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SYMB O L
                                                                               -- THE --
             The symbol  f  the Undying Court is a golden mask with
                      o
             luminous eyes, worn over the face while a priest is car­  S M A � n   � n o u � S � l � W �
             rying out their duties. Devotees wear a smaller mask as
             a brooch or amulet.

             RITES                                               I T   H A P P E N E D I N
             The most sacred rite of the Undying Court is trance   T H E F O R E ST: T R E E
             communion. While in trance, an Aereni elf engages in
             meditation that connects them to the gestalt conscious­
                                                                         G
                                                                                                 A
             ness of the Court. This experience affirms the place of   H U G E R   T E L L - L L !
             the individual as part of the greater whole.
              Since trance communion is a personal experience,
             the role of the priest is to provide spiritual and practical
             guidance to their congregation. A masked priest serves   The alliance of rebel farmers in western Aundair has
                                                               declared an alliance with the Great Druid Oalian of the
             as the face of the Court, and any elf can approach them   T o wering W o od, asserting that the f a rmlands that border
             seeking an ease to their burdens.                 these woods are now part of the Eldeen Reaches. The
                                                              Great Druid is a figure of legend, a powerful mystic who
             TEMPLES                                           serves as the spiritual leader of a diverse range of druids
                                                               spread across the region. Another interesting fact about
             In Aerenal, the temples of the Undying Court are step
             pyramids built from stone. In Khorvaire, shrines to the   Oalian? He's a tree!  Some say he's a child of Eberron her­
                                                               self, while others assert that he's the spirit of an ancient
             Court use imported Aereni densewood, a particularly   druid trapped in tree form. Whatever the truth, the Great
             tough lumber that grows only on the island. Regardless   Druid Oalian appears as a massive greatpine in a grove
             of form, the walls are engraved with stories about the   called Greenheart, deep in the T o wering Wood.
             Undying Councilors that serve as the particular patrons
             of the temple, usually those related to the local priests.
                                                               C H ILDREN OF WINTER
                                          A
             D R U I D S   OF K H O R V I R E                 The Children of Winter believe that death and decay are
             •  We, the Ashbound, are the champions of the natural   vital aspects of the natural cycle of life. They believe that
              world. We defend it from anything and anyone who   if the cycle falls out of balance, it will trigger a devastat­
              threatens it.                                   ing cataclysm as the world resets this balance. They bat­
             •  We, the Children of Winter, preserve the natural cycle   tle undead, but they also engage in actions that cull the
              of life and death. Disease and decay cull the weak and   weak. Extremists have been known to spread plagues in
              strengthen the whole. We must destroy undead and   cities. The Children of Winter are particularly interested
              ensure that the cycle continues.                in unraveling the mystery of the Mourning, as some of
            •  We, the Gatekeepers, protect the natural world from   them believe it is a sign of the apocalypse they fear.
              the forces that come from outside it, from those be­
                                                                     K
              ings that slither in from the darkness beyond.   GATE E E P E R S
              We, the Greensingers, celebrate the magic in the nat­  The Gatekeepers are one  f  the oldest sects, primarily
                                                                                   o
              ural world, as well as the fey that embody that magic.   found among the ores of the Shadow Marches. They act
              We serve as ambassadors between the fey and mor­  to protect Eberron from aberrations and other unnatural
              tals, protecting each from the other.           creatures and seek to prevent extraplanar incursions
            •  We, the Wardens of the Wood, protect all the children   and attacks. The Gatekeepers maintain ancient seals
              of Eberron, from the beasts of the wild to the people   that hold long-forgotten evils at bay.
              of the cities. We preserve the balance between nature
              and civilization and help each understand the other.   GREE N S I N G E R S
              All druids look after the natural world, but they act in   The Greensingers are devoted to the fey, and serve as
            different ways. Five well-established paths define most   mediators between the fey and mortals. The ranks of
            of Khorvaire's druids. In creating a druid character,   the Greensingers include bards as well as warlocks with
            consider whether you have ties to one of these tradi­  Archfey patrons; a druid or ranger might also serve a
            tions, and what led you to leave your order. Are you on   specific archfey.
            a mission? Are you exploring the world? Have you been
                                                                              T
            banished, with good reason or otherwise?          W A RDENS OF  H E   Woon
            A S H B O U N D                                   The Wardens of the Wood believe that civilization has
                                                              a place in the world. As a warden, you help others un­
            The Ashbound defend the natural world from anything   derstand nature, ensuring that they don't cause uninten­
            that threatens it. Some Ashbound consider civilization   tional harm or stumble into danger. Wardens serve as
            to be a threat and strike at any settlement that en­  militia and mediators in the Eldeen Reaches. This is the
            croaches on the wild. Others focus their wrath on the   largest of the druidic sects and the most recognized.
            dragonmarked houses or seek to free bound elementals.

                                                                               CHAPTER 2  /  KHORV A IRE  GAZETTE ER
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