Page 168 - ghosts-of-saltmarsh
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                                                                                              1: Harbor Master
                                                                                              2: Frother's lamp
                                                                                              3: Marketplace
                                                                                              4: City Garrison
                                                                                              5: City Hall
                                                                                              6: Refrum's Workshop
                 TO LAMDGRAVE'S                                                               7: Dory's Warehouse
                                                                                              8: Rashlen Manor
               •      FOLLY                                                                   9: Thornwell Tower
                                                                                              10: Mortuary
                                                                                              11: Hopene'er Asylum
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                      it,   .  '-  s   .--
                    ~
                 /,
              M/\P 8  1: THE  5TVES

              LIFE IN THE STYES                                 TAVERNS AND I NNS
                                                                Taverns are everywhere in the Styes, ranging from large
              In better days, the fact that the Styes was sheltered from
                                                                public houses to holes-in-the-wall with two tables and
              offshore winds was one of its more desirable qualities.
                                                                nothing but acrid, home-brewed rotgut on tap. The cli-
              Now, the Alchemists' Quarter spews a permanent mi-
                                                                entele are uniformly glum and morose, and brawls and
              asma of acrid. rancid yellow vapor that hangs above the
                                                                fights are common. The best taverns in the Styes would
              district and coats its walls and roofs with a greasy film.
                                                                be considered dives in most cities- and its inns are no
              The dense population of  the decaying district makes
                                                                better. Visitors are advised to bring their own bedding
              the waters around the port swirl with sewage, blood
                                                                to avoid bugs, and to move the bed in front of  the door to
              and offal from butchers. lye and fur from tanners. and
                                                                keep out burglars and unscrupulous innkeepers.
              indescribable chemical mixtures from alchemists. In the
              eastern portion of  the Styes, the pollution is so bad that   RELJCJON
              the river's flow has been diverted, leaving a large portion   Though religion is important to many of the Styes' cit-
              of the district's boardwalks suspended over a wallow of   izens, no public temples operate in the district. This is
              rancid mud.                                       partially because the councillors impose steep taxes on
                                                                the faithful, to prevent religious leaders from becoming
              MERCHANDISE
                                                                too popular and eroding the councirs authority. But
              Most items for sale in the Styes can be had for standard
                                                                beyond this, even the most dedicated members of  the
              prices, but they are of  noticeably substandard quality.
                                                                clergy are eventually overwhelmed by the region's emo-
              Anyone who walks around in fancy clothing. brightly
                                                                tionally fatiguing problems.
              colored accessories, flashy jewelry. or with expensive
                                                                  Disease. famine, cruelty. and brutality weigh so heav-
              weapons or armor on display is bound to attract un-
                                                                ily  on the Styes that well-meaning clerics are driven to
              wanted attention from thieves, opportunistic merchants,
                                                                despair. Small temples dedicated to gods of  healing and
              and any local willing to commit a crime of  opportunity
                                                                charity operate quietly in nondescript buildings, and
              (which is to say most of  them). Bartering is common
                                                                tiny shrines can be found in alleys and cul-de-sacs all
              in the district, and characters will find it difficult if  not
                                                                over the district. Beyond these, only one organized faith
              impossible to sell anything with a value over 75 gp for
                                                                exists in secret in the Styes. and it plays a central role in
              cash. Local merchants don't have that much coinage on
                                                                the adventure- the cult of Tharizdun.
              hand. or won·t admit it if  they do.
                                                                                           c 11 'r• 1  PR s I 1111  "rn  s
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