Page 168 - Eberron -Rising from the Last War_Neat
P. 168

The Gold & White is a Daggerwatch tavern that caters   BAZAAR M  E R C H A N T S
            to Brelish soldiers; those who hold a Brelish military   dlO  Merchant
            rank will receive a warm welcome, while those who
            served other nations would be wise to take their busi­  Secondhand Strings. A m  u st-stop shop for the bard on
            ness elsewhere.                                         a budget, with a variety of gently used  instruments.
              In the dwarven district of Highhold, a center of activ­  2   Korryn's Quill. A reliable source for cartographers, cal­
            ity is Morragin's, which serves the strongest spirits in   ligraphers, and scribes of  all stripes.
            Sham, but it's no mere tavern; often patronized by Mror   3   Seven Leagues. Owned by the cobbler Boots, this
            merchants and Kundarak agents, it maintains the high­   small stall has a remarkable selection of  footwear.
            est of standards (with prices to match).            4   Borran's Blades. Borran is  one of the few halfling
              The Highwater district is home to the wealthiest in­  smiths in  Sharn. He specializes in  knives and daggers.
            habitants of Dura and is the site of Pegasus Spire, the
            enclave of House Vada  I  is. The temple district of Hope's   5   Hearty Scales. A stall serving gril l ed lizard meat and
            Peak features the Citadel of Light, a grand temple of   other Talentan delicacies.
            Doi Arrah and a bastion for the virtuous. The Overlook   6   Roll and Conquer. One ofSharn's only game stores. It
            district is home to Sham's kalashtar community and     does most of  its business in cards and dice.
            includes the only temple of the Path of Light in Breland.   7   The Old Apothecary. Selling supplies for herbalists and
                                                                   alchemists, this claims to be Bazaar's oldest shop.
            M  I DDLE D U R A                                   8   Illumination. This shop sells lamps, lanterns, candles,
            Middle Dura caters to the working class. Its taverns are   and torches. Some are magical.
            modestly priced, but there's gold among the dross.   9   The Magewright's Miscellany. This little shop deals in
              The Bazaar of Dura is the largest commercial dis­    spell components. The clerks love to discuss magic.
            trict in Sham. In addition to the dozens of permanent   1 0    Sundry's Shop. A gnome named Sundry runs a pawn
            shops and smithies, the streets of the bazaar are an ev­
            er-changing tapestry of stalls and tents. It's said that you   shop filled with all manner of  trinkets.
            can find anything here, if you're not too worried about
            where it came from and if you're prepared to contend   Elsewhere in Middle Dura, the district of Hareth's
            with the cutpurses that prey on the crowds.       Folly is a bizarre blend of architectural styles. One of the
              A small selection of merchants that regularly do busi­  primary attractions is the Hollow Tower, an enormous
            ness at the bazaar is given on the Bazaar Merchants   arena that features aerial jousting and racing. The King
            table; roll a dlO, or choose a location of interest.


                                       THE  DRUNKEN DRAGON
                                       IN UPPER  DURA
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