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K H O RV A IRE GAZETTEER
] UST ONE CENTURY AGO, THE KINGDOM OF AU N D A I R
Galij a r spanned most o f Khorvaire. O f course,
Capital: Fairhaven
we never tamed the lands beyond the Graywall Hallmarks: Cheese, education, fashion, grains,
Mountains or the jungles o f the east. Nevertheless, wine, wizardry
it was impressive, this kingdom o f humanity's. Fertile farmlands surround the grand cities of Aundair.
Now I look at the map o f Khorvaire with a touch o f de The floating towers of Arcanix are the finest institute
for mystical study in Khorvaire, and magic is deeply
spair. Galijar lies shattered, the Five Nations irreparab/y
ingrained in Aundairian culture. The nation produces
divided. So many new realms claim sovereignty-kingdoms more magewrights and wandslingers than any other in
o f elves and goblins, and what o f this nation o f monsters Khorvaire.
called Droaam? Can it last, or will another war fracture us From the nobles lounging in the towers of Fairhaven
to the common folk working the vast vineyards of Blue
further? Should I dwell on such things when the Mourning
vine, Aundairians value wit and wisdom. Aundairians
might simp/y consume us all? Gods, how I e ar the future. prefer finesse to brute force and appreciate cunning
f
-Lyrian Das, Morgrave historian wordplay and fine fashions. The Sovereign Host is the
dominant faith of Aundair, with a particular devotion to
Most player characters begin their adventures on the Aureon. However, the Silver Flame also maintains a de
continent of Khorvaire, as shown on the poster map voted following-some might say overzealous.
included with this book and on map 2.1 (page 104). Al Although Aundair is a small nation, its arcane supe
though humans make up the majority of the population riority allowed it retain its dominion during the Last
in the nations of Khorvaire, the continent is home to a War. The people of Aundair know that knowledge is
wide range of peoples and cultures. Once largely unified power, and they take pride in their nation's magical ad
under the Kingdom of Galifar, today Khorvaire is split vancements. To ensure her nation's prosperity and dom
into many nations-some old, others newly born from inance, Queen Aurala ir'Wynarn instituted the Arcane
the crucible of war. This chapter provides an overview of Initiative, an aggressive series of programs intended to
Khorvaire, a glimpse of the world that lies beyond it, and forward the development of mystical infrastructure and
the predominant faiths of Eberron. battle magic.
T
NA I O N S O F I N TERESTING THINGS
A
A
K H O R V I R E ABOUT AUND I R
• Arcanix is the most prestigious academy of magic in
The following sections focus on what you need to know Khorvaire. Most of its sages specialize in ritual magic
to create characters and NPCs from Khorvaire. For and abstract theory, and don't have the full powers
general information about the Kingdom of Galifar, the of wizards.
Five Nations that arose from the kingdom's ashes, and • Magic permeates many aspects of Aundairian life
the Treaty of Thronehold that helps keeps the peace more so than other nations. A cleansing stone (see
between the nations of Khorvaire, see the introduction chapter 5) graces every village, and you might encoun
of this book. ter animated farming equipment in the fields. The
An excellent system of roads connects the central na Knights Arcane are an elite unit of eldritch knights,
tions of Khorvaire, and travelers can always make their and the spies of the Royal Eyes of Aundair specialize
way by horse or coach. Major cities are linked by the in divination magic.
lightning rail of House Orien, which allows one to avoid • Some Aundairian nobles are bound by arcane pacts
the perils-and tedium-of the roads. If speed is an is handed down through generations. Only remarkable
sue, one can book passage on a House Lyrandar airship. heirs-such as player characters-develop into war
This is the fastest way to travel, but also the most ex locks. Most such lines have an Archfey patron.
pensive. This book's introduction has more information
A
about these and other travel options. AUND I R I A N C H A R ACTERS
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Regardless of your Intelligence score, as an Aundairian
you're sure you're the smartest person in the room. Con
sider the following characteristics for your Aundairian:
CHAPTER 2 I KHORVAIRE GAZETTEER

