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could blame Thrane for the siege ofVathirond. These Y o u live up high, you can touch the sky. In the middle you
kinds of sentiments can shape the feelings of an entire can still see the sun. Down on the inside low, all we have is
district, but in the city as a whole there are far more
people who have personal burdens to carry than those gloom and the constant drip, water and worse descending
who feel resentment toward particular nations. For from the city above us.
instance, on an individual level, most members of the -A street urchin describing Sharn
Sharn Watch might not care about a gnoll being seen in
a neighborhood, but a guard who fought on the Droaam Sharn is the most cosmopolitan city on the continent.
front during the war might be out for revenge. War Describing all the activities and offerings in the city
forged are sometimes also the targets of this sort of prej could fill an entire book. Here's a summary of what you
udice; a person whose friends were killed by warforged need to know to appreciate the city to the fullest.
soldiers might resent all such creatures.
W A T H Y O U R ST P !
C
E
SHORTAGES
i
Because the ink is barely dry on the Treaty of Throne As befits the City of Towers, Sharn s also a city of
hold and relationships between the signatories are bridges and balconies. These thoroughfares and out
still being normalized, Sharn doesn't currently benefit croppings can be extremely narrow or comfortably wide.
from a lot of commerce with other nations. Problems Although most of them are bounded by walls or railings,
could arise from a short supply of any imported goods, there's always a chance that during your time in Sharn,
whether this manifests as inflated prices, the need for you or someone you know will go over the edge. So, how
rationing, or certain items being simply unavailable. The do residents cope with this risk?
factors of supply and demand also play into smuggling Those who can afford it usually carry a feather to-
and the black market; some desirable goods might be ken as insurance. No token? Don't panic! Because of
available only through the Boromar Clan. the maze of bridges and spans connecting the towers,
there's an excellent chance that you won't fall more
REFUGEES AND VICTIMS than a hundred feet before impacting on a lower bridge.
Cyran refugees have filled the district of High Walls in Though this alone might seem like small comfort, it's
Lower Tavick's Landing beyond capacity, and Sharn is also true that the major bridges in the upper and middle
also home to a significant number of refugees from else wards are enchanted with f e ather fall effects that trigger
where in Breland-people whose homes and villages automatically, keeping you from crushing an innocent
were destroyed during the war, and who have come to passerby in your descent.
Sharn in search of new lives. The city also has its share Many different outcomes could follow a lengthy fall.
of other people harmed during the war, soldiers and ci The Falling in Sharn table presents a few possibilities.
vilians with severe physical or psychological injuries. All
these folk are most likely to be found in the lower wards. FAL L I N G I N S H A R N
They aren't just poor; they're suffering-and they might d8 Result
seek vengeance against those they blame for their pain.
You fall hundreds offeet before striking the ground at
GU D E TO H E C I TY the base of the towers.
T
I
2 You fall 3d6 x 10 feet before striking a bridge. A major
WHEN YOU LIVE ON THE INSIDE LOW, YOU NEVER SEE bridge in an upper or a middle ward will have a f e ather
the sun. People hear "towers," they think o f graceful little f a ll enchantment; otherwise, it's going to be a hard
landing.
spires, the sort o f thing you see poking up in the corner o f
3 You fall 2d4 x 10 feet and land in a passing skycoach,
your lord's keep. W e 've got those, and lots o f 'em. But the
possibly injuring a passenger.
f o undation o f the city is the core towers. The walls o f these
4 You fall 4d4 x 5 feet and strike an outcropping, flag
towers are so thickyou could fit your lord's castle in one. pole, or projecting statue. If you survive, you're still
Y o u've got your outside districts where you get the open precariously perched on the edge of a tower or bridge.
l
air, built on the bridges and platf o rms that connect the 5 You fa l past a hippogriff-make a successful DC 1 5
Dexterity (Acrobatics) check to catch its leg!
core towers together. Y o u ' ve got the little turrets, built
6 A gargoyle or giant owl catches you-then threatens
on the core tower walls and the bridges between. Y o u've
to drop you if it doesn't get a reward.
got the folk in the middle, who live and work in the walls
7 You can fly! Actually, a nearby wizard or artificer casts
themselves. And then you've got those o f us on the in
f
f e ather a ll to save you, but for a moment it felt i k e
l
side, our districts entirely contained in the hollow well you can fly. And now the spellcaster wants payment.
o f a g reat tower. Whenyou look up in Callestan,you see 8 You strike a small air elemental that was d r awn to the
twinkling lights, to be sure. But those aren't stars, and that city. Doing this cushions your fall, but now you're on
top of an air elemental.
isn't the sky. Y o u ' re looking up through a mile o f bridges
f
and plat o rms crossing the well, looking up at the districts
above you.
C H APTER 3 I SHARN, CITY OF TOWERS
1 52

