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                                 S H   A R N ,   C    I TY  F   T O W R S
                                                               O
                                                                               E
                    '                       '
                    VE  BEEN HERE A WEEK, AND IT S STILL HARD   Sham stands above the Dagger River and its eastern
                    not to f e el overwhelmed by   the city. The towers   tributary, the Hilt. It's an important port for anyone deal­
                                                              ing with Aerenal, Xen'drik, or Sarlona. Mountains line
            I                                                 the shores of the Dagger, and Sham can't spread out. So
                    rise up until they disappear into the clouds. Lights
                   gleam in a thousand windows. Slrycoaches work
                                                               The city is primarily made up of these quarters:
            their way through the maze o f  bridges connecting the tow­  instead it has grown ever upward.
            ers, and up above I can see the burning ring o f  an elemen­  •  Central Plateau
            tal airship.                                      •  Dura
                                                                Menthis Plateau
             Distracted by   the sights in the slry, I nearry walk into a
                                                              •  Northedge
            war o rged as it brushes past me. It's m y  first time seeing   •  Tavick's Landing
               f
            one, but then there are so many thing s   I've never seen in
                                                               At the hub of each of these quarters is a cluster of
            this place. Over there, a tattooed elf haggles with a masked   enormous core towers. A web of bridges and platforms
            ha I.fling,  arguing about the price o f  lizard meat. Beyond   connects many of these vast spires, and smaller turrets
                                                              sprout from the edges of the core towers. The district of
            them, a gargoyle watches from a high perch. I gather m y
                                                              Skyway floats above the highest towers, while the tun­
            senses and keep moving.                           nels of the Cogs stretch out below the lower city.
             It's not until I reach the lift that I realize the warforged   In between those extremes, each of the quarters is
            stole rrry purse.                                 divided into an upper ward, a middle ward, and a lower
                                                              ward.  Each ward is made up of a number of districts, so
                                 -A newcomer to the big city
                                                              that the location of a place in Sham can be expressed
                                                              with a combination of a ward name and a district name.
            All the major themes of Eberron are manifest in the   More information about each of the wards and the dis­
            great city of Sham. It's a place of magic, with sky­  tricts in them appears later in this chapter.
            coaches circling mile-high towers and mystic forges toil­
            ing endlessly in the bowels. It's a place of adventure and   AFTERMA H   OF W A R
                                                                         T
            intrigue. A fallen angel is gathering minions in the ruins
            below the city. A gang war is gaining strength in Calles­  Far from the front lines, Sham never fell under siege
            tan. The corpse of a murdered aristocrat has just been   during the Last War. Regardless, the war's impacts af­
            discovered in a floating mansion. A Cannith artificer is   fected the city's citizens and continue to even today.
            experimenting with a planar gateway-and something is   PHYSICAL DAMAGE
            about to go terribly wrong. All of these  adventures and a   Although Sham was never subjected to a sustained
            hundred more are waiting in the City of Towers.   assault, it didn't avoid damage. On many occasions,
             This chapter details the city for players and DMs alike.   commandos and saboteurs launched significant attacks
            The DM can find additional information about the city in   inside Sham. The most infamous of these was the
            chapter 4.
                                                              Aundairian attack that brought down the floating Glass
            THE S H A P E   O F   S H A R N                   Tower, devastating the district now known as Fallen. In
                                                              any of the lower or middle wards, you might encounter
                 i
            Sham  s   the largest city  n   Khorvaire, with a population   evidence of the conflict in the form of a shattered bridge,
                               i
            of half a million people. Humans make up about a third   a building collapsed by an arcane explosion, or an area
            of that number, and dwarves are a sixth of it; the rest is   some say is haunted because of the large number of peo­
            a blend of every race found across Khorvaire. Halflings,   ple killed there during the war.
            elves, and gnomes all have a significant presence in the
            city, but even kalashtar and changelings have communi­  PSYCHOLOGICAL SCARS
            ties in Sham. Beyond the permanent population, tens of   There are places in the city that house people who suf­
            thousands of people pass through Sham every day. Ref­  fered because of the actions of other nations. For exam­
            ugees from the war still find their way to the city, along   ple, many of the residents of Dura hold all Aundairians
            with tourists, spies, merchants, and folk hoping to find   responsible for the destruction of Fallen. In another
            their fortune in the grandest city in Eberron.    district, folk could hate the Karrns for an undead attack
                                                              that occurred during the war, and a different group




                                                                             C  H  APTER 3  I  SHARN,  C  I TY OF TOWERS
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