Page 94 - ghosts-of-saltmarsh
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The cultists kept thjs area free of  webs and used it for
                                                               DEATH OF THE EMPEROR
             food storage. Theo. after their supplies ran low. several
             of  them barricaded themselves in this room to seize con-  Shortly after Emperor of  the Waves was spotted drifting
             trol of  the remaining supplies. In response. the rest of   on the open sea. an enormous elder octopus began to
             the cultists stormed the area. slew the rebels, and added   stalk the ship. It  has already attacked the vessel once.
             their corpses to the ship's larder. All thac"s left now of   and that assault worsened the Emperor·s condition,
             all the rebels are scraps. as the lone survivor (Krell) has   opening up a few leaks that are now causing the hold to
             consumed the last of  them.                       flood. Believing that if  it waits long enough, the wreck
               Trapdoor. A moldy trapdoor in this area leads down   will eventually sink beneath the surface, the octopus has
             into the cargo hold. It can be easily spotted (no check re-  remained in the area, lurking in the water a hundred
             quired). A bar has been inserted through a set of  rusted   feet below. (The creature is fixated on bringing down
             brackets to keep it shut. The cultists used tills door to   the Emperor and pays no heed to Soul of  Winter or the
             deliver sacrifices to the ghasts below. and they kept   rowboat that waits for the characters 200 feet away from
             it barred between those times to prevent the undead   the derelict.)
             from escaping.                                      When it hears noise from the characters· fight against
                                                               the ghouls in area 12. the creature comes back for an-
             12.  CARGO HOLD                                   other attack. (For best dramatic effect, you should time
                                                               the octopus's reappearance to coincide with the charac-
                                                          '    ters' discovery of Aubreck's box.)
              This deck runs the length of  the ship and features no
                                                                 The octopus represents a real threat to the charac-
               bulkheads or walls. Dark, murky seawater fills it to a   ters. As the creature attacks, emphasize the chaos that
               depth of  three feet, sloshing against old, moldering   ensues in the ship. Swarms of  spiders scramble across
              crates piled against the ship's port hull.       the walls and decks in a panic, assembling into ever
                                                               larger masses. The ship creaks and lists more severely
                                                               as something assaults it from the outside, its timbers
             The water that fills this area is  difficult terrain for Me-  snapping and water pouring through the widening
             dium characters. Small characters must swim while in   cracks in the hull. Within moments. the characters can
             the cargo hold.                                   see the octopus's arms snaking through breaches in the
               This deck is a prison for four ghasts-formerly a   hull, grasping for anything they can wrap around. From
             group of  thieves who stowed away in the hold before the   that point on, don't give the players the luxury of  pon-
             Emperor last left port. When the ship was waylaid by   dering their characters' next moves. Push them to make
             the storm, they could not escape from the hold and even-  fast decisions and do everything you can to reinforce
             tually starved to death. The cultists found the undead   the idea that they're caught in a panicked flight from a
             when they took control of  the ship but viewed them as   sinking ship.
             emissaries of  their dark god and fed them with offer ings
             of  living sacrifices.                            OCTOPUS ATTACK
              The ghasts currently hide in the bow of  the hold.
                                                               The octopus·s attack shakes and tilts the ship so vio-
             beneath the water. They won't reveal themselves until
                                                               lently that moving around the ship becomes difficult.
             characters enter this area and approach their position,
                                                               Any surviving monsters panic and seek to escape the
             whereupon the undead surge out of  the water. Any char-
                                                               ship, attacking the characters if  they cross paths. If  the
             acter whose passive Percept  ion score is 11 or lower is
                                                               characters make it to the upper deck, they must hail the
             surprised by the ghasts when they attack. A creature
                                                               sailors aboard the rowboat from Soul of  Winter and wait
             paralyzed by a ghast's claws holds its breath automati-
                                                               for the boat to reach them.
             cally if  it collapses into the water, but is at risk of  drown-
             ing unless it is pulled out again. See "Suffocating" in
                                                               MOVEMENT
             chapter 8 of  the Player's Handbook.              Movement is tricky as the ship rocks back and forth.
               Treasure. One of  the ghasts wears a silver bracelet   Treat the floor as difficult terrain.
             sculpted to look like a twisted tongue (75 gp), and an-  Climbing stairs or a ladder requires a DC 10 Strength
             other one wears a gem-studded belt (400 gp). The crates   (Athletics) check, unless a character has a climbing
             and boxes are rotted. and the goods in them are worth-  speed. On a failed check, a character falls prone in the
             less- with one exception.                         space where the climb began.
              Aubreck's Box. As an action, a character can attempt
             a DC 15 Wisdom (Perception) check to spot a crate   RESCUE
             marked with a stylized letter A. Another action is re-  Once the characters reach area  1 and call for help, the
             quired to open it, revealing the box inside.      sailors in the rowboat try to rescue them. It takes 10
              The blue metal box is made from magically enhanced   rounds for the rowboat to reach the Emperor.
             iron that is impervious to rust and has invulnerability to   Observant players might realize that the octopus is
             all damage. It has no lock or latch. and it can't be opened   focusing its efforts on the ship. Anyone who leaps over-
             by any normal means. See "Moving Aubreck's Treasure"   board or  gets into the rowboat is safe from the octopus,
             for details on carrying the box after the elder octopus   though monsters aboard the ship that see characters in
             attacks, and for getting the treasure safely off  Emperor   the water follow suit and might attempt to swarm the
             of  the Waves.                                    rowboat (see ·'Other Enemies" below).



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