Page 93 - ghosts-of-saltmarsh
P. 93

10.  UNHOLY SHRINE                                 The phase spider spends its time in the Border Ethe·
                                                              real. It attempts to ambush Krell"s foes. moving through
                                                              walls unnoticed before entering the Material Plane to
             The floor of  this chamber is covered with runes written in   attack a wizard. sorcerer, or similarly vulnerable charac·
             blood. A circle has been carved into the floor's wooden   ter. The two giant spiders try to protect Krell. One fights
             planks and spiderwebs cover the walls and ceiling. Two   from the ground, while the other clings to the ceiling
                                                              and attacks downward. enabling both Large creatures
             humanoid-sized bundles attached to the ceiling writhe as
                                                              to remain in the fray.
             hundreds of  tiny spiders swarm over them.
                                                               Ending Hostilities. Krell knows that the Emperor
                                                        •     won't stay afloat forever. He can be persuaded to leave
                                                              with the characters instead of  fighting them if  someone
            Krell Groh  lg. the last survivor of  the cultists who es-
                                                              in the party succeeds on a DC 20 Charisma (Persua-
            caped the island, sequestered himself  here after the fi rst
                                                              sion) check to win the druid's confidence. An ore or half.
            octopus attack. He attacks at the first sign of  intr uders-
                                                              ore character makes this check with advantage. Once
            if  dying for Lolth is to be his fate, he seeks to slay as
                                                              Krell is safe he slips away to continue his foul worship.
            many characters as possible.
                                                               Treasure. All the cultists' ceremonial objects and
             Krell is a male half-ore druid, with these changes:
                                                              treasure arc stored in a wooden box along the port wall.
             Krell is chaotic evil.                           The box contains spell scrolls of  gust of  wind and pro-
             He has these racial traits: When reduced to 0 hit
                                                              tection from poison, a potion of  heroism, a potion of  wa-
             points, he drops to  1 hit point instead (but can't do this
                                                              ter breathing. a cloak of  protection, 507 gp, and 199 sp.
             again until he finishes a long rest). He has darkvision
             out to a range of  60 feet. He speaks Common and Ore.   lJ.  GALLEY
             He has a Strength score of 18. which gives him a   The door here is damaged and held shut by rusty iron
             +4 bonus to attack rolls and damage rolls with his   spikes. It must be forced open with a successful DC 15
             quarterstaff.                                    Strength (Athletics) check or  chopped apart (AC 15. 12
            •  He has the flaming sphere spell prepared rather than   hit points. immunity to psychic and poison damage).
             animal  messenger.
             In addition to Krell. this cabin also contains two giant
                                                               Judging from the stove along one wall of  this room, this
            spiders lurking in a far corner, and Krell"s pet phase
                                                               was once the galley.  Now the area is cluttered with bones
            spider (named Roil). Unless the characters were unusu-
                                                               and debris. Badly damaged metal knives and other cook-
            ally quiet while making their way through the ship, Krell
            has heard them moving and fighting monsters in other   ware hang from hooks in the ceiling, while the choking
            areas. Before the fight begins. he has time to cast shille-  stench of rotting Aesh fills the air. A stairway leads up
            lagh on the quarterstaff  he wields, barkskin for defense.   near the stern. Tiny spiders crawl over everything.
            and produce flame in preparation for a confrontation.                                          •
             II   IRI   \\\   >l'lR\  !O"l
   88   89   90   91   92   93   94   95   96   97   98