Page 169 - ghosts-of-saltmarsh
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HEALTH                                              A large part of  this area has become so clogged and
          Disease and infection are real concerns in the Styes.   befouled with refuse that the water now moves only
          Most residents suffer from some form of  debilitating   along shallow. sluggish channels that snake through the
          condition brought on by the poisonous waste flowing   reeking expanse of  mud. Still, it's common to see des-
          and billowing out of  the Alchemists" Quarter, or from   perate scavengers wallowing in the filth, scrounging for
          the polluted water of  the river and harbor. The adven-  anything of  value that a distracted alchemist might have
          turers are no exception. Anyone who visits the Styes is   carelessly tossed out with the trash.
          exposed to a disease known as red  face. This affliction
          causes itching and painful inflammation all over the   HIGH QUARTER
          face, and especially around the eyes.             The seal of  local government in better days, this quarter
           The effects of  redface are identical to those of sight rot   is the southeast section of  the Styes. Most of  the build-
          (see "Diseases" in chapter 8 of  the Dungeon Master's   ings here were once municipal offices, but only a few are
          Guide), but it's caused by pollutants in the air rather   still in operation. All the rest are either deserted or have
          than contaminated drinking water, making it  difficult   been rented to strange and furtive eccentrics.
          to avoid. Sewer plague (also described in the Dungeon   This section of  the district is the least populated, and
          Master's Guide) is common in the Styes as well. but   its often-empty streets and boardwalks are in stark con-
          avoiding contact with the district's ubiquitous rodents   trast to the crowds that frequent the other three quar-
          and vermin is usually sufficient protection against it.   ters. Militia patrols are common here, but guards in the
                                                            High Quarter are universally corrupt, accepting bribes
          LAYOUT OF THE DISTRICT                            from nobles, bureaucrats, and powerful merchants, and
                                                            extorting protection money from everyone else.
          Map 8.1 shows the layout of the district and the loca-
          tions of  important buildings and land features. The is-  MERCHANTS'  QUARTER
          lands that support the buildings are almost all artificial.   The southwest section of  the Styes hosts most of  the
          Some were created by ancient spells used to lift the floor   district's industry and mercantile efforts. Most of  the
          of  the bay above the water. Others consist entirely of   community's fishers live here, and numerous ware-
          huge boardwalks supported above the brackish water by   houses line the edges of  the quarter. Most of  these
          decaying pilings.                                 places are either abandoned and boarded up. or  serving
           The district is made up of  four quarters. Travel from   as nophouses. Of  the four quarters, the Merchants'
          one to the other is either by foot over rickety walkways   Quarter is the most welcoming to visitors- though that's
          or by skiff. Local fishers often supplement their income   not saying much. It's also said to be the healthiest part
          by renting their skiffs as crude water taxis. Most trips   of  the district- but that's not saying much, either.
          cost J cp, but a skiff ride to a dangerous section of town
          usually brings 1 gp or more.                      LOCATIONS IN THE STYES
          Low QUARTER                                       The most notable buildings in the Styes are described
          Also known as Flotsam, the northwest section of  the   here. A few of  these locations are detailed later. but most
          Styes consists mainly of  slum tenements, dubious tav-  are left for you to develop as you see fit.
          erns, rickety warehouses, hovel-crowded alleys, and de-
          commissioned ships converted into buildings. This en-  I. HARBOR MASTER
          tire area is slowly sinking into the sea. As old buildings   These two stone buildings on a small island in the Mer-
          become unlivable, new ones are built atop them, and the   chants' Quarter are the base of operations for Harbor
          tangle of structures is four or five stories deep in some   Master Tak Merakin (NE female half-ore bandit  cap-
          places. Many of  the lower structures are completely   tain) and her constables (twelve NE human thugs). Tak
          walled off from the outside. making them ideal places   is profoundly lazy, and as long as merchants and fishers
          for hidden temples and black markets. Swaying rope   pay their dues without complaining, she doesn't inter-
          bridges provide the best avenues bet  ween the blocks of   fere with business on the water. She reacts only to ob-
         this quarter, since the old boardwalks are sinking like   vious threats such as fires, riots. and storms-and even
         everything else.                                  then. she displays an infuriating lethargy.
                                                           2.  fROTHER'S LAMP
         ALCHEMISTS' QUARTER
                                                           This decommissioned stone lighthouse was once a
         The Alchemists' Quarter is the northeast section of the
         Styes. Long ago, it was the seat of  the district's scho-  proud beacon welcoming ships, but it functions now as
         lastic and religious leadership. but its once-fine temples   nothing more than a sad Flotsam landmark. When the
         and universities have long been dismantled for construc-  last caretaker died in a loud argument at a nearby tav-
         tion materials, or converted into dim. smoky factories   ern, no one took up her mantle, and the light has fallen
         and noxious laboratories owned by shady alchemists.   into disrepair. After a few more decades of slowly sink-
           With no regulation to speak of  in the Styes. alchemists   ing into the soggy seabed, it might end up consumed by
         are free to conduct whatever dangerous experiments   shanties and other buildings built atop its corpse.
         they like. and to cut corners on safety and quality con-  3.  MARKETPLACE
         trol. Iron chimneys belch smoke and foul vapors into   This large. open space serves as the primary market for
         the air. while liquid and solid waste are dumped into the   the Styes. The area is always crowded, but the goods for
         water around the quarter.
                                                           sale here are of  low quality and dubious origin.

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