Page 104 - Eberron -Rising from the Last War_Neat
P. 104

K   H O RV A IRE  GAZETTEER


            ] UST ONE CENTURY AGO, THE KINGDOM OF            AU   N  D A  I R
                   Galij a r spanned most o f  Khorvaire. O f  course,
                                                             Capital: Fairhaven
                   we never tamed the lands beyond the Graywall   Hallmarks: Cheese, education, fashion, grains,
                   Mountains or the jungles o f  the east. Nevertheless,   wine, wizardry
            it was impressive, this kingdom o f  humanity's.   Fertile farmlands surround the grand cities of Aundair.
             Now I look at the map o f  Khorvaire with a touch o f  de­  The floating towers of Arcanix are the finest institute
                                                             for mystical study in Khorvaire, and magic is deeply
           spair. Galijar lies shattered, the Five Nations irreparab/y
                                                             ingrained in Aundairian culture. The nation produces
            divided. So many new realms claim sovereignty-kingdoms   more magewrights and wandslingers than any other in
            o f  elves and goblins, and what o f  this nation o f  monsters   Khorvaire.
            called Droaam? Can it last,  or will another war fracture us   From the nobles lounging in the towers of Fairhaven
                                                             to the common folk working the vast vineyards of Blue­
           further? Should I dwell on such things when the Mourning
                                                             vine, Aundairians value wit and wisdom. Aundairians
            might simp/y consume us all? Gods,  how I  e ar the future.   prefer finesse to brute force and appreciate cunning
                                           f
                             -Lyrian Das, Morgrave historian   wordplay and fine fashions. The Sovereign Host is the
                                                             dominant faith of Aundair, with a particular devotion to
           Most player characters begin their adventures on the   Aureon. However, the Silver Flame also maintains a de­
           continent of Khorvaire, as shown on the poster map   voted following-some might say overzealous.
           included with this book and on map 2.1 (page 104). Al­  Although Aundair is a small nation, its arcane supe­
           though humans make up the majority of the population   riority allowed it retain its dominion during the Last
           in the nations of Khorvaire, the continent is home to a   War. The people of Aundair know that knowledge is
           wide range of peoples and cultures. Once largely unified   power, and they take pride in their nation's magical ad­
           under the Kingdom of Galifar, today Khorvaire is split   vancements. To ensure her nation's prosperity and dom­
           into many nations-some old, others newly born from   inance, Queen Aurala ir'Wynarn instituted the Arcane
           the crucible of war. This chapter provides an overview of   Initiative, an aggressive series of programs intended to
           Khorvaire, a glimpse of the world that lies beyond it, and   forward the development of mystical infrastructure and
           the predominant faiths of Eberron.                battle magic.
                  T
            NA I O N        S  O F                           I N TERESTING THINGS
                                                                              A
                          A
           K   H   O R V I R E                               ABOUT AUND I R
                                                             •  Arcanix is the most prestigious academy of magic in
           The following sections focus on what you need to know   Khorvaire. Most of its sages specialize in ritual magic
           to create characters and NPCs from Khorvaire. For   and abstract theory, and don't have the full powers
           general information about the Kingdom of Galifar, the   of wizards.
           Five Nations that arose from the kingdom's ashes, and   •  Magic permeates many aspects of Aundairian life­
           the Treaty of Thronehold that helps keeps the peace   more so than other nations. A cleansing stone (see
           between the nations of Khorvaire, see the introduction   chapter 5) graces every village, and you might encoun­
           of this book.                                       ter animated farming equipment in the fields. The
             An excellent system of roads connects the central na­  Knights Arcane are an elite unit of eldritch knights,
           tions of Khorvaire, and travelers can always make their   and the spies of the Royal Eyes of Aundair specialize
           way by horse or coach. Major cities are linked by the   in divination magic.
           lightning rail of House Orien, which allows one to avoid   •  Some Aundairian nobles are bound by arcane pacts
           the perils-and tedium-of the roads. If speed is an is­  handed down through generations. Only remarkable
           sue, one can book passage on a House Lyrandar airship.   heirs-such as player characters-develop into war­
           This is the fastest way to travel, but also the most ex­  locks. Most such lines have an Archfey patron.
           pensive. This book's introduction has more information
                                                                    A
           about these and other travel options.             AUND I R I A  N    C  H  A  R ACTERS
                                                                                       ���������
                                                             Regardless of your Intelligence score, as an Aundairian
                                                             you're sure you're the smartest person in the room. Con­
                                                             sider the following characteristics for your Aundairian:


                                                                              CHAPTER 2  I  KHORVAIRE GAZETTEER
   99   100   101   102   103   104   105   106   107   108   109