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vehicles and grand melees in dramatic locations. Action   I N TRIGUE
           doesn't have to mean combat, but ensuring that the
           world is in constant motion around the player characters   Stories in the noir tradition tend to start slowly and
           is a good way to keep their interest high.       build gradually as the mystery gets deeper and more
                                                             convoluted, until the situation erupts in a climactic con­
           KICKING OFF THE ACTION                           frontation. In contrast to the pulse-pounding action of a
          When you begin an adventure with a bang, you catch the   pulp adventure, noir typically relies on intrigue-in ev­
           characters up in the action right away, grabbing their   ery sense of the word-to keep the protagonists engaged
           interest and sending them off on a wild ride. The Story   as they move deeper into the story.
           Kickoff table offers some action-packed ways to get
           things moving.                                    SETTING THE STAGE
                                                             Putting a mystery in front of the characters at the very
           STORY K I C K O F F                               start of the adventure sets the tone for what's ahead and
                                                            draws them in to the story. The Story Opening table of­
            d6   Event                                      fers some ways to draw the characters into the mystery.
                 On  a quiet night, the tavern door bursts open and a
                 group of soldiers calls for one of the party members   STORY  O  P E N I N G
                 by name.                                     d6   Event
             2   An explosion rocks a market, sending things flying.   The party receives a detailed reading from  a street
             3   A vehicle crashes near the party: people are hurt   fortune-teller that lays out the start of the adventure.
                 and  need help, and whatever caused the crash is still
                                                               2   A courier escorts the party to an elemental airship,
                around somewhere.
                                                                  where a wealthy patron outlines their mission.
             4   Two groups of people start fighting each other, blood   3   At an extravagant costume ball, a masked guest asks
                 is drawn, and bystanders are getting hurt.       for the party's help.
             5   Chanting words of the Draconic Prophecy, a dragon   4   In a seedy section of town, the disguised heir of a
                appears and starts causing mayhem.                dragonmarked house approaches the characters with
             6   A tavern patron suddenly leaps up  and  attacks one of   an offer.
                the adventurers, scratching and biting in blind fury.
                                                               5   A homunculus delivers an anonymous letter that
                                                                  contains an offer of employment, but no clue to the
           KEEPING THE ACTION GOING
                                                                  author's identity.
           "When in doubt, have a man come through a door with   6   A professor from  Morgrave  n iversity reaches out to
                                                                                      U
          a gun in his hand." Author Raymond Chandler offered
           this advice to writers of hard-boiled fiction, but the ad­  one of the party members, a former student, to ask
          vice applies just as well to an action-driven adventure.   an important favor.
          Whenever the pace of the story lags, a new injection of
          excitement keeps things moving.                   'THE PLOT 'THICKENS
            A new arrival on the scene might be an integral part of   A key point in most intrigue adventures is a significant
          the plot or an independent event. The New Development   plot twist. As you plan the trail of clues, events, and
          table presents some ideas.                        interactions, consider a point where you can shake
                                                            things up with a twist like the ones shown on The Plot
           N  E W  D E V E L O P M E N T                    Thickens table.
            d8   Event
                                                            TH E  PLOT TH I C K E N S
                One or more minions of the adventure's primary vil­  d8   Plot T w ist
                lain arrive to put a stop to the party's meddling.
                                                                  The apparent victim in the situation is actually the
             2   Someone else with the same goal as the party shows
                                                                  villain.
                up to get them out of the way.
                                                               2   A supposedly valuable object is actually worthless (or
             3   Someone is out for revenge against the party for a
                                                                  vice versa).
                past wrong (perhaps something that happened in  a
                                                               3   A valuable object doesn't belong to the person who
                previous adventure).
                                                                  claims to own it.
             4   Someone has a violent argument with an  N P C in the
                                                              4   What's actually precious is  not a work of art but
                same room as the adventurers.
                                                                  a map or other information hidden on it (inside a
             5   Someone wants a special item carried by one of the
                                                                  statue, behind a painting in  the frame,  and  so on).
                characters.
                                                               5   Someone is  in  love with one of the party members, or
             6   A jealous person thinks one of the adventurers is
                meddling with the person's romantic partner.      with the villain.
                                                              6   Someone is a relative of one of the  party members.
             7   A person in  love with the villain tries to  stop the  party
                from interfering with the villain's business.   7   A friend or former ally is working with the villain.
                                                              8   The initial plot is a distraction from the actual plot.
             8   A monster bursts in  looking for food.
          C  H  APTER 4  I  BUILDING EBERRON ADVENTURES
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