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a cleric, you might challenge your church and follow ilarly, if you have ties to the King's Dark Lanterns, you
your own divine revelations. As a wizard, you could know where to find some of Breland's worst criminals.
search for new techniques or attempt to unravel for
gotten secrets. NEW CYRE
Practical. Whether it's about fashion, food, or conver What began as a refugee camp has evolved into a strug
sation, the Brelish tend to be pragmatic. Why spend gling town hosting thousands of Cyran refugees. Prince
a fortune on a fancy meal when a simple one will do? Oargev holds court in New Cyre, considering himself a
You use whatever tool gets the job done, and you don't king in exile. Though resources are scarce, New Cyre
see a need for unnecessary flair. remains a symbol of hope for many refugees. It's also a
last stop for those determined to explore the Mournland.
C I T I E S A N D S I T E S
SHARN
o
Beyond the magnificence f Sham, Breland hosts a vast The City of Towers is described in chapter 3. Law and
spectrum of other wonders. chaos dance on a knife's edge here, one never truly gain
ing advantage over the other.
ARGO NTH
The floating fortress of Breland, Argon th is one of the V A THIROND
marvels of the Last War. The product of House Cannith Throughout the Last War, this town was beset by armies
ingenuity and Brelish industrial might, Argonth is the from Thrane, Cyre, and Karrnath. Vathirond's residents
largest engine of war ever built. This moving city is still hold grudges against these close foreign neighbors.
home to thousands of soldiers. Currently Argonth pa However, their attention of late has been focused on the
trols the edge of the Mournland, but if tensions rise with Mournland. Nameless horrors have begun to slip into
Droaam or Darguun, the fortress can be deployed to Breland from the east at an alarming rate, and Brelish
reinforce a threatened border. soldiers and adventurers stationed in Vathirond are usu
As a Brelish soldier or spy, you might have served ally the first to contend with these threats.
aboard Argonth for a time before some incident led you
to become an adventurer. WROAT
Built on both sides of the Howling River at a point
BLACK PIT where the river widens, the ancestral seat of the rulers
A massive chasm in the Blackcap Mountains, the Black of Breland seduces visitors with its tree-lined avenues,
Pit is over a mile across and descends beyond the lim elegant drawbridges, cleanliness, and laid-back atmo
its of sight. It's said to be an entrance to the abyss of sphere. Perched on a rocky island in the middle of the
Khyber, and foul creatures live among the caves that river, surrounded by military docks and barracks, is
honeycomb its walls. A nearby village-also called Black Brokenblade Castle, the king's stern fortress.
Pit-provides a haven for deserters and other criminals In contrast to its welcoming countenance, Wroat casts
as well as a thriving black market. dark shadows, and much goes on quietly behind closed
If you have shady friends, you've likely heard of Black doors. The absence of beggars and riffraff in the streets
Pit's reputation as a place to quietly "disappear." Sim- might also raise suspicion that Wroat is putting on ap-

