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E
                           A
             THE C U L TS  N D   T H E   W A R                 C U L T C A M P AIGN TH M E S
             The war and its aftermath created a fertile breeding   Cults of the Dragon Below make versatile villains in a
             ground for the Cults of the Dragon Below. In this time   campaign. They can be introduced as a threat early on,
             of uncertainty and fear, it's easy for people to gravitate   in the form of low-level cultists and small, disorganized
             toward a group that provides a sense of purpose or a   cells. As the campaign moves through the tiers of play,
             promise of security. This mindset is intensified by the   stronger aberrations and fiends become viable antago­
             spread of refugees in the wake of the Mourning, and by   nists, as well as more powerful cult leaders who serve
             the lingering animosity that continues to divide people.   the daelkyr, the Lords of Dust, or other dark entities.
             In the Mror Holds, the conflict with Dyrrn the Corruptor   The cults can also serve different styles of play. One
             has begun to leave its mark, with new cults appearing   would be perfect for a slowly unfolding investigation that
             throughout the nation. In general, the chaos of the war   starts out seemingly mundane, but slowly delves deeper
             has left behind ample areas of shadow in which new   into otherworldly influences and dark magic. Allies
             cults can form and thrive.                        become suspect, and perhaps even erstwhile enemies
                                                               become necessary bedfellows.
                         T
             C U L TS OF  H E                                   Alternatively, a cult can burst explosively onto the
                                 N
             D R AGON BELOW  P C s                             scene with a spray of gore and a horde of shrieking
                                                               dolgaunts. Such an incident leaves no doubt about the
             Some Cults of the Dragon Below are bizarre yet harm­  cultists' evil nature, making them the obvious villains of
             less, but most of them are dangerous and destructive   the story.
             forces that prey on innocents and vulnerable people.
             Some cultists are aware of the true nature of the be­  C U L T ADVENTURES
             ings they serve, but many are delusional; cultists might
             perceive their mind flayer master as a wise and gen­  The Cult Adventure Hooks table offers suggestions for
             tle priest.                                       story opportunities involving the cults.

                                                                       V
             CU LT  N  P Cs                                    CU LT AD E N T U R E   H O O K S
              d8   N P C                                        d8   Adventure Hook
                   A monstrous aberration (such as a beholder, a mind   Children throughout town  begin reciting the same
                                                                     nursery rhyme, adding increasingly disturbing de­
                   flayer, or a gibbering mouther) lairs beneath a popular
                                                                     scriptions as the verses progress. No one knows
                   inn, from where it twists the thoughts and dreams of
                                                                     where they learned the rhyme.
                   those sleeping above.
               2   The headmaster of an exclusive magic academy is ac·   2   Shadows around the old asylum take on a deep, inky
                   tually a cult leader who  is indoctrinating the students   cast, and things move just outside the light. Then the
                                                                     whispered  laughs begin.
                   into a cult of Sul Khatesh.
               3   A wizard found mad scrawlings hidden in a library   3   A seemingly healthy noble dies of heart failure
                                                                     brought on by extreme terror, but with no clear
                   book, used the writing to make contact with a daelkyr,
                                                                     source. The noble recently had an exquisite portrait
                   and  began creating aberration servants.
                                                                     painted. Every other person portrayed by the same
               4   A mind flayer serving Dyrrn dominates a magistrate
                                                                    artist has also died in a similar fashion.
                   and takes control of the city watch using intellect
                   devourers.                                    4   In  a remote village, the local herbalist is condemned
                                                                    for practicing dark magic against the villagers. They
               5   An assassin mixes mind-altering poisons laced with
                   the whispers of a dark entity.                   swear their innocence to the characters and beg to be
                                                                    exonerated before their scheduled execution.
               6   A dragonmarked heir whose fortunes were ruined in
                                                                 5   Magic items begin exhibiting strange side effects,
                  the Last War founds a cult within their house.
                                                                    causing minor warping of their users' flesh, or fraying
               7   The local thieves' guild turns from  u n dane orga­
                                           m
                   nized crime activities to bizarre m  u r ders and acts of   their users' sanity.
                                                                 6   Strange bounty hunters stalk the characters, seem­
                   chaos.
                                                                     ingly aware of all their secrets and loved ones. Odd
               8   A respected noble behaves more erratically as time
                   goes on, treating their servants and family with ran­  lumps writhe beneath the hunters' cloaks.
                                                                 7   A crazed hermit wanders into town and commits
                   dom and escalating cruelty.
                                                                    suicide in a grisly fashion. All the food in the village
                                                                    spoils instantly, and aberrant creatures attack every
                                                                    m  i dnight thereafter.
                                                                                  ,
                                                                 8   Several caravans have gone missing over the course
                                                                    of months. The authorities hire mercenary help after
                                                                    an aberration attacks while wearing the signet ring of
                                                                    a missing caravan master.

                                                                       CHAPTER 4  I  BUILDING EBERRON ADVENTURES
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