Page 80 - ghosts-of-saltmarsh
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Treasure. One chest holds the following items: a   Sauriv has the statistics of  a lizardfolk noble. with
             set of  leather straps and belts with silver buckles and   these changes:
             adorned with coral (10 gp). a Oask of  perfumed oil (5 gp),
                                                               •  Sau  riv is lawful neutral.
             a silk scarf (3 gp). and a purse containing 50 ep.
                                                               •  His Armor Class is 13 (natural armor).
               The second chest holds the following items: a silver
                                                               •  He has a swimming speed of  30 feet, and he can hold
             mirror  (10 gp), a flask of  perfumed oil (5 gp), a bolt of
                                                                 his breath for 15 minutes.
             velvet cloth (20 gp), and a purse containing 50 ep.
                                                                 He has a Wisdom score of l 8 (+4).
               The bowl. the decanter, and the two goblets are made
                                                                 His skills are Deception +7,  lnsight +6, Persuasion +7.
             of  silver and are worth 10 gp, 5 gp, and 3 gp each, re-
                                                                 His passive Perception score is 14, and he has disad-
             spectively.
                                                                 vantage on all Wisdom (Perception) checks.
                                                                 He speaks Draconic and Common.
             36. ROYAL BATH
                                                                 Sauriv is extremely wise. and it is due to his inspira-
                                                               tion that the strategy of  forging an alliance against the
              This bare, stone-flagged room features a twenty-foot·   sahuagin was devised. He arranged for the purchase of
               square pool of  clear water at its center. The floor of  the   the weapons the Sea Ghost has been transporting (as
               pool is stepped to provide easy access.         related in The Sinister Secret of  Saltmarsh).
                                                                 His appearance betrays his age. His teeth and claws
                                                               are stained and blunted, his eyesight is fading, and his
             The steps into the pool are between 2 and 6 inches high.   senses of  hearing and smell have lost their acuity. He
             Clear, warm water fills the pool, though it is not possi-  wears a large gold chain (200 gp) around his neck.
             ble for the characters to see to the bottom at the center.   Development. Before any conversation about the
             where the water is 15 feet deep. The lizardfolk common-  alliance or the sahuagin can occur, the minister must
             ers, if  they Aed from area 35, are hiding in that location.   be satisfied that the characters are not allied with the
                                                               sahuagin. As long as the characters haven't been unnec·
             37. ROYAL HATCHERY
                                                               essarily brutal in their treatment of  other lizardfolk. he
                                                          •    reaches this conclusion if  any character makes a suc-
                                                               cessful DC 10 Charisma (Persuasion) check. But if  they
               It is noticeably warmer in this area. The walls and ceiling
                                                               have slain any lizard  folk, the DC of  this check increases
               of  the room are unremarkable, and the floor is cov·
                                                               by 2 for each victim.
               ered in  mud.
                                                                 On a successful check, the minister is satisfied that
                                                               the characters are not in league with the sahuagin, and
                                                               gives them information about the planned attack on the
             The warm mud on the floor is 6 inches deep. Buried in
                                                               sahuagin lair. Further, he offers to arrange an immedi-
             the mud are twelve lizardfolk eggs (not visible above
                                                               ate meeting between the characters and the queen. with
             the surface). These are the queen's eggs, which are very
                                                               the purpose of  bringing humans into the alliance.
             valuable to her. Unlike with the eggs in the hatchery
                                                                 On a failed check. or if  the characters are noncom-
             (area 25), the characters might succeed if  they attempt
                                                               mitcal about their relationship with sahuagin {or if  they
             to use these eggs as bargaining tools.
                                                               pretend they are friendly with them), the minister makes
             38. MINISTER'S QUARTERS                           no mention of the alliance or the impending assault.
                                                               Instead, he excuses himself  and goes to area 40 to warn
                                                               the queen of the presence of  intruders. Guards return to
               This is a small, comfortable room. In the center is a cir·   area 38 to accompany the characters to the drill hall.
               cular wooden table on which lies a closed book. To one   In this event, if  the characters do not cooperate and
                                                               resist attempts to take them into custody, their mission
               side of  the table, an aged lizard  folk occupies a crudely
                                                               ends in failure. The queen immediately orders her fol-
               upholstered armchair. To the other side, a plain wooden
                                                               lowers to hunt down and kill or capture the party- the
               chair sits empty. In the northwest corner, a brass tripod
                                                               chance of  encountering a patrol in the corridors of  the
               supports a brass bowl filled with hot coals. The room is   lair increases from 1 in 12 every 10 minutes (see ·'Pa-
               warm and smoky.                                 trols in the Lair"') to 1 in 2 every 5 minutes.
                                                                 Reading Materials. The scroll the old lizard  folk min-
                                                               ister peruses is written in Common and was sent by the
             Seated in the armchair. reading a papyrus scroll. is the
                                                               local locathah chief to the lizard folk queen. 1t identifies
             queen's leading advisor and by far the most intelligent
                                                               the J ocathah currently present in the lair as the chief's
              lizardfolk in the lair: the aged minister, Sauriv. The
                                                               ambassadors and authorizes them to act on his behalf in
              minister does not fight, even in self-defense, and can be
                                                               all matters pertaining to the alliance. 1t has no specifics
             slain without undue effort. His first reaction to intrud-
                                                               regarding tbe nature of  the alliance or those against
             ers, assuming he is not immediately attacked, will be
                                                               whom the alliance is directed: the word ·'sahuagin" is
              one of  mild surprise, asking them who they are. where
                                                               never used.
              they come from, who sent them. and so forth. He knows
                                                                 The book on the table. Power Politics by Abel Mackie.
              they are not ambassadors. for he has made no arrange-
                                                               is written in Common. It discusses the trickier and
              ments with humans. Nevertheless. he is amiable and
                                                               more devious side of  political life. It  can be sold for 5 gp.
              willing to talk.
                                                                                 I'  II  A 1'1 ER  J   U \ N <.(:;I<  AT  D l  ... \\ \ 1F  R
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