Page 169 - Eberron -Rising from the Last War_Neat
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          D U R A   QUARTER:  O TEWORTHY LO A T I O N S
           Location        Description                                                      District
          The Citadel of the   A temple devoted to Doi Arrah, noteworthy for the three blessed griffons that reside   Hope's Peak,
          Sun              there.                                                           Upper Dura
          The Clifftop     An institution that provides adventurers with camaraderie and profitable work.   Clifftop,  p per
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          Adventurer's Guild                                                                Dura
          The Drunken Dragon  A tavern frequented by members of the Clifftop Adventurer's Guild. The food  is modest,   Clifftop,  Upper
                           but it has the widest selection of exotic alcohol in Sharn.      Dura
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          The  Esoteric Order   The guildhall ofone of Sham's most prestigious arcane orders. A reliable source for ar­  Clifftop,  p per
          of Aureon        cane spellcasting services.                                      Dura
          The Gold & White   This tavern offers fare of comfortable quality at modest prices. It caters to members of   Daggerwatch,
                           the Sharn Watch and Brelish veterans, but others will receive a cold welcome.   Upper Dura
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          Moraggan's       A posh tavern specializing in strong  r or spirits. Food and drink are wealthy in quality   Highhold,  p per
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                           and cost.                                                        Dura
          The Mystic Market   A collection of shops specializing in different categories of magic items. Most merchan-  Clifftop, Upper
                           dise is common or uncommon, but rare items are occasionally available.   Dura
          Pegasus Spire    The seat of House Vadalis in  Sharn is  one of the few enclaves where pegasi are raised and  H i ghwater,
                           trained. Native to Syrania, these celestial beasts can become stranded in Sham; Vadalis   Upper Dura
                           heirs care for them and match them with virtuous companions.
          G h allanda Hall   This proud  h allanda enclave conti u es to operate amid the fading squalor of  i d dle   Underlook,
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                           Dura, and has become a to r ist attraction. It offers a range of services, with food and   Middle Dura
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                           lodging of poor to comfortable quality.
          The Hollow Tower   A vertically oriented arena  used for aerial jousting and other unusual sporting events.   Hareth's Folly,
                                                                                            M  i ddle Dura
          The  King of Fire   A comfortable tavern and gambling hall, known as one ofthe safest places to bet on the   Hareth's Folly,
                           Race of Eight Winds and the events at the Hollow Tower.          M  i ddle Dura
          The Anvil        This fading Ghallanda inn struggles to maintain its  poor to modest quality. It's known to   Callestan, Lower
                           be under the protection of the Boromar Clan, which makes it one of the safest establish­  Dura
                           ments in Lower Dura.
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          The Broken  i rror   A curious tavern owned by a family of changelings, the Broken M  i rror changes its appear­  Callestan, Lower
                           ance and theme every week. It's rumored to be connected to the Tyrants.   Dura
          The Silvermist   A remnant of Callestan's glory days, this place is a shadow of the grand establishment   Callestan, Lower
          Theater          it once was. The current owners are known for staging bizarre events at the Silvermist.   Dura
                           Since the Sham Watch stays out of Callestan, anything can happen here.

         of Fire is a grand tavern that hosts a broad range of gam­  tions or by virtue of having nothing worth stealing, but
         bling and bookmaking activities, legal and otherwise.   adventurers ought to tread lightly here, especially those
           Many people make their homes in Middle Dura,    who display the trappings of a wealthy lifestyle.
         even if their jobs take them elsewhere. Rattlestone and   There was a time when Lower Dura was the heart
         Tumbledown are mostly poor tenements. Stormhold   of Sharn, and remnants of this glory remain. The Sil­
         contains crumbling manors still occupied by some of   vermist Theater in Callestan was built to entertain no­
         Sharn's oldest families, while many that have prospered   bles. The ward boasted manors, temples, and a garrison
         have moved on to more prestigious districts.      for the watch. But all of these edifices were abandoned
                                                           long ago, and now most are home to nothing but squat­
         LO E R   DURA                                     ters and vermin.
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         The aptly named Precarious district in Lower Dura   The district of Callestan is a nexus of sorts, where all
         leans out over the edge of the cliffs, and the Sky­  the major criminal powers of Sharn have a stake. Those
         docks-a system using gigantic arcane cranes and levi­  groups are described in more detail later in this chapter.
         tation-carry material up from Cliffside and the docks.   The district of Fallen is a haunted ruin; this temple
         Precarious is also filled with warehouses that hold   district was abandoned after it was struck by a falling
         these goods. Because Precarious plays an important   tower. It's covered in more detail later in this chapter.
         role in the economy of the city, it's the only district in   Malleon's Gate is home to the goblins of Sharn, along
         Lower Dura where the Sharn Watch maintains a signifi­  with other monstrous immigrants from Droaam and
         cant presence.                                    Darguun. The district can be an especially dangerous
           The rest of Lower Dura, in stark contrast, has been   place for halflings or anyone tied to the Boromar Clan.
         left to.rot. Ignored by the Watch, it is the domain of   O!dkeep and Gate of Gold are wretched tenement
         gangs'"and crime lords. The inhabitants of the ward are   districts. A significant halfling community lives in the
         often protected from violence by their criminal connec-  district known as The Stores, which is also a stronghold
                                                           for the Boromar Clan.

         CHAPTER  3  I  SHARN,  CITY OF TOWERS
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