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CHAPTER 3:  DANGER AT DUNWATER





                     HE DISCOVERY THAT A COLONY OF LIZARDFOLK   THE T RUE THREAT
                     lies near the small fishing town of Saltmarsh
                     and is purchasing weaponry considered    The people of Saltmarsh, and of course the characters,
                     sophisticated by lizard  folk standards has   are unaware of the true situation as the adventure gets
                     alarmed the Saltmarsh Town Council.      under way. The lizardfolk are not preparing for war
                     Greatly troubled and filled with apprehension.   against Saltmarsh, but against a much more sinister
                     the councillors call an emergency meeting.   presence: the sahuagin.
              This adventure is designed for a group of four to six   Just over a year ago, a colony of lizard folk were driven
            3rd-level characters.                             from their home by an invasion of sahuagin. Forced to
                                                              find a temporary home, they restored an old lizard folk
            BACKGROUND                                        stronghold that had been abandoned for decades.
                                                                Determined to recapture their home, the lizardfolk
            The characters are not required to have finished The   have been busily purchasing arms and negotiating an al-
            Sinister Secret of Saltmarsh before playing Danger at   liance with other nearby aquatic races. The lizardfolk's
            Dunwater. If they arrive in Saltmarsh after the events of   main purpose is to form an army to expel the sahuagin
            the prior adventure, they learn the following information   from the area. In so doing, they hope to discourage the
            from the townsfolk:                               sahuagin from ever again intruding on the region.
            •  A smuggling ring operating out of an abandoned   The lizardfolk have not approached Saltmarsh with an
              house has been disbanded.                       offer to join the alliance because Othokent, their queen,
            •  The smugglers were slain or jailed.            considers humans and other land-dwelling races as of
                                                              little use in a battle to be fought largely underwater.
              The smugglers were supplying weapons to a tribe
                                                                Ambassadors from the koalinth. the locathah, and
              of lizardfolk that have established a colony near
                                                              the merfolk are present in the Iizardfolk lair. The sea
              Saltmarsh.
                                                              elves were not invited to join the alliance because of
              When the councillors discover that a seasoned group   long-standing disputes between them and the koalinth-
            of adventurers has arrived in town, they send a message   even in the face of the sahuagin threat. no cooperation is
            to the characters inviting them to a meeting. The council   possible between chese two peoples. The Iizardfolk, con-
            hopes to hire them to investigate the lizardfolk lair and   cluding that the koalinth are the stronger tribe, invited
            learn why the creatures are arming themselves. The   them to participate rather than the elves.
            council's main priority in the context of this adventure is   Members of these four races have come together.
            to keep the town safe from a possible lizardfolk attack.   overlooking their previous rivalries and differences, to
              Judging from a crude map found aboard the smug-  negotiate an agreement of cooperation. But even as the
            glers' vessel and from information provided by the   lizardfolk strive to hold their alliance together in the
            sea elf Oceanus, it seems likely that the lizardfolk are
                                                              face of a common foe, the bonds are beginning to fray.
            preparing for war. The council members hope that the   How the characters perform their mission, and what
            townspeople are not the intended target, but they greatly   sort of relationship they establish with the Iizardfolk on
            fear th_is possibility.                           behalf of Saltmarsh, will determine if the coalition has
                                                              any chance of success.
            ADVENTURERS NEEDED
            The site of the lizardfolk colony has been tentatively
                                                                FRIEND FROM THE  DEEP
            identified as a coastal promontory adjacent to a small   If the characters freed Oceanus from his cell aboard the
            river, the Dunwater, some ten miles southwest of Salt-  Sea Ghost in  The Sinister Secret of Saltmarsh, the elf offers
            marsh. The council considers it essential that a scouting   to join them in their expedition to the lizardfolk lair.  His
            party be sent to reconnoiter the area and ascertain the   skills in combat and knowledge of the seas and the dark
            strength and size of this colony, as well as the intentions   things that dwell there might prove invaluable to the party.
            of the lizard folk. The characters (whether or not they   He recognizes and Identifies the sahuagin remains in the
            are veterans of the previous adventure) are approached   lair.  He takes an equal share of both treasure and experi·
            to undertake this mission.                          ence points.
                                                                 Alternatively, Oceanus might have allied with the town
              The leader of the council impresses upon the charac-
                                                                council previously and offers to join the characters as they
            ters that they are not required to act with hostile intent-
                                                                embark for the lizardfolk lair.
            in fact, quite the opposite. Their assignment is one of in-
                                                                 What He Wonts. Oceanus wants to discover the truth
            formation gathering, with the additional hope that they   behind the lizardfolk's purchase of smuggled weapons and
            can return with knowledge of what the lizardfolk are up   armor. Like the town council, he initially sees the lizardfolk
            to. A reward of 700 gp is offered for the successful com-  as a potential threat.
            pletion of the mission.
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