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CHAPTER 5:  ISLE OF THE ABBEY





                    LOCAL MARINERS' GUll,0 WOUi,O LIKE TO CLAIM   The guild does not know that there are survivors on
                    a small, strategically located island and build   the island. ln addition to other hazards they encounter.
                    a lighthouse there. But so far. its representa-  the characters must deal with the remaining clerics and
                    tives have not been able to land safely on the   their followers, whether through conAict or negotiation,
                    island-every attempt lo come ashore has been   before collecting their payment. Por more on the inhabi-
                    met by a horde of  u  ndead.               tants, see "The Survivors" on page 102.
                       The guild posts a lucrative contract offer in
                    nearby coastal communities. seeking adventur-  SUPPLIES
             ers willing to secure the island and its burned-out abbey.   The mariners' guild can supply the characters with any
             When the characters come across this information and   of  the equipment listed in chapter 5 of the Players Hand-
             decide to investigate the opportunity, the adventure offi-  book except for holy symbols, holy water, thieves' tools,
             cially gets under way.                            weapons, and armor. The price of  any equipment used
              Isle of  che Abbey is designed for a party of four to six   by the characters must be deposited with the guild and
             5th-level characters.                             will be refunded when it is returned in good condition or
                                                               after the successful completion of the mission.
             BACKGROUND
                                                              ADVENTURE HOOKS
             Over the past three months, the evil clerics of  Abbey
             Isle have quarreled violently with a large band of  local   The isle has long been a source of  trouble for the re-
             pirates. Their struggle seems to have left the island un-  gion's mariners' guild. The clerics who inhabited the
             inhabited. The pirates burned the abbey to the ground,   island's abbey proved to be capable defenders of  their
             but they suffered so many casualties that they were de-  territory- until the pirates' recent success. all of  the
             stroyed in turn by the local mariners' guild.     guild's attempts to evict the clerics from tbe island had
              Unknown to the mariners' guild, a small number   failed. Use either of  the following additional hooks to
             of  evil clerics and their minions survived the pirate   strengthen the characters' motivation to succeed.
             assaults by taking refuge in the cellars of the ruined
             abbey. Hidden halls, dangerous guardians, and shining   G ILDED RUMORS
             treasures await those who dare to explore the depths of   The clerics of  the abbey would not build such a defense
             the abbey.                                        to guard musty tomes and simple acolytes. Something
                                                               precious rests in the belly of  that place: a golden statue,
             THE jOB AT  H AND                                 a staff made from rubies, or a fountain lined with pearls
             The posted contract explains that any interested parties   and rare stones. Those hapless pirates cleared a path
             are to meet with Guildmaster Tabeth at the local guild   but failed to discover any treasure. With both pirates
             house. When the characters follow up, Tabeth provides   and clerics out of  the picture, only a few undead stand in
             them with the following summary of  what he knows:   the way of  untold riches.
             •  Pirates recently ransacked Abbey Isle, an island just   F OR THE PEOPLE
              off the coast populated by evil clerics and their follow-
              ers. Much to the guild's delight, the battle between the   The stretch of  water near Abbey Isle is treacherous.
              two factions weakened them both.                 The thick fog that rolls through this region sends even
              The mariners' guild then sent a force ashore, and   the most steadily steered ships veering off  course. The
              the remaining pirates were killed or  driven off by the   sandy Aoor near the island is littered with broken hulls
              guild' soldiers.                                 and lost souls. A lighthouse built at the tip of  the island
             •  The island. though now apparently abandoned. re-  would secure the nearby seas for all. If  the charac-
              mains a danger due to undead guarding the only safe   ters are well intentioned and civic-minded. helping to
              approach: a beach called the Skull Dunes.        make the lighthouse possible can serve as additional
              The mariners' guild is willing to pay 2,000 gp to   incentive.
              the characters if  they can land, explore the island.
              and clear it entirely of threats so that the guild can   ADVENTURE SUMMARY
              construct a lighthouse on the site. Payment is made   The adventure likely unfolds in the following sequence.
              upon completion of  the job, which will be verified by
                                                                The characters meet with the mariners' guild and
              guild members.                                   accept the contract to make Abbey Isle safe for the con-
              The mariners' guild contact in the region is Major   struction of  a new lighthouse.
               Ursa. who keeps a lighthouse on an island nearby. He   The characters travel to a nearby island by boat and
              will provide additional information to any group that   meet their contact for the job. Major Ursa. The major
              takes on the assignment. Anyone who accepts the con-  shares what he knows about the situation on the island
              tract will be provided with a large. sturdy rowboat for
                                                               and offers advice before sending them on their way.
              transportation to Major Ursa's location.

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