that await.
                                                              about, while pools of  drying blood and gore fill  the room
            For guidance, we beseech almighty Storm Lord;    with a metallic stink.
            Consign to our  foes Tammeraut's  fate.
                                                            The drowned ones' main assault on the hermitage took
          The beginning of the verse will look familiar to charac-  place here. Most of the residents were sleeping in their
          ters who visit the belfry (area 24). See that area for more   cells and died in the first minutes of the attack. The her-
          information.                                      mitage's only real hope of fighting off the invaders. the
            A character who succeeds on a DC  IS Intelligence   druid Tallos, died in his cot. All the bodies were dragged
          {History) check recognizes ''Tammeraut" as a family   away by the drowned ones, after which the sea hags
          name, and recalls that it was a noble clan that faded   found in area 3 did some looting here.
          from history years ago.                             Rats attracted by the slaughter are skulking in this
            Treasure. Lying atop the bookshelf are four spell   room. Because the drowned ones removed the corpses,
          scrolls: gust of  wind, speak with animals, speak with   the rat swarms have found little to cat. They stream
          plants, and control water. These were created by Tal-  from  beneath broken furniture and from behind parti-
          los the druid. who misplaced them here and forgot   tions and curtains to attack anyone entering the room.
          about them.                                         Every round. three swarms of rats appear in one of
                                                            the cells (your choice) and pour out to devour the char-
          10.  DISTILLERY
                                                            acters. A total of twelve swarms can appear in this way.
          Although this area is on the first level, it is accessible
                                                             Treasure. The partition walls of one cell (Tallos's)
          only from outside and through the trapdoor in area 21
                                                            are held up by a pole containing a hollowed-out hidden
          on the second level.
                                                            space within, which can be found with a successful DC
                                                            16 Intelligence (Investigation) check. The disturbed
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