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Free the Sahuasin. If  any lizard  folk see the sahuagin   LIZ ARDFOLK  QUIRK S
           (from the cell at area 43a) in the company of  the charac-
                                                               d8   Quirk
           ters at any time, they conclude that the characters have   You  hate waste and see no reason  not to scavenge
           allied with, or been misled by, their enemies. The liz-
                                                                   fallen enemies. Fingers are tasty and portable!
           ardfolk attack the sahuagin without hesitation (and the
                                                               2   You sleep best while mostly submerged in water-
           characters would be well advised to stand aside).
            The characters take an immediate penalty of-2d6        particularly warm, stagnant water.
           points if  this occurs. and all the DCs for Charisma   3   Money is meaningless to you.
           checks in the "Goodwill Tour·· section are increased by   4   You think there are only two species of  humanoid:
           2. Afterward, the lizardfolk treat the characters with   lizardfolk and meat.
           cold hostility. Even if  the characters own up to their mis·   5   You have learned to laugh. You use this talent in
           take, the lizardfolk and their allies remain suspicious   response to all emotional situations, to better fit in
           of  the characters. Building an alliance becomes much   with your comrades.
           more difficult.
                                                               6   You still don't understand how metaphors work.
            Kill Queen Othokent. No amount of  recompense can      This doesn't stop you from trying to use them at
           atone for their actions if  the characters kill the queen.
           Every other surviving lizardfolk in the lair mobilizes to   every opportunity.
                                                               7   You appreciate the soft humanoids who realize they
           overwhelm and cut down the interlopers- and even if
                                                                    need chain mail and swords to match the gifts you
           they do escape, their mission is an unmitigated failure.
           The alliance between Saltmarsh and the lizardfolk will   were born with.
           likely never happen, regardless of  what reparations the   8   You enjoy eating your food while it's still raw and
           community offers.                                       wriggling.
            Kill Minister Sauriv. The inAuence of  the aged
           lizardfolk minister has kepl the tribe from fracturing   LIZARDFOLK NAMES
           because of  ideological differences (see '·Politics Among
                                                             Lizard  folk take their names from the Draconic lan-
           the Lizardfolk'' above). If  the characters kill him instead
                                                             guage. They use simple descriptives granted by the tribe
           of  trying to communicate with him, they are set upon by
                                                             based on an individual's notable deeds or  actions. For
           the rest of  the tribe  just as if  they had killed the queen.
                                                             example. Garurt translates as ··axe." a name given to a
           After the intruders are put down or  chased off. the tribe
           succumbs to infighting as the shamans try to muster   lizardfolk warrior who defeated an ore and claimed his
           more support for their point of  view. There is no longer   foe·s weapon. A lizardfolk who likes to hide in a stand of
           a chance of  Saltmarsh becoming allied with the lizard-  reeds before ambushing an animal might be called Ach-
           folk. and if  the shamans succeed in their takeover they   uak, which means "green," to describe how she blends
           will withdraw the tribe from any discussions of  alliance   into the foliage. Young lizard  folk are often given a name
           with other races as well.                         by one of the community's elders. but take an adult
                                                             name not long after reaching their first decade.
                                                              Lizardfolk make no distinction between male and
           ROLEPLAYING LIZARDFOLK                            female in their naming conventions. and any number
           This adventure provides the characters with opportuni-  of  individuals can have the same name. The Lizardfolk
           ties for extensive interaction with a variety of  lizardfolk.   Names table includes a number of  examples, all of
           The lizardfolk are generally wary of  strangers, but are of   which are used for either gender.
           neutral alignment and are far from dimwitted or blood-  Because each name has meaning beyond its use as
           thirsty. Here are a few resources you can use to add   an identifier, you can use an individual's name as a
           Aavor to the party's experiences with the lizardfolk by   starting point for its description. (Each name's meaning
           giving depth and dimension to the occupants of  the lair.   in Common is given in parentheses.) Someone named
           They are designed to help you with adventure prepa-  Kosj might be exceptionally scrawny. while a lizardfolk
           ration and to enable you to create distinctive lizardfolk   dubbed Usk might wear scraps of  plate armor scav-
           NPCs on the spot.                                 enged from a foe.

           PERSONALITIES                                     Lt ZA RDFOLK  NAMES
           To customize the lizard  folk in the lair, use the person-  d20   Name     d20   Name
           ality traits. ideals, bonds. and flaws from the character   Achuak (green)   11   Kothar (demon)
           backgrounds in chapter 4 of  the Players Handbook as   2   Aryte (war)      12   Litrix (armor)
           a starting point. The acolyte background is ideal for
                                                               3   Baeshra (animal)    13   Mirik (song)
           shamans, the soldier background for warriors. and the   4   Darastrix (dragon)   14   Throden (many)
           hermit and outlander backgrounds for commoners. lf
                                                               5   Garurt (axe)        15   Thurkear (night)
           the result of  a die roll seems inappropriate, such as the
                                                               6   )hank (hammer)      16   Usk (iron)
           "Raised by wolves" trait in the outlander background.
                                                               7   Kepesk  (storm)     17   Valignat (burn)
           roll again.
            In addition. you can use the Lizardfolk Quirks table   8   Kethend  (gem)   18   Vargach  (battle)
           below to determine a personality quirk for a lizardfolk   9   Korth (danger)   19   Vutha (black)
           character or to inspire a unique mannerism.         10   Kosj  (small)      20   Vyth (steel)

           Cl!l'.PHR"'   D~"lvfkAT OUlllWA!ER
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