Page 182 - Eberron -Rising from the Last War_Neat
P. 182

THE KING'S  I T ADEL                              a strong rivalry between the Redcloaks and the King's
                            C
                                                               Swords of the Citadel, who generally have less military
             The members of the King's Citadel are the direct agents   experience even though they enjoy far greater authority
             of the Brelish Crown. As such, the King's Citadel stands   and prestige.
             above the Sharn Watch. Its members have the authority   As veterans and heroes of the Last War, many of the
             to take control of any investigation and to command the   Redcloaks are unfriendly toward travelers from other
             service of any guard or sentinel. T y pically the Citadel   nations. As far as the Redcloaks are concerned, the
             leaves the daily chores of law enforcement (including   Treaty of Thronehold is merely an intermission, and
             the conflicts between the criminal organizations of the   soon King Boranel will come to his senses and finish
             lower towers) in the hands of the Sharn Watch. The   the job that Wroann ir'Wynarn began.
             Citadel is concerned with forces that threaten the entire
             city, or even the kingdom. Foreign spies, mad necroman­  C R I M E S   A N D   P U N I S H M E N TS
             cers, and ancient fiends-these are the foes of the King's
             Citadel, rather than pickpockets and burglars.    Officers of the watch can levy fines on the spot when
              Of course, many of these greater threats might be be­  they catch culprits, which is the typical way that minor
             yond the capabilities of the typical Citadel agents. Much   crimes are dealt with. For a serious offense, the perpe­
             as the Blackened Book does, the Citadel keeps a close   trator is taken to a garrison and held until a trial can be
             eye on unusual and talented individuals, and a party of   arranged. A criminal who is considered to be a serious
             adventurers might be called upon to assist the Citadel in   flight risk will be taken to the most secure facility in
             a dangerous mission.                             Sharn-the King's Citadel headquarters.
              Unlike the Sharn Watch, the Citadel doesn't ask for   T y pically, a prisoner's case comes to the attention
             help: it demands it. The knights of the Citadel are the   of a local magistrate within ld4 days. The magistrate
             representatives of the King of Breland, and any Brelish   reviews the facts of the case and asks the victim to
             citizen who refuses to help them is committing an act of   confirm or deny their role in the crime while under the
             treason. The Citadel isn't required to provide compen­  influence of a zone of truth spell. The magistrate will
             sation for the services it demands, but an adventurer   then propose a punishment to the accused; if the offer is
            who wins the respect of the Citadel can certainly benefit   refused, the case goes to trial.
            from the relationship.                              Punishment for convicted criminals varies, but long­
              The Citadel is made up of these four divisions:   term imprisonment is quite rare. Prisoners who deemed
                                                              to be too dangerous to be allowed to roam free are more
            The King's Dark Lanterns gather intelligence and en­  likely to be executed than imprisoned. Typically, a long
              gage in covert operations.                      prison sentence is used only for criminals who can't be
            The King's Shields protect the royal family and its clos­  allowed to go free, but whose deaths would have nega­
              est associates.                                 tive diplomatic repercussions.
            The King's Swords are elite soldiers used in the most   Fines are the typical form of punishment. The amount
              dangerous military operations.                  of a fine is generally based on the nature of the crime,
            The King's Wands are wizards and sorcerers, serving   but a magistrate has the right to increase a fine to en­
              the crown in all arcane matters.                sure that it is an effective punishment. For example,
              The headquarters of the Citadel is in the Ambassador   a fine of 10 gp is crippling to a commoner but can be
            Towers district of Middle Central, in Andith Tower. That   inconsequential to an adventurer or a member of the
            structure also serves as the city jail.           Aurum, and in such cases it will be increased. Also, the
                                                              court can confiscate possessions in lieu of receiving
            THE  E D C LOAK BATTALION                         payments in gold; you might not care about having to
                  R
                                                              pay a fine of 100 gp, but having your grandfather's magic
            The soldiers of the Redcloak Battalion are among the
            deadliest warriors in Sharn. When a situation calls for   sword confiscated instead might sting. If a criminal
            extreme military force, both the Sharn Watch and the   can't afford to pay a fine, the sentence might be changed
            King's Citadel turn to the Redcloak Battalion. This elite   to hard labor-or, in the case of adventurers, performing
            unit fought in the forefront of the Last War, and the   special services on behalf of the city or the Crown.
            bards in Menthis today sing of the exploits of Khandan   Other kinds of punishment include branding (gener­
            the Hammer and Meira the Huntress. At the end of the   ally in a visible location, warning others of your criminal
            war, the battalion was split up, and one unit was as­  actions), exile, or several magical measures: an ongoing
            signed to Sharn. Its headquarters is located in the Dag­  curse, a period of induced blindness, and so on. A repeat
            gerwatch district of Upper Dura.                  offender might be declared an outlaw, which status is
              Many of the members of the Redcloak Battalion resent   often indicated by a brand. An outlaw is stripped of the
            being relegated to mere law enforcement, and there is   protection of the law, and anyone can take any action
                                                              against them without fear of legal retribution.











                                                                              C  H  APTER 3  I  SH ARN,  CITY  OF TOWERS
                                                                                                                1 8  1
   177   178   179   180   181   182   183   184   185   186   187