Page 63 - ghosts-of-saltmarsh
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POLITICS AMONG THE LIZARDFOLK                       Handling the interaction between the two sides
                                                             against the backdrop of  the first contact between the liz-
           Two political groups operate in the social structure of   ardfolk and potentially friendly humans can be difficult.
           the J izardfolk lair. On the one hand are the dominant   Though it's always possible to let roleplaying take its
           progressives led by the queen. Othokent. who is sup-  course, particularly if  the characters refrain from com-
           ported by a subchief named lhrtos, several officers, and   bat and make a good first impression, things might not
           many warriors. Her progressive stance is inspired and   play out quite that simply. Here are some guidelines on
           driven by wisdom of  the aged lizardfolk minister. Sauriv.   how to handle this aspect of  the adventure.
             Opposing that group (mostly covertly, for the rule of
           the queen remains absolute) are the traditionalists, led   PROCEDURE
           by the shamans. The shamans believe that allying and
           intermingling with other races is contrary to the divine   The lizardfolk start out indifferent toward the characters
           will of  their god. Semuanya, and that no good can come   and, by extension, Saltmarsh. To track the attitude of  the
           of  it. Consequently, the shamans hate and distrust the   lizardfolk, use points to record the characters' progress
           minister, Sau riv, whom they consider to be the prime   toward sealing an alliance. The characters begin the ad-
           instigator of  these efforts that go against nature. They   venture with 0 points. That score is adjusted every time
           dare not move openly against him, however, since he   they interact with lizard  folk, but the results only become
           enjoys the trust and favor of  the queen.         apparent when the characters meet the lizard  folk queen.
             If  the lizard  folk queen is killed in the course of  this ad-  They can then earn more points through diplomacy and
           venture, she is succeeded by the subchief. If  the subchief   by improving the tribe"s strength and safety.
           is also killed, the succession goes co one of  the warrior   The alliance is sealed if  the characters reach or ex-
           officers. If  all of  these are slain. then succession falls to   ceed SO points, at which point the lizardfolk become
           the most senior surviving shaman. In this event, the sha-  friendly to them. They are invited to see the queen a
           man denounces the alliance. pulls the lizard  folk out of   second time, and during this session the groundwork for
           it, sacrifices the aged lizardfolk minister to the Lizardfolk   Saltmarsh's inclusion in the alliance can be laid.
           deity Semuanya, and leads the remainder of  the tribe   The lizard  folk become irrevocably hostile if  the char-
           into the depths of  the marsh beyond the reach of  the sa-  acters' total number of  points drops to 0 or lower even
           huagin. If  all the lizardfolk notables are slain. surviving   after the queen offers them chances at diplomacy and
           members of  the tribe simply drift  away into the marsh,   ways to improve their standing. Tf this happens, after the
           taking all their possessions with them. There will then   lizardfolk give them a second chance, the characters'
           be no chance of  an alliance against the sahuagin that   mission ends in failure.
           involves the lizard  folk.
                                                             MEETING THE QUEEN
           RULES  OF ENGAGEMENT                              The point system starts working when the adventure be-
           Ideally, when the characters learn the truth about the   gins, but its ramifications aren't apparent until the PCs
                                                             meet the queen for the first time. This most likely occurs
           lizard  folk and the sahuagin, they have done so before   after they engage a group of lizard  folk without fighting
           causing irreparable harm Lo the occupants of  the lair   them, whereupon they are put in custody and taken to
           and the lizardfolk's plans for the alliance against the   her. When this happens. determine the characters' cur-
           sahuagin. For their mission to have any chance of  suc-  rent point total by using the Initial Attitude table. giving
           ceeding. the characters must eventually gain- or be   them benefits and penalties according to what they have
           forcibly prodded into  an audience with the queen. Even   done so far. The characters might have a negative score
           if her initial reaction is not a friendly one, the characters   at this point if  they were hostile toward the lizard  folk
           might still have a chance of  winning over the lizardfolk   prior to their audience.
           and making them receptive (if  the characters suggest as   Othokent is worldly for a lizardfolk. Tn her youth, she
           much) to admitting Saltmarsh into the alliance.   spent several years exploring the nearby marshes. She







            ABOUT THE ORIGINAL
            Dave J. Brown and Don Turnbull   While such roleplay-focused
            continued the Saltmarsh series   adventures are the norm today. at
            in this classic. Doubling down on   the time of  its publication (in 1982)
            TSR UK's penchant for exploration   this adventure was the first to make
            and interaction in their work, this   interaction an absolute requirement
            scenario challenges the characters   for success, rather than one option
            to act as ambassadors to a colony   among many.
            of  lizardfolk.





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