Page 65 - ghosts-of-saltmarsh
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Free the Sahuasin. If any lizard folk see the sahuagin LIZ ARDFOLK QUIRK S
(from the cell at area 43a) in the company of the charac-
d8 Quirk
ters at any time, they conclude that the characters have You hate waste and see no reason not to scavenge
allied with, or been misled by, their enemies. The liz-
fallen enemies. Fingers are tasty and portable!
ardfolk attack the sahuagin without hesitation (and the
2 You sleep best while mostly submerged in water-
characters would be well advised to stand aside).
The characters take an immediate penalty of-2d6 particularly warm, stagnant water.
points if this occurs. and all the DCs for Charisma 3 Money is meaningless to you.
checks in the "Goodwill Tour·· section are increased by 4 You think there are only two species of humanoid:
2. Afterward, the lizardfolk treat the characters with lizardfolk and meat.
cold hostility. Even if the characters own up to their mis· 5 You have learned to laugh. You use this talent in
take, the lizardfolk and their allies remain suspicious response to all emotional situations, to better fit in
of the characters. Building an alliance becomes much with your comrades.
more difficult.
6 You still don't understand how metaphors work.
Kill Queen Othokent. No amount of recompense can This doesn't stop you from trying to use them at
atone for their actions if the characters kill the queen.
Every other surviving lizardfolk in the lair mobilizes to every opportunity.
7 You appreciate the soft humanoids who realize they
overwhelm and cut down the interlopers- and even if
need chain mail and swords to match the gifts you
they do escape, their mission is an unmitigated failure.
The alliance between Saltmarsh and the lizardfolk will were born with.
likely never happen, regardless of what reparations the 8 You enjoy eating your food while it's still raw and
community offers. wriggling.
Kill Minister Sauriv. The inAuence of the aged
lizardfolk minister has kepl the tribe from fracturing LIZARDFOLK NAMES
because of ideological differences (see '·Politics Among
Lizard folk take their names from the Draconic lan-
the Lizardfolk'' above). If the characters kill him instead
guage. They use simple descriptives granted by the tribe
of trying to communicate with him, they are set upon by
based on an individual's notable deeds or actions. For
the rest of the tribe just as if they had killed the queen.
example. Garurt translates as ··axe." a name given to a
After the intruders are put down or chased off. the tribe
succumbs to infighting as the shamans try to muster lizardfolk warrior who defeated an ore and claimed his
more support for their point of view. There is no longer foe·s weapon. A lizardfolk who likes to hide in a stand of
a chance of Saltmarsh becoming allied with the lizard- reeds before ambushing an animal might be called Ach-
folk. and if the shamans succeed in their takeover they uak, which means "green," to describe how she blends
will withdraw the tribe from any discussions of alliance into the foliage. Young lizard folk are often given a name
with other races as well. by one of the community's elders. but take an adult
name not long after reaching their first decade.
Lizardfolk make no distinction between male and
ROLEPLAYING LIZARDFOLK female in their naming conventions. and any number
This adventure provides the characters with opportuni- of individuals can have the same name. The Lizardfolk
ties for extensive interaction with a variety of lizardfolk. Names table includes a number of examples, all of
The lizardfolk are generally wary of strangers, but are of which are used for either gender.
neutral alignment and are far from dimwitted or blood- Because each name has meaning beyond its use as
thirsty. Here are a few resources you can use to add an identifier, you can use an individual's name as a
Aavor to the party's experiences with the lizardfolk by starting point for its description. (Each name's meaning
giving depth and dimension to the occupants of the lair. in Common is given in parentheses.) Someone named
They are designed to help you with adventure prepa- Kosj might be exceptionally scrawny. while a lizardfolk
ration and to enable you to create distinctive lizardfolk dubbed Usk might wear scraps of plate armor scav-
NPCs on the spot. enged from a foe.
PERSONALITIES Lt ZA RDFOLK NAMES
To customize the lizard folk in the lair, use the person- d20 Name d20 Name
ality traits. ideals, bonds. and flaws from the character Achuak (green) 11 Kothar (demon)
backgrounds in chapter 4 of the Players Handbook as 2 Aryte (war) 12 Litrix (armor)
a starting point. The acolyte background is ideal for
3 Baeshra (animal) 13 Mirik (song)
shamans, the soldier background for warriors. and the 4 Darastrix (dragon) 14 Throden (many)
hermit and outlander backgrounds for commoners. lf
5 Garurt (axe) 15 Thurkear (night)
the result of a die roll seems inappropriate, such as the
6 )hank (hammer) 16 Usk (iron)
"Raised by wolves" trait in the outlander background.
7 Kepesk (storm) 17 Valignat (burn)
roll again.
In addition. you can use the Lizardfolk Quirks table 8 Kethend (gem) 18 Vargach (battle)
below to determine a personality quirk for a lizardfolk 9 Korth (danger) 19 Vutha (black)
character or to inspire a unique mannerism. 10 Kosj (small) 20 Vyth (steel)
Cl!l'.PHR"' D~"lvfkAT OUlllWA!ER
>4

